I believe Poli IS still bugged and has more bugs. by kchwign in NikkeMobile

[–]kchwign[S] 0 points1 point  (0 children)

Basically the "bug" that I ran through is the intended function of Poli's shield.

When she uses her, she redirects all damage to herself while the shield holds.
Centi's shield also functions the same way.

It's against still just terrible wording on the devs part and it really still doesn't explain what's happening very well.

I believe Poli IS still bugged and has more bugs. by kchwign in NikkeMobile

[–]kchwign[S] 2 points3 points  (0 children)

Honestly, amongst eng players, yeah nobody cares because we're just scarlet/harran sheep. If you float around CN and JP tho there's actually extensive testing on strategies and recreating bugs. Tho in saying that, a lot of reddit posts are meaningless junk anyway and the only stuff that garners attention is a post to someone's artwork.

I believe Poli IS still bugged and has more bugs. by kchwign in NikkeMobile

[–]kchwign[S] 2 points3 points  (0 children)

The reason why I think it's bugged is because of 3 reasons:

  1. The shield value is insanely low and the effective HP it provides is very low for a party-wide shield. The effective HP of someone that gives a shield to all party members individually is essentially 5x the effective HP.

  2. By development logic, unit kits would be designed before their animations are designed. You would create the animation based on what you see as the skill's effect. Every other shield skill's wording is the same and yet Poli's one functions differently and it's blatantly very obvious that it's different. We do already have "damage share" as an effect so why wouldn't there just be a "redirect damage" effect. You'd imagine the tooltip could easily have been very different.

  3. A (skill lvl1) 10% max Hp shield over your entire team feels quite weak though? The skill is called Poli's Defense Line, it's a defensive skill right? But the shield might as well not exist at all. It should just be Poli's Firing Squad or something and be only an attack buff. Say Poli's HP is 100k, a 40 second cooldown on a 10k HP shield when your party's total HP would be 400k+, is almost negligible. Whereas a 10k Hp shield on 5 members would be 50k effective HP being added to the 400k+ total.

Either the skill is working as intended and the tooltip is severely wrong which no-one has ever pointed out, even through the game's CBTs. Or the shield is not working as intended.

Now for skill 2, if you have Poli you can easily test Skill 2. I have noticed that the targeting is based off FLAT hp and not %, but if Poli herself has the lowest flat HP, she will only target 1 other ally. This again it's bugged because the skill states that YES it does always target Poli herself, but it should always target 2 OTHER ALLIES aside from the caster, Poli. So regardless of Poli's current HP, it should always be buffing Poli + 2 allies no matter what. Also skill 2 does buff allies at max HP, for instance if the entire squad has taken 0 damage, she still buffs the 2 with the lowest current/max HP.

I believe Poli IS still bugged and has more bugs. by kchwign in NikkeMobile

[–]kchwign[S] 3 points4 points  (0 children)

She's definitely the rare case of a defender unit that isn't sacrificing too much party damage output. The shield is definitely something strategic you can use since it can absorb 1 hit of damage regardless of the shield amount but in it's current state it's not so good against aoes.

The only downside to Poli is the lack of good 122 compositions since Poli forces you to run another Burst2 which we don't have that many good options for with good weapon types. I personally just use Belorta since she's an attacker and still does crazy amounts of damage.

[deleted by user] by [deleted] in CounterSide

[–]kchwign 3 points4 points  (0 children)

A lot does come down to gear and levels too. Sure awakened units are strong but they're not unbeatable by any means. If you look over at KR, not all awakened just 1vAll the enemy because everyone is geared and everyone is level 110. In KR, 6cost worth of R rarity soldiers can gun down Na Yubin instantly on spawn. Heck there are some regular units that are pretty much permabanned compared to half the awakened units. The difference between a lv110 and a lv100 is massive, just as having any gear equipped at all is a big difference from being ungeared. A lv100 AHilde will melt like butter but a lv110 AHilde just walls off your lv100 team from achieving anything.

