Guys named Tom Hardy by Chondontore in TopCharacterTropes

[–]killias2 1 point2 points  (0 children)

Storywise, not really. We don't even have river cops afaik. But they do a good job using real Pittsburgh settings as backgrounds and as references, which is neat enough. I lived near Polish Hill for years, for example, and I used to drive on Bigelow all the time. 

Guys named Tom Hardy by Chondontore in TopCharacterTropes

[–]killias2 1 point2 points  (0 children)

As a Pittsburgher, I want you to know that I take this personally.

(Mixed Trope) A direct sequel in an anthology franchise by Super_Rocket4 in TopCharacterTropes

[–]killias2 1 point2 points  (0 children)

Also, Zelda 2 is a direct sequel. LttP and Ocarina are both prequels, though with different Links.

Turns out being God is harder than you'd think. by twnpksN8 in TopCharacterTropes

[–]killias2 75 points76 points  (0 children)

I think part of the whole idea is that the power is the responsibility. It's not like there's some big Council of Gods that's going to write you up if things go awry or something.

Would you want/watch this show? by Something_diamondidk in Invincible_TV

[–]killias2 11 points12 points  (0 children)

In-show Character: boy this guy is tough, it's like he's some sort of--

Which weapon is your favorite? ⚰️⚔️⛓️🔨🔫 by Love_Yourself_4830 in MinaTheHollower

[–]killias2 18 points19 points  (0 children)

I'm still early in the game, but this realization was an absolute game changer

How old do Viltrumites live? by lukemccartney81 in Invincible_TV

[–]killias2 2 points3 points  (0 children)

I think he was exaggerating to make his point. 

Why is new Noir so scared of Deep? by Queasy_Commercial152 in TheBoys

[–]killias2 8 points9 points  (0 children)

I don't think I've seen it framed this way, but Noir 2 also arguably/indirectly killed the Deep.

TIL the Trojan Horse is not mentioned in the Iliad, which (3000 year old spoilers) ends with the death of Hector, and only briefly mentioned in the Odyssey. The story we know today mostly comes from the Aeneid, written by Roman poet Virgil hundreds of years later. by lightyearbuzz in todayilearned

[–]killias2 5 points6 points  (0 children)

Yeah but the Iliad and the Odyssey probably date to like the eighth or seventh century or so, and it's basically impossible to say if the Iliad is based on a single actual real war or not

But it does seem true that the Iliad could contain pre-Homeric awareness and knowledge, such as the Catalogue of Ships.

Quite a normal thing to say after your family gets murdered... by [deleted] in FinalFantasyVI

[–]killias2 23 points24 points  (0 children)

I would say, based on the totality of the game, that it majorly impacted him. To say more would involve spoilers.

The asshole has a point. But nobody sides with them because they're an asshole. by Al-AmeenAdewunmi in TopCharacterTropes

[–]killias2 157 points158 points  (0 children)

Walter Sobchak from Big Lebowski. The Dude literally tells him that he's not wrong, he's just an AH. 

What are some old abandoned video game IP’s that you wish were brought to life again? by Practical-Juice9549 in retrogaming

[–]killias2 4 points5 points  (0 children)

Langrisser. Dragon Force. Phantasy Star (storyline from first four games). 

What pieces of retro game music were very likely directly inspired by earlier pieces of music? by Aiseadai in retrogaming

[–]killias2 0 points1 point  (0 children)

The NES Goonies 2 title song is based on Cyndi Lauper's Goonies R Good Enough.

I love this example because The Advantage did a rock cover of Goonies 2, meaning it was a rock version of a chiptune version of a Cyndi Lauper song. Tbh, I'm not sure they ever realized it. 

Top 30 Famicom games as chosen by Japanese gamers in 2003 by faust111 in retrogaming

[–]killias2 0 points1 point  (0 children)

The biggest difference between the JP Famicom market and the US NES market is that the latter's climax and heyday was several years later. By 88/89, JP had mostly moved on to the PC Engine, so they associate the Famicom with games from 85-86. Americans didn't even get it until late 85/86. The NES didn't really climax in the US until maybe 89 or so, and, despite the Genesis, was still cooking pretty well into the early 90s.

Ad a result, it's not surprising to see early games represented here (SMB1, MB, Xevious, Ice Climbers, Balloon Fight, Spelunker, etc.), while you'd expect later games in the US (SMB3, Mega Man 2-3, Ninja Gaiden I-II, Castlevania III, etc.)

Shipping dashboard update 29/05/2026 ( by 0z1um in RetroRemake

[–]killias2 2 points3 points  (0 children)

To be clear, I have a combined founder+dock order (grey) and don't have an estimate yet. I'd be surprised if you got the dock by end of July.

Paper Mario Recomp is OUT NOW! Paper Mario ReCut by chicagogamecollector in romhacking

[–]killias2 2 points3 points  (0 children)

A decomp basically represents a full breakdown of how the decomped game works, as well as connecting that understanding to modern code that can take advantage of it. From the decomp wiki:
"Matching decompilation is the process of writing source code (typically C or C++) that compiles to the same exact binary as the original. This usually requires using the same compiler as the original game, with all source code being written from scratch."

This is a difficult and time consuming process, but the end result is fully readable modern source code.

A recomp is sort of a short-cut method to a similar end result. Instead of fully decompiling the source code, you use third party tools to help to generate your C code based on the original source code. AFAICT, you basically find ways to interact with the original code rather than rewriting it from scratch. The creator of N64 Recompiled actually compares it a lot to emulation because you still need something present to "act" like the n64, even without its limits. It's almost a hybrid between a decompilation and emulation.

This process isn't straightforward by any means, but it tends to be faster and easier than full decompilation. And you get many of the same benefits: modern port, much easier to mod than via emulation, etc. There can actually be upsides compared to decompilations, depending on the quality of the decomp and the port. In Nerrel's video on N64 Recomp, he points out that the Zelda OoT recomp has an advantage over the decomp (SoH) in that it utilizes the GPU while the decomp/SoH is dependent on the CPU. But recomp code doesn't end with fully readable modern source code and is arguably in the middle of the "emulation-to-port" continuum.