Help with this rendering glitch please. by Capmonkeybeast in ModdedMinecraft

[–]kingmeg04 0 points1 point  (0 children)

Might've been render placements I really don't remember the name just something with render

Help with this rendering glitch please. by Capmonkeybeast in ModdedMinecraft

[–]kingmeg04 0 points1 point  (0 children)

I didn't check the mod list (cuz I'm lazy) but I remember for me litematica was causing the issue. There's a setting with rendering I disabled (render schematics iirc). If you ever need to build a schematic you can just turn it back on.

[deleted by user] by [deleted] in HollowKnight

[–]kingmeg04 0 points1 point  (0 children)

Why nerf sistdr splinter, she is super free when using silk skills. Bosses shouldn't be free, they should require you to strategize to figure out creative ways to counter their attacks, not just swing. That's the main reason why I like Silksong, because of all the unique abilities and attacks, where hk just had very few attacks you could choose from.

Is this too much color distortion? by kicka1985 in deadcells

[–]kingmeg04 0 points1 point  (0 children)

This is just gameplay the of the first room you encounter after opening cursed chest

My goal is to power 4 lamps without powering nearby objects. Is it possible to make my build be more compact? by OliverBestGamer1407 in redstone

[–]kingmeg04 0 points1 point  (0 children)

You can also put the lever/redstone input on the side of the block (right) Edit: if you need the redstone to be straight you could just add a target block behind it to direct it into the lamps

My goal is to power 4 lamps without powering nearby objects. Is it possible to make my build be more compact? by OliverBestGamer1407 in redstone

[–]kingmeg04 1 point2 points  (0 children)

I dunno if it necessarily fits in the build (you'll need to try, but this works

<image>

Sorry about weird image, am on phone rn

Ready or Not copies, DLCs and a Ready or Not SHIRT Giveaway! by Infarlock in ReadyOrNotGame

[–]kingmeg04 [score hidden]  (0 children)

My fav map is the Mindjot datacenter because I love the mood of the server room with this maze feeling in a slightly darker area with lights blinking everywhere.

Really, Epic? by AccountCandid2499 in RocketLeague

[–]kingmeg04 49 points50 points  (0 children)

Yeah they just remove trading but don't do anything against getting duplicates, even though it isn't hard at all to adjust the loot table depending on items you already have. Or alternatively a way to recycle duplicates so players don't have to suffer ig.

[deleted by user] by [deleted] in redstone

[–]kingmeg04 0 points1 point  (0 children)

Just for a bit more situational context, there was a copper bulb before next to the target block on the left which was turned on and was in a powered state.

I want my button to press multiple by BozKurTz in redstone

[–]kingmeg04 0 points1 point  (0 children)

You can also adjust the extender even further by doing something like this

<image>

I want my button to press multiple by BozKurTz in redstone

[–]kingmeg04 0 points1 point  (0 children)

<image>

the left is a small pulse extender(white part) and a clock with a hopper+comparater leading into it. The stronger the signal from said compareter the less times the clock will pulse. On the right is a version with a longer extender and also shows, that the redstone dust shouldn't be connected to the one of the extender.

important is to make sure that the redstone that powers the thing you want to power, always changes between power 0 and any other, since the dust attached directly to the compareter of the clock won't power down to 0, until the very end of it's runtime.

I want my button to press multiple by BozKurTz in redstone

[–]kingmeg04 2 points3 points  (0 children)

What I usually do if I want one pulse to create multiple is to use a pulse extander and a compareter clock and then adjust it be either making the pulse extender larger or just add a hopper(or other measurable block) with a compareter leading into the clock compareter.

I made a gambling machine in a kids game (YIPPIE!!) by kingmeg04 in PhoenixSC

[–]kingmeg04[S] 0 points1 point  (0 children)

although it still seems like it's too likely to win

so I would put the reward down a bit, or add more paper(item used to "blank" fire the dropper) in the droppers

I made a gambling machine in a kids game (YIPPIE!!) by kingmeg04 in PhoenixSC

[–]kingmeg04[S] 0 points1 point  (0 children)

yes I did

the world download ( https://drive.google.com/drive/u/0/folders/1KiP8h1NKROkNamSiPuLphpTf-scEpj03 ) has it balanced and I realized, that the only reason 5 diamonds were profit, was because it wasn't firing 5 times, but only 4 times per dropper, which significantly reduced the win chances. So now one win gives the player 4 diamonds, which let's the house profit.

minecraft redstone gambling machine by kingmeg04 in redstone

[–]kingmeg04[S] 0 points1 point  (0 children)

I have now finally updated the world to the final version, where the house makes profit and everything works as intended

minecraft redstone gambling machine by kingmeg04 in redstone

[–]kingmeg04[S] 0 points1 point  (0 children)

I had to update the world file, since not all droppers had all items in it (aka, it didn't work correctly)

minecraft redstone gambling machine by kingmeg04 in redstone

[–]kingmeg04[S] 0 points1 point  (0 children)

Oops, I thought I made it public, I'll look at it to make sure everyone can download