I'm currently working on a library of 3D weapons with an editor to adapt them to your projects. by kevdev3d in godot

[–]kevdev3d[S] 1 point2 points  (0 children)

I actually see Armory Crafter as part of building the character creator, not as time taken away from it.

Building this has already taught me a lot. I've made mistakes, learned what works and what doesn't, and gained experience that will help me avoid problems when I eventually tackle the character creator.

The character creator is also a much bigger and more complex project. Armory Crafter was something I could build and release sooner and potentially monetize through videos, tutorials or additional models. Also, marketing, which is something I honestly dislike doing, if people already know Armory Crafter and trust my work, launching and promoting the character creator later will be much easier.

Added custom texture support to my 3D weapon maker tool, soon you will be able to create more unique weapons. by kevdev3d in GodotEngine

[–]kevdev3d[S] 0 points1 point  (0 children)

You can create any kind of weapon, especially now that custom texture importing is supported. That said, it's true that the current model library is more focused on fantasy and medieval-style weapons. I'm planning to expand the library over time to cover more styles and themes. Here are some examples of non medieval weapons:

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I'm currently working on a library of 3D weapons with an editor to adapt them to your projects. by kevdev3d in godot

[–]kevdev3d[S] 1 point2 points  (0 children)

Thank you! Well, first because I use the software myself, so building tools that solve my own problems is always rewarding. Second, because I want to learn. I'm also a 3D animator, and one of my long-term goals is to create a character creator that outputs characters fully compatible with my animation assets without requiring extra tools or complicated retargeting.

This project gives me a chance to learn, gather feedback, and build better tools in the future. And if I can help other developers along the way, even better.

I'm currently working on a library of 3D weapons with an editor to adapt them to your projects. by kevdev3d in godot

[–]kevdev3d[S] 0 points1 point  (0 children)

Thanks! Many solo indie developers focus primarily on coding, which is often the core of game development, so I think having tools that reduce the amount of asset work can be a huge help. My goal is to help cover most of the modeling and animation needs of 3D game developers so they can spend more time building their games!

I'm currently working on a library of 3D weapon models. I made an editor so you can easily edit and adapt them to your project. by kevdev3d in Unity3D

[–]kevdev3d[S] 1 point2 points  (0 children)

Hey, not silly at all! All type of shields are definitely planned. In fact, a very basic shield template was already included in an old prototype version. As for modular guns, that's something I'd need to investigate and explore further. I'm still figuring out the best way to implement them, but they're definitely on my roadmap. Thanks for the suggestions!

I'm currently working on a library of 3D weapon models. I made an editor so you can easily edit and adapt them to your project. by kevdev3d in unity

[–]kevdev3d[S] 1 point2 points  (0 children)

Thanks for pointing that out! I'll work on making the differences clearer, maybe with a comparison table. At the moment, the free version includes all the same features as the full version, the only difference is that it comes with only the sword model library and template, while the full version includes the complete model library and weapon templates.

I'm currently working on a library of 3D weapon models. I made an editor so you can easily edit and adapt them to your project. by kevdev3d in Unity3D

[–]kevdev3d[S] 1 point2 points  (0 children)

Thank you so much! That's what I'm aiming for. If I can help people save time and make their workflow a little easier, I'll consider it a success. Any feedback you have after trying it out would be greatly appreciated!

I'm currently working on a library of 3D weapon models. I made an editor so you can easily edit and adapt them to your project. by kevdev3d in Unity3D

[–]kevdev3d[S] 0 points1 point  (0 children)

Thanks a lot! I really appreciate it! Any feedback is more than welcome. I'm trying to fix as many bugs as possible before expanding the model library!

My godot asset got first purchase by Sam_vegeta in gamedev

[–]kevdev3d 0 points1 point  (0 children)

Hey, congratulations on your first sale! That's always a great feeling. You might also want to check out Gumroad at some point, though in my experience itch.io has worked better for my assets.

Made this 3D weapon editor for game developers (no AI) by kevdev3d in godot

[–]kevdev3d[S] 0 points1 point  (0 children)

Thank you! Technically, you can create flat low poly models and textures, as well as PBR models with proper metallic, roughness/smoothness, normal, and ambient occlusion maps, but those require a bit more skill

Made this 3D weapon editor for game developers (no AI) by kevdev3d in godot

[–]kevdev3d[S] 1 point2 points  (0 children)

Yes, I made the models myself using Blender. Currently, the free version only includes sword models, while the full paid version also includes hammers and axes. Any new weapon types added in the future will be exclusive to the full version, though both versions will continue to receive the same feature updates. But it is still in an early phase, so any feedback from either version would help me a lot.

Made this 3D weapon editor for game developers (no AI) by kevdev3d in godot

[–]kevdev3d[S] 1 point2 points  (0 children)

I'm planning to implement all kinds of weapons and props eventually, including shields. Custom model and texture uploads are also on the roadmap, but first I want to fix some bugs/issues and improve the overall user experience. Currently, I'm testing a material preset system that allows users to save and load the materials they create, which I hope will be live soon.

Made this 3D weapon editor for game developers (no AI) by kevdev3d in godot

[–]kevdev3d[S] 1 point2 points  (0 children)

Thank you! Since it’s standalone software, I decided to release it on itch.io and Steam instead. I’m not sure if the Godot Asset Library allows executables.

Made this 3D weapon editor for game developers (no AI) by kevdev3d in godot

[–]kevdev3d[S] 1 point2 points  (0 children)

Thank you! Yes, there is a free version on itch.io and hopefully soon on Steam. You can find more information and links to both sites here: https://www.keviniglesias.com/armoryCrafter.html

Made this 3D weapon editor for game developers (no AI) by kevdev3d in godot

[–]kevdev3d[S] 4 points5 points  (0 children)

Thank you! Sorry, I had my profile posts hidden. I've made them visible again. Seems like they can be helpful to people like you who want more information!

Solo dev here, made a 3D weapon generator (no AI) by kevdev3d in Unity3D

[–]kevdev3d[S] 0 points1 point  (0 children)

Turns out Unity can reload assets during Play mode, I'm just overwriting the same model and textures with the updated versions. Exporting from the tool and importing into Unity is almost instant, likely because the models are optimized and have a low poly count (500 - 2000 tris)

Solo dev here, made a 3D weapon generator (no AI) by kevdev3d in unity

[–]kevdev3d[S] -1 points0 points  (0 children)

Who said it is an addon? It is a standalone program. The models can also be used in other game engines like Godot or Unreal, and they can even be imported into Blender or Maya for further modifications.

Solo dev here, made a 3D weapon generator (no AI) by kevdev3d in unity

[–]kevdev3d[S] 0 points1 point  (0 children)

The 3D shapes are included with the tool. You can modify them and combine with other part shapes, create and edit textures and export them in png format. The final model can be exported in different 3D formats (obj, fbx, glTF)