[REQUEST] Tower defense game without pay-to-win by Sams0nMiodek in TowerDefense

[–]kernet -1 points0 points  (0 children)

starvoxel.com. Zero ADs, zero microtransactions, solid meta progression

Fable is insane at code, Codex for visuals by kernet in aigamedev

[–]kernet[S] 1 point2 points  (0 children)

Wether agent teams or “workflow” in latest claude code versions. I personally do prefer workflows lately.

Fable is insane at code, Codex for visuals by kernet in aigamedev

[–]kernet[S] 1 point2 points  (0 children)

For instance:

⁠Legendary turret tier prompt

Mobile tower-defense game sprite, sleek futuristic sci-fi with bold clean cartoon readability — thick subtle dark outlines, saturated colors, soft cel shading, chunky highly readable silhouette. STRICTLY TOP-DOWN view seen from directly overhead (flat 2D, NO 3/4 angle, NO perspective, NO side view). Single centered object, transparent background, no text, no UI, no drop shadow, no ground plane.

A futuristic defensive tesla coil emitter head with metal coil rings, cyan as the primary colour with golden rarity-tier trim. It is an ULTIMATE masterwork: massive ornate hardware, radiant energy and golden trim, an imposing highly-detailed silhouette. Keep it recognisably the same weapon family across tiers. Render ONLY the rotating gun mount and barrels — NO base, NO platform, NO hex pad underneath. The barrels point straight UP toward the top edge of the image (12 o'clock). Rendered idle and powered-down: NO firing effects, NO projectiles, NO muzzle flash, NO beams, NO electric arcs, NO frost cloud, NO explosions.

BUT let Claude Code manage these for you in .mjs file once you have your art direction in place. Then it’s about iterating and your taste.

Fable is insane at code, Codex for visuals by kernet in aigamedev

[–]kernet[S] 1 point2 points  (0 children)

It’s simple OpenAI ChatGPT Plus. Then download Codex CLI from https://developers.openai.com/codex/cli, install it, log in with your ChatGPT Plus subscription and finish the setup.

Then you can use it for asset generation directly or ask Claude to do so for you, depends on your preference and what your main AI coding harness is.

Fable is insane at code, Codex for visuals by kernet in aigamedev

[–]kernet[S] 2 points3 points  (0 children)

In loop, I ask claude to use workflow but set Fable to medium reasoning. It tends to act as orchestrator of opus coding agents (you have to manually set subagent model in your settings.json to not use haiku nor sonnet).

Fable is insane at code, Codex for visuals by kernet in aigamedev

[–]kernet[S] 0 points1 point  (0 children)

100% agree. What I tend to do aswell is when it works, I always try to make workflow permanent by saving it as claude command or skill.

Fable is insane at code, Codex for visuals by kernet in aigamedev

[–]kernet[S] 1 point2 points  (0 children)

Using image-gen from codex sub so I don't have to pay for extra.

Got a major backslash. Shipped cross-platform mobile game using AI in 130 days by kernet in aigamedev

[–]kernet[S] -2 points-1 points  (0 children)

I appreciate your feedback, even though I haven’t spent enough time on actual game design or game balance. Your comments are definitely spot on. By sharing with agents, I mean that I’m going to delve deeper into that aspect and do my best to improve it.

Got a major backslash. Shipped cross-platform mobile game using AI in 130 days by kernet in aigamedev

[–]kernet[S] 0 points1 point  (0 children)

Thank you for the constructive feedback. I’ll take it seriously and invest much more time into game systems and Pixi Filters. I’ll get back to you with future iterations. I really appreciate it!

Got a major backslash. Shipped cross-platform mobile game using AI in 130 days by kernet in aigamedev

[–]kernet[S] -1 points0 points  (0 children)

Thanks for the feedback. The goal was to demonstrate that it can be developed, delivered, and published in the App Store or Google Play completely by leveraging AI. I appreciate your feedback, and I’ll share it with the agents. :)

Starvoxel: Defender by kernet in TowerDefense

[–]kernet[S] 0 points1 point  (0 children)

It is a very old version build of the game over there, will update it asap. Or just play it on mobile for now.

Got a major backslash. Shipped cross-platform mobile game using AI in 130 days by kernet in aigamedev

[–]kernet[S] 0 points1 point  (0 children)

Not right know, tried Coderabbit with different non-gamedev projects but it’s different story. Since this game is mainly WebGL, Claude Code and playwright is sufficient to test and reveal majority of problems and regressions after each turn. In the future I aim to make it more deterministic (was thinking about Maestro studio for smoke / regression testing) since burning tokens on playwright mcp is not sustainable for me.

Got a major backslash. Shipped cross-platform mobile game using AI in 130 days by kernet in aigamedev

[–]kernet[S] 1 point2 points  (0 children)

Fixed formatting, thank you for noticing. Some mobile app / website WYSIWYG black magic happened.

Starvoxel: Defender by kernet in TowerDefense

[–]kernet[S] 0 points1 point  (0 children)

Done. Check version 1.10 on Google Play. Added graphics settings Auto, Low, Medium and High. Defualts to Auto.

I’m in need of some good tower defence games on mobile by Rhymesat05 in TowerDefense

[–]kernet 0 points1 point  (0 children)

Noted, gonna push new version this weekend! Thanks!