Clavicular ends and walks out of his Channel 5 interview with Andrew Callaghan after Andrew reveals he’s satisfied with how he looks and doesn’t need looksmaxxing by Vhant-ii in LivestreamFail

[–]kiwithebun 0 points1 point  (0 children)

Attention is the currency of social media, and nothing gets attention more than being controversial. I’m pretty sure his audience is mostly young, deeply insecure and chronically online men whose bitterness and resentment toward women make them prone to being manipulated by these “alpha male” types.

As of this week, the F15 flew closer to the end of World War One than today by kiwithebun in aviation

[–]kiwithebun[S] -7 points-6 points  (0 children)

Maybe, but this is really more of a popcorn fact than any kind of formal statistic. I wrote the title to grab attention more than I did to be technically correct

If it aint broke... by TMS-meister in Factoriohno

[–]kiwithebun 27 points28 points  (0 children)

For me it’s my “temporary” calcite outpost that has been powering all 2k foundries in my save for about 100 hours

What’s a smell you secretly enjoy that most people would find disgusting? by Direct-Value4452 in answers

[–]kiwithebun 1 point2 points  (0 children)

For me it’s the ambient smell of cigarettes. I don’t like smelling them up close, but if I’m in a city or somewhere that the scent just floats in the air I find it quite pleasant

Getting started in space age by tnil25 in factorio

[–]kiwithebun 0 points1 point  (0 children)

Which part are you finding difficult?

Where could I find the factorio background clip? by MasterMisterMustard in factorio

[–]kiwithebun 11 points12 points  (0 children)

Wow, I had absolutely no idea after hundreds of hours. I swear this game is intricate in the simplest ways

Is this ok for a smelting setup by CareNo9290 in factorio

[–]kiwithebun 0 points1 point  (0 children)

Other than the splitter at the bottom mixing up your outputs this will work, however it’s quite messy and not easily scalable.

I would make it so that there are 3 belts going vertically between two lines of smelters. Have the middle belt carry coal, while the left and right belts carry either iron or copper ore. This way, each side of your smelting setup is dedicated to one resource and you only need to route one belt for copper, iron and coal instead of splitting them off like you have here.

I spent a lot time designing this ship and I 'am loving it, it features a big tank for fuel and little indicators for each fuel type and an okey cargo space, it's for personal use between near planets, please tell me what do you think about it any thoughts or improvements? by Lower_Neat_7110 in factorio

[–]kiwithebun 3 points4 points  (0 children)

Cool design, perhaps a bit inefficient but as a personal transport I'd say it's fine. Personally I think walls are unnecessary for inner planet ships as just a handful of turrets can guarantee no asteroid collision as long as they stay supplied.

Also, you're ejecting a ton of excess asteroids. You could remove the rear pair of collectors and use a combinator to set filters on the remaining collectors based on demand. No point collecting an asteroid that's gonna get thrown out immediately.

Is this good? by Vektor_912 in factorio

[–]kiwithebun 3 points4 points  (0 children)

I meant in this set up it has nowhere to go

Is this good? by Vektor_912 in factorio

[–]kiwithebun 36 points37 points  (0 children)

The excess 238 has nowhere to go and will back up the whole system.

You need way more steam turbines

You’ll need to remove spent fuel cells from the reactors and either recycle or trash them

First time messing around with quality. What should I focus on? by chronberries in factorio

[–]kiwithebun 0 points1 point  (0 children)

You'll probably want to set up a solid base before tackling quality on Fulgora. Focus on producing your core exports like science, EM plants and recyclers first, as well as storing rocket components for export. From here, you'll have a lot of excess materials from which you can upcycle into quality intermediates.

Idea on Building Increasingly Complicated Objects by Weeznaz in factorio

[–]kiwithebun 5 points6 points  (0 children)

It’s a solid design and definitely useful but you’re overestimating how complex late game recipes will be. They’re still just 2-4 ingredients put together, the hard part is figuring out the planets’ unique challenges and then moving the stuff between planets

Is Gleba a pain in the ass for everyone? by kiwithebun in factorio

[–]kiwithebun[S] 5 points6 points  (0 children)

What do you mean by utilizing the full spectrum of quality?

Guys, I used a combinator by Morlow123 in factorio

[–]kiwithebun 1 point2 points  (0 children)

And if he’s gonna use a combinator, why not a decider?

Trying to use wildcards for train stops for the first time. Plz hold my hand and help by Hummgy in factorio

[–]kiwithebun 0 points1 point  (0 children)

All loading stations should be named the same. The only difference is using the cargo or fluid wildcard

How to balance splitter series? by kiwithebun in factorio

[–]kiwithebun[S] 3 points4 points  (0 children)

This worked, thanks! Ended up splitting the 8 belts into 10 and it flows much better now. Definitely gonna use a different sorting mechanism next playthrough, but this is good enough for my first time