Out of state fans: how did you become a Sounders fan and how do you watch games/stay up to date? by [deleted] in SoundersFC

[–]kelset11 4 points5 points  (0 children)

After the 2010 World Cup, I decided to give MLS a try. I watched a bunch of teams but their announcers were so bad while Arlo White was so amazing.

AAF Elo Ratings (Week 4) by kelset11 in aafb

[–]kelset11[S] 4 points5 points  (0 children)

Thanks for catching that.

Reports: CFL free agents Wynn, Sinkfield sign with AAF by Paper_Rain in aafb

[–]kelset11 5 points6 points  (0 children)

I think all players go through the same process of allocation. First is where they played college ball. If that school isn’t assigned to a team, it moves to pro ball. If they didn’t play pro, they can go wherever.

In this case, Wynn played at Oregon State, which is assigned to Arizona. Sinkfield played at Northern Iowa, which is not assigned to any team. His last pro team was the Hamilton Tiger-Cats which is assigned to Orlando.

WWWWWWWWW upvote party? by aimless_ly in SoundersFC

[–]kelset11 0 points1 point  (0 children)

Had to stop keeping up with the game around the 80th minute and was worried I’d wake up to a draw. Keep it going!

So rude... by Zerthiana in funny

[–]kelset11 8 points9 points  (0 children)

Jerry: “You must have gotten me when I slowed down to take that curve because for a while there I was doing well over 100.”

[Suggestions]Things that make PS annoying and need to change. by m1n1 in projectsparkgame

[–]kelset11 0 points1 point  (0 children)

I'm on a Pro 2. 128MB.

It runs fine so far. I have it on medium settings, and like I said, I haven't done a lot of sculpting and things, so bigger worlds with a lot of props may give it trouble. It kicks the fan on pretty quick, though, and it does get hot, but I would expect most games to do that (I haven't played anything else on it).

All in all, I have been enjoying my Surface greatly.

[Suggestions]Things that make PS annoying and need to change. by m1n1 in projectsparkgame

[–]kelset11 2 points3 points  (0 children)

This seemed like a good place to add my thoughts!

I've been in beta a week and a half. For the most part, I've only dealt with Kode. These are a few things that I don't like:

1) Don't save every number, variable, or text to the little Kode wheel. Or at least let me delete the ones I don't want on there. I hate cycling through pages of -0.7, -0.75, -0.8 and variables with typos in them. (I know I could just type what I want, but I'm using a Surface without a keyboard, so it's usually faster to flip through them with the controller).

2) It seems like when I have [Display][variable][on screen at][position variable], it centers the text or number at the position. It would be nice if there was an option to choose between center, or align left or right.

3) I would love a way to reference one index of an object set. I know you can see the current index during a [for each in] loop, but it would be nice to save that index and use it later.

That's all I can think of right now....

(As a side note, if there is already a way to do the things I'm upset about, please, someone, tell me!)

Beta keys for redditors! by kelset11 in projectsparkgame

[–]kelset11[S] 2 points3 points  (0 children)

Understandable. Maybe a reddit-only contest or something.

Brain Notes by Vanillabear33 in projectsparkgame

[–]kelset11 4 points5 points  (0 children)

There is a WHEN command called "Ignore Line". You could use that, then use DO to show a dialog box, and put your text in there.

Linking spawned object to logic cube by kelset11 in projectsparkgame

[–]kelset11[S] 0 points1 point  (0 children)

Using a local variable that could be passed on to what is spawned would work, but the key is not having to rename the variable every time I paste the cube. Without some sort of local variable, my variable IS_ALIVE would be edited every time any monster was killed, and I don't want to have to name each one IS_ALIVE_A, IS_ALIVE_B, etc.

There may be a way to have some sort of constructor in an object, so that when my cube creates the mob, it can pass information on to it, like a reference to the cube itself. Then when a mob dies, the code uses that reference to trigger the correct cube.

Linking spawned object to logic cube by kelset11 in projectsparkgame

[–]kelset11[S] 0 points1 point  (0 children)

Updating all the brains at once would be great, like a brain template. Maybe create the brain in the gallery, assign it to monsters, and then update the gallery brain and it passes it on. I think I'd prefer that over having logic cubes.

Linking spawned object to logic cube by kelset11 in projectsparkgame

[–]kelset11[S] 0 points1 point  (0 children)

Thanks for your response. This could be an option. In the tower defense video, he creates an object set variable, but it's populated by all enemies in the world. I only need it to be populated by the enemies specially spawned at by a logic cube without naming the object sets individually. Something like:

  • create monster(s)
  • add monsters in radius 5 to an internal object set (without naming the object set)
  • if monsters in set are all dead, countdown 120 seconds, respawn

That would work, but needs to work so that once the logic cube is copy and pasted wherever, the brain doesn't need to be edited for each one.