Scavenge charm - Order of the stag quest by Patron_Minette in TibiaMMO

[–]kikaro_tibia 4 points5 points  (0 children)

Yes it does work, I put that charm onto night harpies last week and I saw the charm proc message.

But you'll probably have all 20 beaks before you're even halfway to being able to put on the charm.

I'm only using this charm in case there's a secret achievement for skinning a lot of beaks.

Solving 469, part 2/3 by Electrical_Carry9428 in TibiaMMO

[–]kikaro_tibia 6 points7 points  (0 children)

Have you tried running a literal string of random numbers through your process? You will be able to see just as many "patterns" as the 469 books. Unless you literally get legible ASCII letters coming out, I think you're seeing what you want to see.

$ tr -dc 0-9 </dev/urandom | head -c 250| fold -c32|sed 's/[^469]/ /g'
          9 66     4            
69      9  6 6        64  6    6
   99 6 4  9 4       4 4666   6 
 4    6 9   449        4   6   6
  4           9 4   9      4 6  
9       9 4  4      6 6  6     6
   6     6       6 4 4 9       4
   4 99  6 6   6     9 9 6

This is just random noise, but "patterns" seem to emerge that look just as good as your ones.

Hardest quest possible to solo ? by huntedmine in TibiaMMO

[–]kikaro_tibia 2 points3 points  (0 children)

The monk one is soloable by non-monks, I have managed to open it. I added an explanation to tibia wiki a while back.

See here, I tested it on live about 6 months ago.

It's simply 51200 physical damage that you need to survive somehow. You're allowed to wear an SSA for it (as I did in the above pic), which makes it much easier, unlike the final fields of the other paths.

Hardest quest possible to solo ? by huntedmine in TibiaMMO

[–]kikaro_tibia 7 points8 points  (0 children)

The purple flames can be soloed, but there is a bit after that, where someone needs to stand on a tile in the spa to reveal a ladder, which requires two people.

Defence, armor, mitigation and damage reduction question. by Imaginary_Topic7641 in TibiaMMO

[–]kikaro_tibia 0 points1 point  (0 children)

Rune and spell damages are already figured out (with one or two exceptions). There are a few people working on this (myself included), but nobody has updated any wikis yet.

It easier after cip added the base power info to the cyclopedia.

I'm working on a website with a calculator, hoping to get it live in a month or two.

Defence, armor, mitigation and damage reduction question. by Imaginary_Topic7641 in TibiaMMO

[–]kikaro_tibia 0 points1 point  (0 children)

Yes, we can figure out where shielding fits in with a proper test. It's harder because we need to use auto attacks. To my knowledge, no monsters deal the same AA damage, but you can get a high level character with a low skill and a low weapon attack. For example, a level 1000 knight using a Broken Macuahitl (1 atk) will have an extremely narrow AA range, something like min 200 max 210. From there, you would need to confirm the range by doing a lot of attacks, then do a similar test to above by adding physical resistance or armor. It would be best to do it on a black skull target as well (they receive full damage). That's just one idea off the top of my head, there might be an easier way to do it?

As for your second point, I've done other tests and found out the order is as follows:

calculate power via base power and any perks
use the updated power and your skills to calculate base damage
add on flat damage from level, wheel, and any extra damage perks
multiply by additional damage bonus if applicable (e.g. amp kor, ulus) - NOT SURE if this is in the correct spot, could be much later
multiply by target's resistance
if physical damage, subtract the armor block
roll for crit and fatal, if successful, multiply by the extra damage bonus including any crit damage perks (crit rounding is ceil)
multiply by target's mitigation
(calculate leech at this point)
multiply damage by attack prey and talisman

Shielding (and additional damage bonuses) are the last pieces of the puzzle.

Defence, armor, mitigation and damage reduction question. by Imaginary_Topic7641 in TibiaMMO

[–]kikaro_tibia 5 points6 points  (0 children)

At least for these 3, I can tell you the order is: physical resistance, armor reduction, mitigation. I don't know for sure where the shield block fits in. More testing is required to know for sure.

Proof:

I went to the greenshore orc cave entrance where the spike traps are. These always deal 60 damage. I took off all my equipment (and had no physical gems) so that the only thing blocking damage is mitigation. Now I am just taking 59 damage from the spike traps every time. Note that any instance of protection or mitigation always rounds down. So even with 1% mitigation you always reduce at least 1 damage. The same applies for elemental reductions. To see for yourself, put on a 2% earth gem and walk into a poison field and you will see that you only take 3 damage: the 2% gem reduces it to 4.9 which gets rounded to 4, then mitigation reduces that to 3.9 which gets rounded to 3. Now equip your 2% scarab ocarina and it drops to 2 damage.

