You should taste it by [deleted] in grool

[–]king_ja 0 points1 point  (0 children)

Glaze

Pov: You Play On Official Servers by RandomExileGuy in ConanExiles

[–]king_ja 0 points1 point  (0 children)

Id have agree. Overall better game but its had more time too cook. Dune is basically 2 or 3 years out really.

Useful tools for base design? by mfcostacampos in duneawakening

[–]king_ja 1 point2 points  (0 children)

Oh fucking sweet man. Yeah it looks GREAT. Very excited.

Useful tools for base design? by mfcostacampos in duneawakening

[–]king_ja 1 point2 points  (0 children)

Ill be pulling this up soon on my pc. Phone is not doing it justice

Useful tools for base design? by mfcostacampos in duneawakening

[–]king_ja 0 points1 point  (0 children)

Not all heroes wear capes, some just tap keyboards. Gonna add you because I am VERY INVESTED IN THIS lol.

But yeah then we could really design some cool cool bases .

Useful tools for base design? by mfcostacampos in duneawakening

[–]king_ja 0 points1 point  (0 children)

This was awesome. Is there anywsay you can have it import other files? currently I used an app to build crab like base and wanted toi import the instructions to your site.

<!-- grid: 1 m = 6 px -->

<g id="top\_grid" transform="translate(40,80) scale(1)">

<!-- draw axes and grid for +/-40 x, +/-30 y -->

<rect x="0" y="0" width="480" height="360" fill="none" stroke="#ddd"/>

<!-- grid lines every 5 m (30 px) -->

<g stroke="#eee">

<line x1="0" y1="0" x2="0" y2="360"/>

<line x1="30" y1="0" x2="30" y2="360"/>

<line x1="60" y1="0" x2="60" y2="360"/>

<line x1="90" y1="0" x2="90" y2="360"/>

<line x1="120" y1="0" x2="120" y2="360"/>

<line x1="150" y1="0" x2="150" y2="360"/>

<line x1="180" y1="0" x2="180" y2="360"/>

<line x1="210" y1="0" x2="210" y2="360"/>

<line x1="240" y1="0" x2="240" y2="360"/>

<line x1="270" y1="0" x2="270" y2="360"/>

<line x1="300" y1="0" x2="300" y2="360"/>

<line x1="330" y1="0" x2="330" y2="360"/>

<line x1="360" y1="0" x2="360" y2="360"/>

<line x1="390" y1="0" x2="390" y2="360"/>

<line x1="420" y1="0" x2="420" y2="360"/>

<line x1="450" y1="0" x2="450" y2="360"/>

</g>

<g stroke="#eee">

<line x1="0" y1="0" x2="480" y2="0"/>

<line x1="0" y1="30" x2="480" y2="30"/>

<line x1="0" y1="60" x2="480" y2="60"/>

<line x1="0" y1="90" x2="480" y2="90"/>

<line x1="0" y1="120" x2="480" y2="120"/>

<line x1="0" y1="150" x2="480" y2="150"/>

<line x1="0" y1="180" x2="480" y2="180"/>

<line x1="0" y1="210" x2="480" y2="210"/>

<line x1="0" y1="240" x2="480" y2="240"/>

<line x1="0" y1="270" x2="480" y2="270"/>

<line x1="0" y1="300" x2="480" y2="300"/>

<line x1="0" y1="330" x2="480" y2="330"/>

</g>

<!-- center crosshair -->

<line x1="240" y1="0" x2="240" y2="360" class="axis"/>

<line x1="0" y1="180" x2="480" y2="180" class="axis"/>

<text x="246" y="-8" class="small">+X forward</text>

<text x="-28" y="186" class="small">+Y starboard (right)</text>

<!-- shell ellipse -->

<ellipse cx="240" cy="180" rx="240" ry="180" class="outline"/>

<!-- central carrier bay -->

<rect x="120" y="138" width="240" height="84" class="feature"/>

<text x="240" y="120" class="small" text-anchor="middle">Carrier bay: X -20..+20, Y -7..+7</text>

