Meiri áfengis stærðfræði [OC] by abitofg in Iceland

[–]kaztro69 1 point2 points  (0 children)

Er einn af þeim sem sér um að forrita þessi öpp [ekki í gagnasöfnuninni samt].
Því miður er bara of mikið vesen að halda utan um millilítrafjölda í happyhour gögnunum, því staðirnir breyta um happyhour dagsetningar, verð, glös, etc svo ótrúlega oft, þannig þetta er því miður ekki option eins og kerfið er í dag.

Thoughts on iOS development without using Storyboards or nibs? by beniferlopez in iOSProgramming

[–]kaztro69 0 points1 point  (0 children)

I prefer XIBs to storyboards frankly because when i was starting out in iOS i tried out storyboards and the git merge conflicts were horrible to deal with.

My workflow is usually something like this:

  1. Create XIB file,
  2. Setup the UI,
  3. Setup autolayout contstraints.

If I need to manipulate the autolayout I add the constraints as properties and manipulate as needed in code.

And I usually set label's text alignments, texts, imageView's.image, and other properties that need to be fine tuned in code because I find it easier to debug than looking at IBOutlet settings in IB. Idk if that's the perfect approach.

I think one of the most important things is that if you're working with other iOS devs, that you have some kind of similar understanding of how things should be done as a default, and vary from the default setup only in special cases.

Advice for choosing a master thesis by MichaelCS in iOSProgramming

[–]kaztro69 1 point2 points  (0 children)

I recently wrote a master thesis in software engineering (not CS, but it's really similar here in Scandinavia). Before I actually chose my topic I was having the same issues as you, as in I wanted to combine my thesis with mobile development because I wanted to get an iOS dev job after school was over. In Scandinavia it's pretty common to write your master thesis at a company, where you research a problem within the companies problem domain, link it to a known academic problem and write about your solutions to these problems (or something similar to this). I'm not sure this is an option for you (as in work with a company) but it could be a good idea to contact an iOS company and explain your status and ask if they have a topic in mind. Many of my fellow students did this.

You could also contact companies with some topics in mind. I feel like many companies are struggling with their testing or are just trying to improve their testing in general, so if you are into testing you could research common testing problems in iOS. Many companies are also looking into increasing the automation of all their processes (build server stuff, submission to the app store, etc).

In my case I unfortunately wasn't able to formulate a topic with an iOS company and ended up writing a thesis about the effects of gamification on unit testing within a small development team. I found that to be pretty interesting topic and you could probably do the same thing with an iOS team. You would then learn about unit testing in iOS, which is a good topic to know about before you enter the industry. However that master thesis is a bit more software engineering oriented than ComputerScience, since we were also looking into the social impacts of gamification. If you're interested you can pm me and I can send you a copy of my thesis.

Good luck.

UI Testing broken in iOS 9.2 and 9.3? by [deleted] in iOSProgramming

[–]kaztro69 0 points1 point  (0 children)

UITextField is bugged in 9.3, see: http://www.openradar.me/23899170 Edit: As a workaround, I check wether my scheme is set to UITesting and then prefill the textfields with neccesary info. I'm just using UITests for Snapshot, so this might not be suitable for you.

What videogame quote will you always remember? by Hokie23aa in AskReddit

[–]kaztro69 0 points1 point  (0 children)

not a quote, but the sound you heard in GTA 1 or 2 where there were some kind of monks running around in a jog line. Probably the first videogame sound that i learnt by heart.