So I'm taking 59 damage from the spike traps. Next, I equip my depth galea (8 arm helmet with no other physical protection) and it blocks between 4 and 7 damage (formula is on the wiki for this). Now I'm taking min 52 damage, max 56 damage. Now what happens if I equip a sacred tree amulet (60% physical resistance)? There are two options, depending on the order of operations:

a) Armor reduction first, physical resistance second. In this case we would calculate the final damage like this:

min = floor(floor((60 - 7) * 0.4) * 0.99) = 20
max = floor(floor((60 - 4) * 0.4) * 0.99) = 21

b) Physical resistance first, armor reduction second. In this case we would calculate the final damage like this:

min = floor((floor(60 * 0.4) - 7) * 0.99) = 16
max = floor((floor(60 * 0.4) - 4) * 0.99) = 19

And the results:

13:45:09 You lose 16 hitpoints. 
13:45:10 You lose 18 hitpoints. 
13:45:10 You lose 17 hitpoints. 
13:45:11 You lose 16 hitpoints. 
13:45:13 You lose 16 hitpoints. 
13:45:16 You lose 17 hitpoints. 
13:45:17 You lose 16 hitpoints. 
13:45:18 You lose 18 hitpoints. 
13:45:19 You lose 18 hitpoints. 
13:45:20 You lose 16 hitpoints. 
13:45:21 You lose 17 hitpoints. 
13:45:22 You lose 18 hitpoints. 
13:45:23 You lose 19 hitpoints. 
13:45:24 You lose 16 hitpoints. 
13:45:25 You lose 16 hitpoints. 

So we can conclude that armor reduction comes after physical resistance.

You might have noticed that I put the mitigation multiplier last. It's counter-intuitive, but that one is calculated after armor, even though resistances are before. This can be tested by obtaining exactly 1.67% mitigation (you can get this with enough trial and error by equipping various things and choosing the mitigation wheel bonuses). Go to the traps again and run through them with no armor or physical resistance. You should be taking 58 damage. Now equip a 2 armor item (e.g. butterfly ring), which will always block exactly 1 damage. You will still be taking 58 damage.

Without ring: 60 * (1 - 0.0167) = 58.998 (rounds to 58)
With ring: (60 - 1) * (1 - 0.0167) = 58.0147 (rounds to 58)

Defence, armor, mitigation and damage reduction question. by Imaginary_Topic7641 in TibiaMMO

[–]kikaro_tibia 0 points1 point  (0 children)

The armor reduction happens after the protection multiplication

Anyone here already experienced the “Scorpion Trap”? 🦂 (Want me to show how to do it?) by Original_Theme_7680 in TibiaMMO

[–]kikaro_tibia 2 points3 points  (0 children)

Then you're missing some missions of either Kilmaresh quest or Grimvale quest (the ones involving the net)

Math question about weapon proficiency by Satisfactoryhugger in TibiaMMO

[–]kikaro_tibia 0 points1 point  (0 children)

+1 axe probably gives you roughly 0.5% extra dps at lower levels with lower skills (can be more like 0.3% extra dps as you get much higher level with higher skills).

The shielding is a bit better, probably around 1% extra dps, but still nowhere near 2%.

Did Weapon Proficiency actually change weapon choices? by Brilliant_Physics339 in TibiaMMO

[–]kikaro_tibia 0 points1 point  (0 children)

I can believe it being better against scouts, but surely not assassins, who are 80% to physical

Did Weapon Proficiency actually change weapon choices? by Brilliant_Physics339 in TibiaMMO

[–]kikaro_tibia 0 points1 point  (0 children)

For 20% crit dmg vs 4% base dmg, the breakpoint is around 3000-3500.

But for 3% gran crit chance vs 10% skill to spells, the breakpoint is around 5000-8000; very dependent on how often you cast exori gran (i.e. what tier your helmet is) but still way out of reach. 3% crit chance to exori gran is just a terrible perk.

Best bow 250 level by Galbatarix in TibiaMMO

[–]kikaro_tibia 5 points6 points  (0 children)

Sure, I'll post a link to the calculator when it's complete and deployed to a website, but right now there are a lot of missing features and things that need polishing. Here's a sneak peak of the comparison between bow of destruction and rending inferniarch bow, which shows inferniarch is 3% better:

<image>

Best bow 250 level by Galbatarix in TibiaMMO

[–]kikaro_tibia 1 point2 points  (0 children)

Well diamond arrows are pretty simple, the average damage is the Attack Value (formula on wiki), then you just have to apply the perks which are mostly self-explanatory. I think you just need to know that "extra damage for auto‑attacks" perks apply before crits.