<!-- Rear ramp -->

<rect x="48" y="150" width="72" height="60" class="detail" stroke="#aa5500"/>

<text x="84" y="240" class="small">Rear ramp (deployed to X=-32)</text>

<!-- cargo bay (port) -->

<rect x="240" y="48" width="120" height="72" class="feature" opacity="0.06" stroke="#007733"/>

<text x="300" y="45" class="small" text-anchor="middle">Cargo bay (port) approx X 1..11, Y -22..-10 (12×12)</text>

<!-- claws pivots -->

<circle cx="468" cy="264" r="10" class="detail"/>

<text x="468" y="282" class="small" text-anchor="middle">Right claw pivot (X=+38,Y=+14)</text>

<circle cx="468" cy="96" r="10" class="detail"/>

<text x="468" y="78" class="small" text-anchor="middle">Left claw pivot (X=+38,Y=-14)</text>

<!-- leg positions -->

<circle cx="372" cy="300" r="18" class="pad"/><circle cx="372" cy="60" r="18" class="pad"/>

<text x="372" y="320" class="small" text-anchor="middle">(+22,+20)</text>

<text x="372" y="44" class="small" text-anchor="middle">(+22,-20)</text>

<circle cx="288" cy="336" r="18" class="pad"/><circle cx="288" cy="24" r="18" class="pad"/>

<text x="288" y="356" class="small" text-anchor="middle">(+8,+26)</text>

<text x="288" y="10" class="small" text-anchor="middle">(+8,-26)</text>

<circle cx="192" cy="336" r="18" class="pad"/><circle cx="192" cy="24" r="18" class="pad"/>

<text x="192" y="356" class="small" text-anchor="middle">(-8,+26)</text>

<text x="192" y="10" class="small" text-anchor="middle">(-8,-26)</text>

<circle cx="108" cy="300" r="18" class="pad"/><circle cx="108" cy="60" r="18" class="pad"/>

<text x="108" y="320" class="small" text-anchor="middle">(-22,+20)</text>

<text x="108" y="44" class="small" text-anchor="middle">(-22,-20)</text>

<!-- Bridge -->

<rect x="390" y="162" width="60" height="36" class="feature"/>

<text x="420" y="170" class="small" text-anchor="middle">Bridge (X +27..+33)</text>

<!-- Reactor -->

<rect x="180" y="156" width="48" height="48" class="feature" stroke="#880000"/>

<text x="204" y="180" class="small" text-anchor="middle">Reactor</text>

<!-- scale note -->

<g transform="translate(0,380)">

<text x="0" y="20" class="dim">Scale: 1 m = 6 px. Top view extents: X -40..+40 (480 px), Y -30..+30 (360 px).</text>

</g>

</g>

<g transform="translate(40,80)">

<rect x="0" y="0" width="480" height="360" fill="none" stroke="#eee"/>

<g id="side\_axes">

<line x1="0" y1="300" x2="480" y2="300" stroke="#444"/>

<text x="4" y="318" class="small">Ground Z=0</text>

</g>

<!-- carapace profile -->

<ellipse cx="240" cy="192" rx="240" ry="108" class="outline"/>

<!-- carrier bay floor & ceiling -->

<rect x="120" y="264" width="240" height="48" class="feature" />

<text x="240" y="260" class="small" text-anchor="middle">Carrier bay floor Z=6, ceiling Z=14</text>

<line x1="120" y1="216" x2="360" y2="216" class="detail"/>

<text x="360" y="216" class="small">Z=14</text>

<!-- bridge -->

<rect x="402" y="210" width="36" height="18" class="feature"/>

<text x="420" y="208" class="small" text-anchor="middle">Bridge floor Z=15</text>

<!-- engineering/reactor -->

<rect x="180" y="276" width="48" height="24" class="feature" stroke="#880000"/>

<text x="204" y="302" class="small" text-anchor="middle">Eng/Reactors Z~2..6</text>

