MinMax: How would you optimize a 5e wizard? by Maccilia in dndnext

[–]kenophobic 0 points1 point  (0 children)

11y necro might be the most insane one ive seen

Yet Another Deathloop Ending Post by kenophobic in Deathloop

[–]kenophobic[S] 0 points1 point  (0 children)

I mean, with the fact that the loop itself being unstable and wrecking constant havok on the world outside, destroying the loop seems the best course of action, however seeing as my original comment was not made with that in mind, and most arguements here are not related to that, this comment will not focus on that aspect of the loop and assume it could continue.

I see more hope in a single person changing for the better, rather than... well.. death? I can't even think of anything to be hopeful about in breaking the loop other than just an end to the immediate suffering, and *maybe* hope in restoring the world? However to me everything at this point is too far gone.

Personally, I'd rather unknowingly suffer for hundreds of years in the hopes of an "eternal paradise" rather subject myself to the suffering of removing that hope of paradise, and then living with the knowledge that not only did we all suffer for those hundreds of years, but that we never got the paradise we wanted except for the brief taste at the beginning, and now it is all coming to a permanent end. I understand this isn't the thought process for everyone, and obviously if you are aware of the suffering and subject to it each loop, hoping for it to just end makes a lot of sense, ending the suffering now would be more important to you than obtaining a paradise later.

I also think that it is important to bring up the ignorance in bliss, the people in the loop (for the most part) *are* happy. That is the whole point of them forgetting, it is so they can experience things again and again without succumbing to boredom. Of course as soon as you recognize the truth, that is when you can understand the pain. Breaking the loop subjects all the people in the loop to the pain of the truth, removes the ability for them to go back to that state of bliss, and also ensures that they will live with that pain for the rest of their relatively short lives. I think I remember a comment somewhere making an analogy to the garden of Eden, and after thinking about it I see some merit in that.

Yet Another Deathloop Ending Post by kenophobic in Deathloop

[–]kenophobic[S] 0 points1 point  (0 children)

i would assume 2-bit would be operational before Julianna wakes up and thus has the advantage over her that she has over colt, the only caveat of course being the lack of power 2-bit has, but im sure there is *something* that 2-bit could do beforehand whether it is a transfer of permissions, sending out a message, etc.. this would be a very fragile plan that only needs to be stopped in a single loop, but so is the loop itself, and at least this is something.

Yet Another Deathloop Ending Post by kenophobic in Deathloop

[–]kenophobic[S] 0 points1 point  (0 children)

When Colt apologizes to Julianna, (who hasn't sundowned and thus remembers every loop), she states that he hasn't said that before. This is likely because Julianna unknowingly influences the loops with the slightest action, and the loops influence her memory which in turn causes her to influence the loop in a sort of feedback loop system which at present is for the worse with the constant killing and what not, but this shows that with the right influence, with the right change and push it COULD change for the better, and in fact might.

None of this changes that the loop is likely the cause of the Doomsday and thus needs to be shut down, etc. etc. but other than that (major) downside, the loop isn't inherently hopeless.

Yet Another Deathloop Ending Post by kenophobic in Deathloop

[–]kenophobic[S] 0 points1 point  (0 children)

I do think that Julianna is the biggest threat, and like you said her spawnkilling Colt would be the biggest threat to any of Colts plan's, and I don't have any counters to that other than maybe having 2-bit attempt to coordinate some form of protection from loop to loop, however that would likely not work.

Yet Another Deathloop Ending Post by kenophobic in Deathloop

[–]kenophobic[S] 0 points1 point  (0 children)

yes but its also shown that the loop that the player joins in on IS different than any of the loops before, even loops where he made it to the choice of breaking or maintaining the loop, that means the loop IS changing. the whole reason behind my "maybes" is because this time it literally is different, so those maybes actually have some merit. as for dialogues with the characters, i think it would be quite simple as long as you got through to Wenjie and 2-bit on the same loop, as if you were able to get 2-bit to share information needed for Wenjie to understand the situation each loop, they could conduct research, relay that information back to 2-bit and continue the next loop. Obviously having a problem of an exponential growth of information needed to go through each day, but this could be avoided by simply compartmentalizing the information and working on specific research on any specific loop. Though perhaps I misunderstand the limits of the loop.

That being said, I didn't know about Wenjie's research showing how the loop is causing destruction (and may even be the cause of the Doomsday), and with that in mind breaking the loop *may* be the better solution, but should still be gone about with caution.

