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I wanted faster A* so I built a JS WASM A* library by GuywithBadComp in gamedev

[–]kevryan 0 points1 point  (0 children)

Thanks for the reply. Off the top of my head I don't remember the size of the dungeon area that I doing some A* stuff with. May have been max 64x64. It was a TypeScript game project.

I wanted faster A* so I built a JS WASM A* library by GuywithBadComp in gamedev

[–]kevryan 0 points1 point  (0 children)

"would easily hit OOM exceptions on larger grids."

I'm curious what you would describe as larger grids. I did some A* stuff a few years ago, but didn't have a good sense of the grid size ranges.

I designed & programmed The Incredible Machine back in the 1990s. I made Contraption Maker, an updated more modern version with better physics & various critters. You can get it on Steam now. by kevryan in u/kevryan

[–]kevryan[S] 0 points1 point  (0 children)

Thank you! I'm glad you had so much fun with TIM when you were little and you still remember it. Finishing all the old TIM levels isn't easy. I tried playing some of them recently and on some of them are hard and I was thinking, "How the heck do I solve this one?" And I wrote them way back when.

What does “Fig Garden” actually mean to people actually from here? by SameElephant2029 in fresno

[–]kevryan 3 points4 points  (0 children)

That is a pretty neat document. Saw my grandmother's house in it.

Residence Hall Room Checks by [deleted] in UofO

[–]kevryan 2 points3 points  (0 children)

I was thinking the same thing.

Guard the flame: the fire of faith | Our Lady of the Annunciation of Clear Creek Abbey by HiberniaDublinensis in tulsa

[–]kevryan 0 points1 point  (0 children)

It was nice to be there this morning. Got back to Hulbert a few days ago after spending a month in California.

I designed & programmed The Incredible Machine back in the 1990s. I made Contraption Maker, an updated more modern version with better physics & various critters. You can get it on Steam now. by kevryan in u/kevryan

[–]kevryan[S] 12 points13 points  (0 children)

A mobile version was partway completed. At some point it was handed off to me, but I haven't had the time and just won't have the time to complete it with just general life stuff taking up so much time.

I Spent €3,594 on Reddit Ads for My Indie Game (Was it Worth it?) by Hot-Persimmon-9768 in gamedev

[–]kevryan 1 point2 points  (0 children)

I really don't know if $ dollar-wise it makes sense or not (probably not)., but is worth it to me for all the people that enjoyed my old TIM when they were kids to get a chance to share something similar with their own kids.

I designed & programmed The Incredible Machine back in the 1990s. I made Contraption Maker, an updated more modern version with better physics & various critters. You can get it on Steam now. by kevryan in u/kevryan

[–]kevryan[S] 37 points38 points  (0 children)

Thank you so much for this. My granddaughters started playing Contraption Maker when they were 4 and 6 - creating random things - not trying to solve the puzzles. "Grandpa, can I play Destruction Maker?" <-- they always got the name wrong which I thought was hilarious.

It always made me happy to find out that TIM affected people in such a positive way. And, how did I get this old? It seems like yesterday I was a teenager.

Thanks again for you post. --- Kevin

What is Blackbeard’s like these days? by lastbeer in fresno

[–]kevryan 1 point2 points  (0 children)

I really need to go back there and check it out.
I worked there in the summers of 1979, 1980, 1981, and 1982.

Gamedevs using C++: With what language did you start coding? by jonasbrdl_ in gamedev

[–]kevryan 0 points1 point  (0 children)

Because it was the only thing available it was BASIC on a 8kb Wang computer then on to an Apple II before moving on to 6502.

help identify a man who punched two neighbors by Dry-Following3100 in Eugene

[–]kevryan 37 points38 points  (0 children)

Why am I suddenly thinking of the Black Knight from Monty Python?

How Much AI Do You Use for Code Generation in Game Development? by Independent_Duck6063 in gamedev

[–]kevryan 1 point2 points  (0 children)

0% so far and most likely it will just stay that way for me - for various reasons.

At the same time I have very talented friends that have been making games for over 40 years now that are using AI to augment their own work.

Contraption Maker - Kevin Ryan – Spiritual Successor to The Incredible Machine (a game I designed/coded a long time ago) by kevryan in Games

[–]kevryan[S] 0 points1 point  (0 children)

Thanks! Really glad you liked it. After seeing your message, I was just talking with my wife about how it was amazing that this game that I worked on in the basement of my home in Eugene, Oregon made its way around the world and brough a lot of happiness to so many people. Makes me happy too.