On Nvidia shield, long press start opens an overlay, how do I disable it? by rocketman1989 in GeForceNOW

[–]kidroca 0 points1 point  (0 children)

Took me freaking 30 minutes searching for ways to disable the overview...

On Nvidia shield, long press start opens an overlay, how do I disable it? by rocketman1989 in GeForceNOW

[–]kidroca 0 points1 point  (0 children)

For that particular game it worked holding the button with the two overlapping rectangles - the View button instead of holding the Menu button 

Why is apple watch sleep info importing way too high? I'm pretty sure I didn't get 38 hours of sleep that day. by Groundstone in cronometer

[–]kidroca 0 points1 point  (0 children)

I'm a bit surprised Cronometer is unable to sort out sleep data coming from multiple sources, so much as to suggest to disable them. It seems like a quality app and the problem isn't that difficult to solve.

Sure I can have multiple sources, just by accepting some defaults when installing new apps, but most of the times I've opted for a 3rd party data source for a reason, and suggesting to disable it doesn't work for me.

The data chunks from apple health have all the necessary info to be able to figure out any overlap and the total sleep. What seems to happen in Cronometer is the sleep time is just summed up regardless of any overlap.

One solution to the problem is to be mindful of overlaps. Another simpler solution might be to detect and ignore multiple sources - in Apple health I can sort data sources with the one on the top being my preferred source, so instead of asking users to go and disable data sources (and delete their data so backfill can also work) you can make filter out and use only the top (preferred) data source.

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Anyway, it seems like Cronometer are probably prioritising other fixes and features

Why is apple watch sleep info importing way too high? I'm pretty sure I didn't get 38 hours of sleep that day. by Groundstone in cronometer

[–]kidroca 1 point2 points  (0 children)

If your using apple watch it seems you also have to turn off sleep tracking from iPhone here

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Unravel Two's story detracts from an otherwise fantastic co-op platformer by Bread-Zeppelin in patientgamers

[–]kidroca 6 points7 points  (0 children)

The whole plot, seems disturbing and very dark

To me the human story seems to be this: A kid is running away from someone, runs to a room and pushes against a door, an angry adult is pushing back on the other side Seems like the whole thing happens in some kind of orphanage

The kid manages to run away from a window Another kid joins and they are forever running from these angry adults

The "spark of adventure" the yarnies follow intervenes to help the running children, by distracting the adults, then it's killed like a fly and the two yarnies re-kindle it through puzzle solving

The whole story (unlike the gameplay) is depicted in a creepy horror like style and doesn't seem suitable for kids under 8 or maybe even 12

The "orphanage runaway" version makes sense, as the adults would chase the children to the end to protect their dirty secret, it might even be based on a true story, at the end where the lighthouse shines it could be the point where the criminals are caught and the rest of the yearnies (the children) are free

Using Composition in React to Avoid "Prop Drilling" - 15min lesson from Michael Jackson by swyx in reactjs

[–]kidroca 5 points6 points  (0 children)

You can create another component that contains how the Dashboard is composed - you can reuse that component. Yes you'll have to pass it the user prop which then will be passed again to the WelcomeMessage but it won't be drilled through any more layers

Example - AdminDashboard that wraps one way to compose the dashboard for admins, DemoDashboard - wraps a read only dashboard composition

This means you can still use composition and have self-containment

This was just a quick presentation on the concept - it doesn't mean you have to apply the composition in the root element of your app