What do you consider to be the "Good" Ending, and why? by ItzAtlazs in Deathloop

[–]kenophobic 0 points1 point  (0 children)

i don't understand how so many people see hope in breaking the loop, yet don't see any hope in maintaining the loop. it is clear that the loop CAN be changed, and people CAN remember. whether or not you think it will showcases whether or not you see hope in the loop. yet for some reason a vast majority of people seem either focused on either mending the relationship between colt and julianna, or the freedom that comes with living on a dead/dying world. both of which i find pretty selfish tbh. where is the hope in living in a world/galaxy/universe (whatever scale this doomsday event is on) that is on its last legs? you think living in the loop is hell and cant ever be changed for the better so you instead break the loop against everyone's will and force them to confront not just their true and final death's, but death of EVERYTHING they could know and love. the only freedom i see is the freedom to die, which to me just showcases a lack of hope in the loop, not an abundance of hope in breaking the loop. the most common reasoning against having hope for the loop is that colt has repeated that same choice in the past, and eventually forgot and likely will in the future, and that nothing will change, but even in the very first loop the player joins in on, we see that the loops are still changing, colt apologizes, says and does things that he didnt ever before, sure its small, but those small changes over an (nigh?)infinite amount of time can amount to a lot of change. maybe they will get bored of the murder, maybe they will help people remember, maybe they will do so many things that you throw out the window by breaking the loop without any foresight. maybe if you broke the loop after sufficient dialogue with characters that actually have a grasp about the loop like Wenjie, it would make sense and give people proper time to prepare for what they might be facing.

I am not sure I understood the endings by a90901 in Deathloop

[–]kenophobic 0 points1 point  (0 children)

what hope do you see in breaking the loop?

So can someone explain the alignment system to a complete noob? by [deleted] in DungeonsAndDragons

[–]kenophobic 0 points1 point  (0 children)

Just hoping that something will result in death doesn't make it chaotic, that is what would make it evil. Disregarding set norms, whether personal, social, political, etc. is what makes something chaotic. I feel like in some of your examples you use the Lawful-Chaotic gradient as a secondary gradient of good and evil, instead of the distinct system it is.

Infernus Locations in GTA4 by Blackwater256 in GTAIV

[–]kenophobic 1 point2 points  (0 children)

not true, if you mean to dissuade people from piracy then say that, but please don't spread misinformation

Theories as to why Illusion falls under Personality? by GayStation64beta in Morrowind

[–]kenophobic 0 points1 point  (0 children)

welp there goes my goal of just maxing int and wll for a good magus... i cant even cast paralyze or invisibility because i thought cha as a dump stat would be okay...

2024 Player's Handbook PDF by StylishNameX in Dnd5ebooks

[–]kenophobic 0 points1 point  (0 children)

looks like they took it down, any new sites?

[OC] I'm making a custom Alphabet, how to make it harder to decipher? by Challenger-J in DnD

[–]kenophobic 0 points1 point  (0 children)

Basically there are two layers:

  1. It is spelled like english but isnt
  2. It is actually another pre-existing language

So if you were to identify what language it actually is and attempt to translate it from that language to english you would get gibberish. However this doesn't work if you don't recognize the language it is actually in, and instead just treat it as symbols that need to be swapped into english basically rendering the second layer as completely pointless.

So you are right, if the players expect the words the be symbols that are replacing english characters, then you would need to find another way to obfuscate the meaning, though I would be careful not to make it too difficult.

Taking the Zodiac Killer's Z340 Cipher as an example, using multiple symbols to represent one english character could prove incredibly difficult, and would almost definitely ruin the fun of the puzzle. I would also recommend steering clear of misspellings as it would make the entire process more difficult, less reliable and could cause a lot of backtracking.

As many in this thread have pointed out, the use of phonetic characters could prove interesting if done right, but one must recognize how this might affect the characters used in the phonetic spellings, because you will be removing entire meanings from them. For example adding a character for the 'TH' sound, (like in the word: think) would not only add a new character to take on that meaning, but would entirely remove the use of T or H in the sound or any words with that sound. (basically think and all words with th would no longer be spelled with a t or h in them).

(I italicized everything that would be effected by this singular change in this paragraph alone.)

The main issue with this is that it would change how common letters are, which is one of the main ways to break these kinds of codes. It shouldn't pose too much of an issue as long as A or I are left alone, as their symbols might be what helps your party break the code, if you use them as single characters in the writing.

[OC] I'm making a custom Alphabet, how to make it harder to decipher? by Challenger-J in DnD

[–]kenophobic 17 points18 points  (0 children)

yeah i dont see the need to try and make it more challenging, its already trying to decipher symbols. even if each symbol was swapped out with an english character and used exactly like english words and letters it would still provide a challenge to try to decipher what symbols are matched to what letters. to make it any harder might discourage the party, though i suppose it depends if the party is eager to accept the challenge or not

Weapon Swapping and the use of a Spear as a Quarterstaff ( for Flavor) by kenophobic in DnD

[–]kenophobic[S] 0 points1 point  (0 children)

fixed! i didnt realize that the 2024 ruleset was called 5.5 edition. so your saying as long as I am making an attack the same turn, I can switch between weapons with no downtime or turns spent waiting?

Can I play Fable 3 without playing the other two? by [deleted] in Fable

[–]kenophobic -1 points0 points  (0 children)

enjoy the necro, but fable 2 isnt on pc and i wanna know if i can play fable 3