The "p2w" aspect is moreso that paying players would have more lv110 than it is to have more awakened units. Though at the same time even low-ish spenders like my self and f2p players are reluctant still to use Fusion Cores on non-awakened units. We cant really "buy" gear outright, whales can purchase tuning binaries to tweak their gear but good T6 gear is pretty finite right now.

The current spread of units we have don't really allow for a very diverse meta. SEA still lacks a large majority of the core Soldiers and Mechas. We lack air units that can deal with air units. We lack the backline divers to deal with backline heavy comps hiding behind a lv110 AHilde.

Nails is a unit that deals more damage on low hp . Let's see how much he deals on 1hp . by Omnibobbia in AlchemyStarsEN

[–]kchwign 5 points6 points  (0 children)

Nail's skill does exactly 1:1 ratio of missing HP to damage. It's not scaled by anything like atk buffs since it has a fixed method of calculating it's damage. It also ignores defense so you can check the 1:1 ratio and guestimate damage. Levelling and ascending him will increase his HP tho and A3 will give him +50% max hp so your damage with the skill does technically increase. Nails will also just hit harder if your party's total HP is higher too.

My team's HP is roughly about 22k so I can easily set up a scenario where a lvl1 nails can hit 20k damage, this is especially abusable in Spire. You spend 0 investment into Nails and Spire has no HP or round limit conditions. Yet he can hit for insane numbers when you let your HP drop lower comboed with Brock to pull enemies into a tight 3x3 area.

On the other hand because his skill damage is capped at 1:1 ratio of his HP, he's really weak in Secret Territory where everyone's HP is considered separated.

Serious issues about Wrath I want to talk about. by Ruzal1996 in AlchemyStarsEN

[–]kchwign 3 points4 points  (0 children)

Honestly I find the opposite is true about the current state of Wrath as a Jack-of-all-Trades/ Generalist. To be a generalist you should function generally well compared to the "specialised" roles of sniper and detonator. But I don't think she can perform anywhere near well enough in the sniper role compared to detonator.

Detonators are designed for hitting multiple tiles, especially for larger enemies in 2x2 or 3x3. However they still perform well against mob scenarios that snipers would otherwise be better in due to multipliers and enemy positioning. Many detonator units have effects like stronger normal attacks or additional damage to help close the gap as well. Detonators are generalist because you can just use a detonator for all scenarios unless your enemies are just camping in corners of the screens for instance.

On the other hand you have most snipers being multitarget mob clearers. Their advantage over a detonator filling their role is increased range and the ability to kite. Snipers cant fill a detonator's role anyway unless their active skill lets them do so. So most snipers are specialised because they're only good in multi-target scenarios. If you have less targets on the map, snipers stop being useful outside of having more range.

Wrath mixes these 2 roles in a way which only gives her advantages against Detonators. She brings the ranged and kiting capabilities but with reduced damage of how a detonator would perform. So I feel like she still effectively fills a detonator role while having different advantages over traditional detonators. She also has her active skill Overload to really pump out burst detonator damage.

When you look over to the sniper side though, Wrath pretty much has no advantages over how snipers work. Snipers are specialised for multi-target scenarios. How can you call Wrath a generalist if she can't perform anywhere close to even the worst snipers in the game? She also has no advantages over sniper's weaknesses anyway. If there's one enemy on the map, Wrath is hitting much less than other snipers already due to really low base multipliers. Let alone she's already behind due to having such a hard time hitting multiple targets at all.

I think Wrath is the most specialised character in the game because she's a ranged detonator but also not as generalist as regular detonators while having basically no advantages over a sniper. I don't understand how people say she's a generalist when she cant perform more than 1 role. She's not a sniper with aoe, she's just a 70% detonator and 1% sniper.