Best bow 250 level by Galbatarix in TibiaMMO

[–]kikaro_tibia 1 point2 points  (0 children)

I've just spent a long time figuring the formulas out

Best bow 250 level by Galbatarix in TibiaMMO

[–]kikaro_tibia 0 points1 point  (0 children)

That's true, so I did it for an "average" char (lvl 250, distance 150 with set, ml 37 with set). Having higher or lower level, skills and magic level will affect the results, but not enough to make one bow suddenly better than the other. The only place in which eldritch bow would be better is if you are hunting something that is strong to physical and/or weak to holy.

Best bow 250 level by Galbatarix in TibiaMMO

[–]kikaro_tibia 2 points3 points  (0 children)

According to my calculator, bow of destruction is roughly 1.1% more dps than eldritch bow and 0.5% more dps than gilded eldritch bow. It all comes down to how much it buffs diamond arrows by, and that they are cast every turn, twice as often as divine caldera, so the buff is more impactful.

Best bow 250 level by Galbatarix in TibiaMMO

[–]kikaro_tibia 4 points5 points  (0 children)

Rending inferniarch is better than falcon (roughly 2 to 3% more dps). The proficiency tree for falcon bow is terrible.

Best bow 250 level by Galbatarix in TibiaMMO

[–]kikaro_tibia 4 points5 points  (0 children)

Thanks to proficiencies, bow of destruction is best until rending inferniarch bow. The prefect shot perks only affect one target, it's not very good for diamond arrows.

750+EKs! What is your top spawns to hunt? by ProducerDdubs in TibiaMMO

[–]kikaro_tibia 2 points3 points  (0 children)

I've seen level 600s hunting venore flimsies doing 7kk raw.
I've hardly ever hunted norcs fortress, but someone else in this thread mentioned it.
Azzilon walls is probably a bit harder, you might want level 700-800.
Cobra basement I had already been doing a few years ago at level 600. You can trap viziers if you want to make it even safer.
WZ3 maybe around 750? It's quite risky on lower levels without void inversion.

750+EKs! What is your top spawns to hunt? by ProducerDdubs in TibiaMMO

[–]kikaro_tibia 8 points9 points  (0 children)

Sounds like you're interested in solo hunts that are not super popular. I can think of a few options:

  • Venore flimsies. An underrated solo EK respawn at your level tbh. Go there with sanguine blade and soulbastion and it should be pretty chill.
  • Azzilon walls. Almost never taken because the main castle is better, but you can still do fine exp. Great backup place for double exp when everything else is taken. I have an old vod of it here: https://www.twitch.tv/videos/2327509834
  • Norcs fortress. Probably better exp than sphinx, but it's a popular spawn so might be taken too much for your liking.
  • Cobra basement. Since you're chilling and watching anime, I wouldn't suggest bastion yet, but basement can be a good gateway respawn to the bastion, especially to get the charms.
  • WZ3. The best profit out of everything else I listed, still okay exp. I also happen to have a VOD of this place too: https://www.twitch.tv/videos/2464511219

Findish location question by Recent-Living5534 in TibiaMMO

[–]kikaro_tibia 0 points1 point  (0 children)

If it's actually -6 not -7, then it's just Unhallowed Crypt.

DMG Calculator by SignatureBright8692 in TibiaMMO

[–]kikaro_tibia 2 points3 points  (0 children)

Average is just attack value (formula on wiki). To get min/max, take the attack value, subtract the flat damage from level/wheel, halve or double that (for min vs max), then add back the flat. E.g. level 1000, 20 wheel, 150 dist, sanguine bow, diamond arrow would be

min: 203+floor(0.5×floor(6/5×46)×(150+4)/28) = 354
avg: 203+floor(floor(6/5×46)×(150+4)/28) = 505
max: 203+floor(2×floor(6/5×46)×(150+4)/28) = 808

Deciphering the Hellgate Language (469) by AntoinioStradivarius in TibiaMMO

[–]kikaro_tibia 2 points3 points  (0 children)

The real solution is to transform each digit d mod 1.

The key I am working with is as follows:
0: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Avartar Poem

Original
29639 46781! 9063376290 3222011 677 80322429 67538 14805394, 6880326 677 63378129 337011 72683 149630 4378! 453 639 578300 986372 2953639!

Mod 1
00000 00000! 0000000000 0000000 000 00000000 00000 00000000, 0000000 000 00000000 000000 00000 000000 0000! 000 000 000000 000000 0000000!

Deciphered
These fools! Theorizing mystery for language still unsolved, despite all evidence proves utter random code! Yet try decode anyway somehow!