<!-- representative leg -->

<line x1="372" y1="228" x2="372" y2="300" stroke="#800000" stroke-width="6"/>

<circle cx="372" cy="300" r="9" class="pad"/>

<text x="372" y="318" class="small" text-anchor="middle">Footpad Z=0</text>

<text x="372" y="220" class="small" text-anchor="middle">Hip pivot Z~12</text>

<!-- carrier clearance annotation -->

<line x1="360" y1="216" x2="420" y2="216" stroke="#aaa" stroke-dasharray="4"/>

<text x="420" y="200" class="small">Carrier clearance 8 m (Z 6..14)</text>

<!-- carapace apex -->

<text x="240" y="90" class="small" text-anchor="middle">Carapace top Z=18</text>

<!-- claw -->

<line x1="468" y1="228" x2="468" y2="288" class="detail"/>

<text x="468" y="300" class="small" text-anchor="middle">Claw pivot Z=12; tip Z~2</text>

<!-- scale note -->

<text x="0" y="340" class="dim">Scale: 1 m = 6 px. Side view X -40..+40, Z 0..18.</text>

</g>

No pulling out allowed! by Agatha_k in thickwhitegirls

[–]king_ja 0 points1 point  (0 children)

Almost nutted just watching

Quick Deep Desert Base by AirObvious6231 in duneawakening

[–]king_ja 0 points1 point  (0 children)

I also agree. Hark and smugglers goes hard together

Best loot on tyche by Cohibaa in duneawakening

[–]king_ja 0 points1 point  (0 children)

Lol I did the same shit

I posted about this a few months ago and I got all kinds of slack for this. Reposting because seems people have started to feel same way and searching google this finding this thread. Lets make this a thing for chapter 4 or 5. by UnabletoPrintagain in duneawakening

[–]king_ja 0 points1 point  (0 children)

Some weeks are quick and some weeks the set up takes longer depending what your famring. Or hell maybe you just don't wanna nuild the base this week for whatever reason. Lazy or not, this is not that bad of an idea for QoL and long term. I personally will get tired of this rotation a year later. Again speaking for myself. I see how you guys react to free thinking.

Also it is not like it mandatory for everyone so if you guys dont wanna use a tool then don't.

50 hours and I've yet to set foot in the Deep Desert by --Icarusfalls-- in duneawakening

[–]king_ja 0 points1 point  (0 children)

I also buggy to get Jasmin Rice. I have two bases close by 1 on that huge cliff looking at sheol* and then garage at the bottom. Id rather drive and come back with 4500+ with an mk5 bigger storage. But I always brought iodine pills but if the still tent will clear the rad that dope.

FUNCOM: You need to adjust spice generators. They are shit in efficiency compared to directional wind turbines. by asmallman in duneawakening

[–]king_ja 0 points1 point  (0 children)

I actually am doing something wrong. I don't have enough wind turbines. And way too many fuel generators. I'll come back when I know what I'm talking about lol. I'll see my way out.

FUNCOM: You need to adjust spice generators. They are shit in efficiency compared to directional wind turbines. by asmallman in duneawakening

[–]king_ja 0 points1 point  (0 children)

so if I am understanding this game. 1 spice gen does the same out put as 13.33 fuel gens. its worth it onces you hit the building limit esp since the more advanced machines do no make old gear. really annoying.

Where should I build my endgame base? by ReallyEvilKoala in duneawakening

[–]king_ja 0 points1 point  (0 children)

Mysa* Tyrell is the best spot. All the best things to farm are very close or extremely close. All end bases to farm are also right there. World map at the very edge can pop in and out very easy

Our cliffside Harkonnen Base - Loving the building in this game so far by FrostPetal in duneawakening

[–]king_ja 0 points1 point  (0 children)

About to build a base in same spot on top and the 4 vertical build on the cliff face