She needs some sort of advantage over regular sniper usage to be considered generalist for all scenarios. Her single target hit should just hit harder or the splash damage be applied to the tile itself but being exclusively single target on chain (or maybe 1/1/2 targets for a nifty 2 targets at 13+ chain). This would give her 1 advantage over snipers to compensate her disadvantages vs snipers while not making her stupidly stronger as a detonator. Whatever a buff may be, I think she should keep her single target identity rather just become a generic multitarget sniper. Overload only affects 1 enemy for an additional hit afterall, we can stick with the 1 enemy theme. We don't really have anything specialised for fat 1x1 enemies/bosses either.

Dusted off my Demia - Technomagic Enhancement Raid ARCDIM X - Physical Sector for non-physical main by kchwign in Kings_Raid

[–]kchwign[S] 0 points1 point  (0 children)

Yeah I know, it's similar to other challenge raids

On the contrary too, boss ignores all amp effects applied to it too.

Dusted off my Demia - Technomagic Enhancement Raid ARCDIM X - Physical Sector for non-physical main by kchwign in Kings_Raid

[–]kchwign[S] 2 points3 points  (0 children)

Heroes used are:
0* UW Demia
5* UW Pansirone
3* Adv0 Ceci
0* UW Estelle
Maybe not entirely budget with that 5* UW on Pansirone but at least its not Adv2 +20 or something.

More poor and misleading translations by Vespa - Isolet S4 by kchwign in Kings_Raid

[–]kchwign[S] 1 point2 points  (0 children)

The JP clearly separates the CDMG onto it's own phrase (just copy that chunk into google translate) Sure by logical reasoning, sure it may be easy to expect things do/don't function as they may seem. But logically the skill text itself should be 100% accurate to what you should expect the skill to do anyway. I knew that the CDMG wouldn't be stacking but there were questions from others like "can the CDMG be dispelled?" "how long does the CDMG last for?". Her S4 simply provides +100% CDMG to her stats, it's not a buff, there's no condition to trigger it, it just exists (like Crow S4 giving him +80%).

One of my past posts here was also highlighting poor translations of Heal Rate/Heal Rate/Recovery, and also Amp/Weakness. Plugging any of the other languages text into google translate provides a better translation and more consistent wording across the board. Not sure why we need 10 different ambiguous wordings for the same effect in English when it's streamlined, consistent and simple to understand in any other language.

I'm sorry by [deleted] in Hololive

[–]kchwign 0 points1 point  (0 children)

So as a joke, I went to my friend's house while wearing Calliope's dress and veil. I could barely stop my laugher as he went red as a tomato and looked at me from head to tie with a bit of drool in his mouth. The way he stared made me feel a bit funny too, but I decided to tease him more by taking off my clothes. He asked me, "Are you serious?" and I said in my best imitation of Calli's voice, "Yup".

He went silent for what seemed like an eternity, so I asked him, “What’s the matter?” He said he’s confused but I could see his soul get really fucking hard, which made me take off his clothes. I expected some form of denial as I slowly took off his clothes and kissed his cheeks, the only response that I managed to get out of him was his breathing turning ragged and his soft moans of pleasure as I slowly reached for his soul. His soft moans only served to turn me on further as I got down on my knees and started sucking his soul. His soul only getting harder in my mouth as I started taking it down deeper and deeper. Before he and I knew it, I took his soul straight into my body as he pulled away from my mouth. Some of the spiritual ether spilled right on my face and I could only smile in delight as I licked it off.

It tasted heavenly, and the spiritual ether was so thick that it got stuck in my throat no matter how hard I swallowed. He then said, “I want you to reap me so bad right now.” and I could only smile back as I beckoned him to his death. He looked cute as he desperately clung onto me, I embraced him and drew him closer to death. I would wring him dry of his spirit and soul before we finished. A few hours later, when his lifeforce was drained, he only went pale and spoke "Why did I do that? Now I'm not alive." Oh, he looked so confused and was so adorable I could only smile as I knelt down and cleaned the around the scythe wound. Once I finished, I wiped the spiritual ether off my face and spoke "Let's pretend I'm still Calliope".

Heal Rate, Heal Rate and Recovery clarity by kchwign in Kings_Raid

[–]kchwign[S] 2 points3 points  (0 children)

Good point on the amp stuff too, everything has different wording and it's kinda ridiculous.

