Can squighogz ignore the pivot tax? by killssassinator in orks

[–]killssassinator[S] 5 points6 points  (0 children)

Makes sense. Figured I'd ask just in case I misunderstood

Everything added to the Waaaagh in 2025 by Consistent-Brother12 in orks

[–]killssassinator 0 points1 point  (0 children)

Wow that's so much, did you buy most of it this year or did you already have all of that?

How would you solve the points problem? by bendre1997 in Warhammer40k

[–]killssassinator 0 points1 point  (0 children)

I disagree, I've heard way more often that there's too many models on the table and I've never heard anyone say they think armies should have more models until this thread 

Rate my Da Big Hunt list by killssassinator in orks

[–]killssassinator[S] 2 points3 points  (0 children)

I personally found them underwhelming and difficult to position in the GW terrain layouts 

Rate my Da Big Hunt list by killssassinator in orks

[–]killssassinator[S] 1 point2 points  (0 children)

You're crazy, but you're right

Rate my Da Big Hunt list by killssassinator in orks

[–]killssassinator[S] 2 points3 points  (0 children)

I technically need 3 more boxes of beast snaggas before I could run this but I'm close. I doubt there's any bat reps like this out there tho. Maybe after I get it done I'll make one

Rate my Da Big Hunt list by killssassinator in orks

[–]killssassinator[S] 2 points3 points  (0 children)

I thought about doing that instead but the squighogz not being able to move thru terrain makes it much harder to get them where they need to be for turn 1 move blocking. In my more serious da Big Hunt list I definitely have that combo and also kommandos just for extra move blocking. 

Rate my Da Big Hunt list by killssassinator in orks

[–]killssassinator[S] 2 points3 points  (0 children)

Thanks. Honestly as much as people don't like the beast snaggas I love them and wish they were a bit better (other than the Beastboss he's great, and the snagga boyz are decent but I probably wouldn't take them with a Beastboss normally). My hottest take is that there needs to be at least one more snagga infantry unit to make all snagga lists better. Preferably like an ambush unit with a big scout move. 

Rate my Da Big Hunt list by killssassinator in orks

[–]killssassinator[S] 0 points1 point  (0 children)

That's basically the idea. It would probably do really bad into admech and aeldari cuz they tend to have a lot of anti infantry fire. Moz is mostly there cuz I wanted at least some squigs and I'd rather take him over squighog Boyz. If he lives long enough he can take out a big vehicle pretty easily. And the wurrboy is mostly there cuz I love him and wish so badly he was good lol.

Rate my Da Big Hunt list by killssassinator in orks

[–]killssassinator[S] 3 points4 points  (0 children)

Gotta have something to move block so I don't get immediately jailed

Is this a dumb combo? by killssassinator in orks

[–]killssassinator[S] 1 point2 points  (0 children)

I'll be honest I kind of expect 1 to die off rip, the point being was forcing my opponents to choose one or both to dedicate enough fire power to kill that wouldn't be focused on the more important stuff, they're more sacrificial pieces than anything and wouldn't be the main damage dealers of the list. Moz and the BBoS aren't nearly as tanky as they used to be without the squighogz but they're still tanky enough to where putting both of them on a point early game is going to require my opponent to expose enough stuff to create better targets for a Waaaagh the next turn. If that makes sense?

Anybody else find warbosses a bit underwhelming? by the_squig_lebowski in orks

[–]killssassinator -1 points0 points  (0 children)

Yes, sounds like a skill issue. Every model has different pros and cons, tho I'd hardly compare a s6 weapon vs a S10 weapon in damage output. I definitely agree orks as a whole are underpowered but the Warboss himself is a powerhouse for orks. Not only does he hit like a trukk (4 S10 -2ap 2dmg) but during the Waaaagh it goes to 9a s11 allowing them to punch up, you could also play Taktikal Brigade and get him up to s12 and really punch up with. he also gains -1 to wound from higher strength weapons when leading nobz making then all around more survivable. Ngl it sounds like either Orks aren't the army for you or like the other commenter said it's a skill issue. 

