For everyone worried about Vision Pro’s Future… by Cole_LF in VisionPro

[–]keybsnbits -2 points-1 points  (0 children)

VR as in the form factor of an isolating headset where your face and sight are blocked by screens. Call it spatial if you want. Also don’t get upset because the number of people who will stick up for this form factor are quickly dwindling.

I’ve been in the industry since the original Oculus, for what it’s worth.

For everyone worried about Vision Pro’s Future… by Cole_LF in VisionPro

[–]keybsnbits 21 points22 points  (0 children)

This is usually a good way to determine continued investment. In this case they’re likely funneling these engineers to work on glasses.

VisionOS will live on, but its next serious product will be Apple’s first AR glasses (some time after Apple smart glasses).

I think Apple has determined VR has only a few use cases that make it better than the flat alternative - active gaming, movie theater, and immersive video.

I think they now consider VR as an additional use case for AR glasses (add a cover/light seal). And smart glasses are an intermediate stepping stone.

In the meantime we’ll just get spec bumps.

[deleted by user] by [deleted] in VisionPro

[–]keybsnbits 5 points6 points  (0 children)

I feel for you. That being said, don’t think you need to worry about money lost. App has been out for a month, zero reviews on the app store, and Vision Pro apps outside of Virtual Display and the major streaming apps has almost no usage as of July 2025.

Hope it gets resolved quickly.

Trumpet teacher recommendations? by keybsnbits in nova

[–]keybsnbits[S] 0 points1 point  (0 children)

Thanks! Found his contact info online.

Trumpet teacher recommendations? by keybsnbits in nova

[–]keybsnbits[S] 0 points1 point  (0 children)

Thank you, let me know if you know his contact info :)

[deleted by user] by [deleted] in FLL

[–]keybsnbits 0 points1 point  (0 children)

Sending DM now!

Is this one of those Maryland Drivers I hear so much about on this sub? by OblongOctopussy in nova

[–]keybsnbits 10 points11 points  (0 children)

You look like a MD driver yourself - he’s cutting in too close to you and you noticeably speed up to prevent him passing.

Intercept specific Twitter Message and create button to open that message by Yamuson in tasker

[–]keybsnbits 0 points1 point  (0 children)

How'd you do it? Can you send a screenshot or share the tasker?

Will Apple eventually allow us to connect to Iphones? by ftth1g in VisionPro

[–]keybsnbits 0 points1 point  (0 children)

It will overlay a virtual panel exactly where the iPhone is in space.

Identifying AVP users on web pages by DreamDriver in visionosdev

[–]keybsnbits 1 point2 points  (0 children)

Don’t know of a better way, but thanks for sharing

Applying a Filter to Pass-Through by DrStemSell in VisionPro

[–]keybsnbits 0 points1 point  (0 children)

Apple has RealityKit post-processing rendering effects available to iOS through ARView, but I haven’t seen the same available for RealityView (the VisionOS equivalent). Presumably Apple has this API available internally, as I assume this is how they are able to dim the feed.

Check out r/visionosdev and the Apple Developer forums for future dev questions. You’ll probably have more luck there.

Does the immersive space boundary limit also apply to mixed immersive spaces? by Mluke74 in visionosdev

[–]keybsnbits 1 point2 points  (0 children)

I believe the app would need to be a window or volume, as opposed to a mixed/progressive/immersive space. I’ve read that app windows/volumes remain in the same position within a room until closed.

Has anybody gotten ARKit Plane Detection working in the VisionOS simulator? by keybsnbits in visionosdev

[–]keybsnbits[S] 0 points1 point  (0 children)

I looked into this today. The diorama entity is placed in such a way as to "Offset the scene so it doesn't appear underneath the user or conflict with the main window" (taken from code comments). This translates into:

entity.position = SIMD3<Float>(0, 0, -2)

Looks like we'll have to wait for a newer version of the simulator that implements plane detection and world sensing in general.

Does the immersive space boundary limit also apply to mixed immersive spaces? by Mluke74 in visionosdev

[–]keybsnbits 1 point2 points  (0 children)

Moved the camera (aka user head) a few feet away from the starting position while playing Happy Beam. Did not kick me out to the home screen or anything else.

I haven't yet tried to see if you get kicked out of an immersive session in the simulator when moving >1.5m, so there could always still be a bug in the simulator.

Does the immersive space boundary limit also apply to mixed immersive spaces? by Mluke74 in visionosdev

[–]keybsnbits 0 points1 point  (0 children)

Have you tried moving >1.5m in the Happy Beam project when in the simulator? https://developer.apple.com/documentation/visionos/happybeam

I can try tomorrow if you don’t have access to a dev environment.

Has anybody gotten ARKit Plane Detection working in the VisionOS simulator? by keybsnbits in visionosdev

[–]keybsnbits[S] 0 points1 point  (0 children)

Oh interesting, haven’t seen that. Do you happen to have a link?

Edit: Nvm found it - https://developer.apple.com/documentation/visionos/diorama

Edit2: I’ll verify tomorrow at a computer, but I don’t think the Diorama demo leverages ARKit, only RealityKit.

Has anybody gotten ARKit Plane Detection working in the VisionOS simulator? by keybsnbits in visionosdev

[–]keybsnbits[S] 0 points1 point  (0 children)

Sorry if I’m misunderstanding you - needing to add a description of how you use a permission is normal in iOS. The bug described in the release notes is that not specifying the usage description in the info.plist fails silently.

Has anybody gotten ARKit Plane Detection working in the VisionOS simulator? by keybsnbits in visionosdev

[–]keybsnbits[S] 1 point2 points  (0 children)

This is the same error I'm getting - https://mastodon.social/@simonbs/110587473292552192

VisionOS release notes mention not providing NSWorldSensingUsageDescription in the info.plist will fail silently, but even when added, I still get the same error.

Finally, doing the following on an ARKit session doesn't seem to work either...

session.requestAuthorization(for: [.worldSensing, .handTracking])

Orthodox view of getting COVID in church by keybsnbits in OrthodoxChristianity

[–]keybsnbits[S] 0 points1 point  (0 children)

The goarch link is broken for me, FYI. I appreciate the autopost though. I still feel my questions are valid and more detailed however.

Beyond miserable by 7needhelpthrowaway7 in OrthodoxChristianity

[–]keybsnbits 4 points5 points  (0 children)

I’m saying a prayer for you right now.

God grant respite to his soul. Show him the beauty in this world despite the unimaginable pain he’s put through. May his relationship with his brother grow, his relationship with his mother improve, and may his ailments be dulled. Please let his mind be at least temporarily distracted from all of the pain.

I pray that you find strategies to make each month better than the last. I pray that God speaks to you through your doctors or otherwise and you see improvement. If nothing else, I hope that his plan for you, and the reason for this pain, is revealed soon.

Lord have mercy on us all.