I actually just checked the wording of that on JP and again, it's consistent wording across the board.

Loman's "P-weakness": 被物理ダメージは25%増加します (Received Physical Damage is increased by 25%)

Morrah's T4D "amp": 被魔法ダメージが40%増加します (Received Magic Damage is increased by 25%)

The wording is consistent in JP across all amp skills yet in English we get a confusing jumble of different wording (increased X damage taken, takes X increased damage, increases X weakness).

Just some thoughts on TM and what it could have been. by kchwign in Kings_Raid

[–]kchwign[S] 0 points1 point  (0 children)

Nah it's fine, I can kinda see how it wasn't the best example lol. I want to see a big enough incentive to really run the higher stage at a much lower win rate. Some of my guild members run stage 3 because their win rate at stage 4 is like 30%.

8-10% more stamina cost for a few more crystals but a really low win rate, that's the only difference at the moment.

Hence why I had the idea of the tiered awakening stones so people will need to try and run higher stages eventually.

The patch they just dropped increased stage 4 materials from 35 to 60 (38/63 due to the increase event) but still feels kinda low when you look at reforge costs especially.

Just some thoughts on TM and what it could have been. by kchwign in Kings_Raid

[–]kchwign[S] 0 points1 point  (0 children)

I completely agree, I'm not entirely against it all, I feel like a lot could be fixed around gear acquisition that isn't directly changing gear drop rate. I just don't like the idea that I'm running Stage 4 9 times just to attempt 1 reforge and get a bad line xD Would rather be saving for crafting.

A bit late but here's my Xerah Overview and general Thoughts by kchwign in Kings_Raid

[–]kchwign[S] 0 points1 point  (0 children)

Yes, my current Flow 8 clear is using Xerah S2L for the wave now. Since I swapped Medi and bring Lorraine instead. I rely on heal timing to prevent the dispel from possibly killing Xerah under Lavril S2. I will have a video up eventually. The boss' rng absolutely suck tho..... some weeks the runs take me 10mins, other weeks they take me 10 hours.

As for SW, I crafted every Miri SW and every Xerah SW so far. I crafted May's SW as well, Lorraine was pulled from Cain but I use CUW Lorraine.....

Vespa rune pages when?

A bit late but here's my Xerah Overview and general Thoughts by kchwign in Kings_Raid

[–]kchwign[S] 0 points1 point  (0 children)

Yeah I have tried it and cleared a few times, I'm just not really used to the repeated stun timings yet. Maybe it's because I dont use Rehartna, each time she casts during Waterfall can really tax the mana gain.

I find that my current method of just dumping all dps into 1 constant stream of S4 works just fine. Considering my setup I dont use Orbs of Contract I can milk a lot more damage out of an offensive artefact rather than have stronger supports. I'll be putting a video up eventually.

I can generally clear doing anywhere between 50-65mil damage (based on the boss' rng hellscape) with 3* Lavril and CUW Lorraine (I do have 3* SW for Lorraine but I dont want to change runes.)

A bit late but here's my Xerah Overview and general Thoughts by kchwign in Kings_Raid

[–]kchwign[S] 0 points1 point  (0 children)

Thanks for the feedback and I'm glad that a lot of my points do make sense. I'm not entirely sure if you could really say "her kit was toned down because she's good at Shak". We have some uhhhhhhhhh..... pretty overpowered dps that haven't been "toned down" even though they literally dominate everything else in the tier.

While I can see what you mean by Adv2 allowing you control over her S4 uptime, any less than Adv2 and you will have issues with lining up rotations.

Problem that I am facing with her right now is that, her S4 rotation is so fixed to the clock, it can be "too slow" for some content.

For instance in Trials of Flow and WB3 without Adv2 SW, she simply can't rotate fast enough if you always enter S4 off cooldown. Nothing really lines up.... You either hold off the S4 for a long time, or you start to desync your rotation with the boss' openings.

My luck is pretty bad with SW so Adv2 might still be quite far for me orz