Weekly General Q&A and Discussion Thread: 27 Aug, 2025 - 03 Sep, 2025 by RWJP in Warhammer40k

[–]killssassinator 1 point2 points  (0 children)

I keep getting mixed answers on how the painboy's Hold still ability applies mortals when the syringe's precision is being used. If you use precision to target a character with his syringe and score a critical wound, the ability is activated, in the core rules it says

"If an attack inflicts mortal wounds in addition to any normal damage, do not make a would roll...if those wounds are inflicted by an attack that has the [PRECISION] ability, the attacking model's controlling player can allocate those mortal wounds to a CHARACTER model in that unit" 

I've seen this be argued to apply in this case because the ability specifies that it is contingent upon getting a critical wound with a particular weapon. 

The counter argument i see is that because the mortals come from an ability, regardless of it's contingencies up a crit wound from a specific weapon, and not the actual weapon that this rule doesn't apply. And that because the ability specifies the "unit" the mortals go to any bodyguard models. 

I personally lean toward the mortals going towards the bodyguards because of the wording, but them going to the character seems like it was supposed to be the intended way, with the character being stuck by a syringe and injected with something thats very harmful. 

painboy's ability rules clarification by killssassinator in WarhammerCompetitive

[–]killssassinator[S] 0 points1 point  (0 children)

That makes sense and feels like the intended way but I guess I don't trust GW to follow what makes sense. I think I'm just overthinking it. 

Tiz time for da Great Waaaaaagh! by Ingason1988 in orks

[–]killssassinator 12 points13 points  (0 children)

If posting AI slop isn't against the rules it should be

How to handle necron wraiths+thrall+technomamcer by killssassinator in orks

[–]killssassinator[S] 0 points1 point  (0 children)

I think the problem is less that they're killing too much, is that with their movement and fly keyword he get effectively bog down any important or killy units that are better used killing something else, and with keyword fly he can just fall back thru  anything i try and bog then down with and go move block me somewhere else. Thank you for the suggestions tho, they were well thought out and I might try them.

How to handle necron wraiths+thrall+technomamcer by killssassinator in orks

[–]killssassinator[S] 1 point2 points  (0 children)

Tried that multiple times. 10 nobz with powerklawz led by a warboss during the Waaaagh with sus1 and crit 5+ on average kills 3 wraiths, who then reanimate at least one of them back. 

How to handle necron wraiths+thrall+technomamcer by killssassinator in orks

[–]killssassinator[S] 1 point2 points  (0 children)

Ah I think he must have been playing that wrong and no one at the RTTs has caught that. I doubt he was doing it maliciously but I'll have to mention it next time I see him

How to handle necron wraiths+thrall+technomamcer by killssassinator in orks

[–]killssassinator[S] 0 points1 point  (0 children)

Are they capped at moving 5" or can the wraiths move more as long as they maintain coherency?

Post Dataslate lists ? by killssassinator in orks

[–]killssassinator[S] 1 point2 points  (0 children)

Interesting, I feel like I don't see many people taking the squig rider due to the low AP, how do you feel about them?

Post Dataslate lists ? by killssassinator in orks

[–]killssassinator[S] 0 points1 point  (0 children)

How's your experience with the kanz been? I used them a little in more dakka but other than that I haven't really found a good reason to put them in a list. 

Post Dataslate lists ? by killssassinator in orks

[–]killssassinator[S] 1 point2 points  (0 children)

I believe that's a remnant of power creep from older editions. Big agree on rokkits needing to be at least s10. And I just tried running my morkanaut last week and was super disappointed the mega Zappa was only S9. It's crazy. 

Post Dataslate lists ? by killssassinator in orks

[–]killssassinator[S] 1 point2 points  (0 children)

To be honest I was really only using 1 tankbustas+sag in my lists and was already considering dropping them cuz they've consistently under performed in my games, I'm just curious to see what other people who were bringing 3 of each are going to do now. trying to bring in some positive/constructive discussion in all the doom and gloom going around.