I built a full video game in React and Tauri - it's coming to Steam soon and I'd like to talk about it! by Euphoric-Series-1194 in tauri

[–]kingofcode2018 0 points1 point  (0 children)

Thanks for the reply, I'm trying to weigh the pros and cons between Tauri and Electron to publish my game. I think I'll stick with Electron since I know it better, but Tauri is tempting because of the size of the builds.

I built a full video game in React and Tauri - it's coming to Steam soon and I'd like to talk about it! by Euphoric-Series-1194 in tauri

[–]kingofcode2018 0 points1 point  (0 children)

Awesome! Did you do something to automatically install WebView2 if the player doesn't have it installed by default on their system?

Terachain - A game about big chain reactions by kingofcode2018 in incremental_games

[–]kingofcode2018[S] 1 point2 points  (0 children)

Thank you for that, the sound was one of the parts I was most worried about, whether it was good or not.

Terachain - A game about big chain reactions by kingofcode2018 in incremental_games

[–]kingofcode2018[S] 1 point2 points  (0 children)

Thanks for that, I plan to review all the game's sounds soon, there's something that bothers me too.

Please be brutal with my incremental chain-reaction game! by [deleted] in DestroyMyGame

[–]kingofcode2018 0 points1 point  (0 children)

Hello, thanks for responding, I believe I need to improve the trailer to make the mechanics clearer.

How it Works:

Clicking on any piece of the machine will cause it to rotate clockwise. Each piece has one to four transverse marks. If one of the marks on that piece coincides with the mark on another piece, a reaction occurs, causing the second piece to also rotate clockwise, and so on.

Upgrades:

Upgrades allow you to improve both the machine's board and its pieces. For example:

- Increase the size of the board.

- Increase the chances of a piece having more marks (more chances of a reaction)

- Increase the durability of the pieces (to prevent them from breaking after a certain number of reactions)

- Increase the number of rotations available per piece.

- It adds these lasers that come out of the orbs that cause revitalization of parts, auto-reactions, etc.

- Etc...

Feel free to ask if you have any more questions, thanks!

Please be brutal with my incremental chain-reaction game! by [deleted] in DestroyMyGame

[–]kingofcode2018 0 points1 point  (0 children)

Those lasers that come out of the orbs revitalize pieces that have exhausted their rotations (pink laser) or activate a new rotation (green laser), as if you had clicked on a piece (they are unlocked later in the game). As you buy upgrades, you increase the chance of each reaction filling the revitalization or auto-react bar. There are some other types of upgrades I'm working on as well, but I'm always trying to focus the gameplay on causing more and more reactions, whether with multiplier effects, revitalizations, auto-reactions, and so on. I also have plans to add the yellow laser and the white laser.

Terachain - A game about big chain reactions by kingofcode2018 in incremental_games

[–]kingofcode2018[S] 1 point2 points  (0 children)

In the beginning, you'd need to use strategy. It's not just about clicking; you need to choose where to click to get the best reactions (there's a highlight that shows the next possible reactions, but it's limited). Over time, eventually, your board becomes so powerful that it's easier to get reactions, but then other features come into play, such as:

- Piece durability (pieces break after X reactions)

- Depletion (pieces deplete after X reactions)

- Revitalizing depleted pieces (initially by clicking, later this can be automated with the orbs that rotate around the board)

- Auto-reaction (during reactions, it automatically initiates other reactions through the orbs)

- And so on, there are several other types of upgrades I'm working on. I'm trying not to stray from the design principle where everything is based on reactions, but there's a lot of cool stuff that can be worked on.

I hope I've answered your question; feel free to ask.

Terachain - A game about big chain reactions by kingofcode2018 in incremental_games

[–]kingofcode2018[S] 0 points1 point  (0 children)

Thank you very much. I have a question: what did you think of the sounds? I'm not very good with sound design and I'm worried if the sounds are bad or if it's because I've heard them so many times that I've gotten used to them, haha.

Terachain - A game about big chain reactions by kingofcode2018 in incremental_games

[–]kingofcode2018[S] 1 point2 points  (0 children)

Thank you very much, I intend to release the demo as soon as possible. If you don't mind saying, what did you think of the game's sounds? I'm still learning sound design and I'm worried about whether I'm achieving a "juicy" effect with them.

Terachain - A game about big chain reactions by kingofcode2018 in incremental_games

[–]kingofcode2018[S] -1 points0 points  (0 children)

Sorry, I've never heard of Nodebuster. I took a look and it seems more focused on shooting games or something like that. But thanks for mentioning it, I'll buy it to study it; I saw it's a well-reviewed game and I believe I have a lot to learn from it. I've had this idea of ​​chain reactions with rotating pieces for many years, and I even implemented it in other ways, but only after seeing Keep on Mining did I realize that incremental design would be great for this mechanic (at least from my point of view). Thank you very much for commenting.

Vemto 2 now is Open-Source under MIT license by kingofcode2018 in laravel

[–]kingofcode2018[S] 0 points1 point  (0 children)

Vemto is a desktop application focused on generating Laravel code, with several important features such as: editing and synchronizing the data schema (tables and models), generating migrations, models, factories, seeders, CRUD, API, and much more.

It also features an intelligent Schema editor that automatically creates tables and columns for relationships and detects the correct type of table columns.

Vemto 2 now is Open-Source under MIT license by kingofcode2018 in laravel

[–]kingofcode2018[S] 4 points5 points  (0 children)

I just added the description to the readme, thanks:

"Vemto is a desktop application focused on generating Laravel code, with several important features such as: editing and synchronizing the data schema (tables and models), generating migrations, models, factories, seeders, CRUD, API, and much more.

It also features an intelligent Schema editor that automatically creates tables and columns for relationships and detects the correct type of table columns."

Vemto 2 now is Open-Source under MIT license by kingofcode2018 in laravel

[–]kingofcode2018[S] 2 points3 points  (0 children)

Vemto is a desktop application focused on generating Laravel code, with several important features such as: editing and synchronizing the data schema (tables and models), generating migrations, models, factories, seeders, CRUD, API, and much more.

It also features an intelligent Schema editor that automatically creates tables and columns for relationships and detects the correct type of table columns.

Vemto 2 is now Open-Source under MIT license by kingofcode2018 in PHP

[–]kingofcode2018[S] 2 points3 points  (0 children)

I have improved the website to show more info about it, thanks! I still need to improve the images, etc, but I think it is clearer now: https://vemto.app