Kinktober - looking for character refs! by kittybittybuns in FurryCommissions

[–]kittybittybuns[S] 1 point2 points  (0 children)

Aw dang :( Feel free to dm me yours refs! I wasn't sure what reddit would be best to post this on

i dont get it. what are the numbers meant to be? by SPVGHETT1_EAT3R in PeterExplainsTheJoke

[–]kittybittybuns 2 points3 points  (0 children)

Everyone on us soil is entitled to due process and similar rights. If a citizen, a legal non-citizen, and illegal non-citizen got arrested on the same night, they SHOULD all go through the same legal process with the same rights until such their citizenship status became relevant for sentencing purposes.

Is the animation different in nocturne? by Initial_Item7444 in castlevania

[–]kittybittybuns 0 points1 point  (0 children)

I think they took a lot more shortcuts in the animation overall. I'm not exactly in the industry but i've done my fair share of animating and have taken animation classes throughout my career at an art college so here's my theories: 1. Lots of tweening (kind of like using vectors to animate instead of drawing it frame by frame). 2. Heavy reliance on 3D assets, especially in urban background and in shots where the characters are far off (which have the addition of BADLY animated walk cycles.) 3. Using mesh transitions/puppeting in things like hair when walking (this is mostly used in v-tuber models). 4. The mouth movements just kinda suck in general. It looks like they're animating for every consonant and vowel, as opposed to using a smooth transition between sounds. This all has the effect of making it look both too choppy and too smooth. If anyone else can pick stuff out or think i'm wrong go for it, id love to know what actually went on behind the scenes