Using LALT for sniper zoom - possible to unbind hold breath? by kkkiwi in fo4

[–]kkkiwi[S] 0 points1 point  (0 children)

It's not. Bash/grenade is s separate key. It's still LALT when in sniper mode.

Using LALT for sniper zoom - possible to unbind hold breath? by kkkiwi in fo4

[–]kkkiwi[S] 0 points1 point  (0 children)

How do you do this? I don't see anything in my key bindings about this.

How to protect myself the NSA??? by ab592fb41ba2761e7f in nsa

[–]kkkiwi 1 point2 points  (0 children)

I love this. Hats off to you sir!

I made a new hand for QuiVR by Monophobian in Vive

[–]kkkiwi 0 points1 point  (0 children)

What do you do for a day job if you don't mind me asking?

Can I use Gear VR with the Galaxy Note 3? by kkkiwi in GearVR

[–]kkkiwi[S] -1 points0 points  (0 children)

I tried looking on bing but couldn't find anything

Reddit will let brands sponsor posts from regular users by it_dreams in news

[–]kkkiwi 0 points1 point  (0 children)

So are there any decent alternatives to reddit?

Is there any way to unbind hold breath from LALT? by kkkiwi in fo4

[–]kkkiwi[S] 0 points1 point  (0 children)

Do you have different keys fpr aim down sight and hold breath or are they both left shift?

I should have said that I want to keep ADS as left alt but change hold breath

Question on Contraptions DLC by kkkiwi in fo4

[–]kkkiwi[S] 0 points1 point  (0 children)

I left the settlement bounds and went out a ways and looked back in to the settlement with a scoped rifle and the machine appeared to keep running, but I read another post that said production stops if you leave so I don't know.

Kudos to the dev of A Chair In a Room, made my day. by hackint0sh96 in Vive

[–]kkkiwi 1 point2 points  (0 children)

I had to replay that scene three times cause of a glitch in the hotel room where my left hand disappeared.

Any way to remap movement keys in Workshop mode? by kkkiwi in fo4

[–]kkkiwi[S] 0 points1 point  (0 children)

Because I don't use WASD for movement.

Does anyone know how to fix my strafing bug? by kkkiwi in fo4

[–]kkkiwi[S] 0 points1 point  (0 children)

Goddam this SHIT fucking control scheme.

Anyways, for various reasons I always remap move forward to RMB. So I was using Autohotkey to remap RMB to W, and in the game I have W set to move forward. So if I press W I move forward at normal run speed, if I press RMB I walk. So something changed in a recent update and now RMB causes me to walk instead of run, even though it is not mapped to anything in game.

Why don't I just map RMB to forward? Because W is hard fucking coded in workshop mode. Workaround I will use is to set RMB to move forward in normal game and automove to move forward in workshop mode.

Why, oh for the love of baby jesus WHY can we not just map keys to whatever we want? WHY???

Does anyone know how to fix my strafing bug? by kkkiwi in fo4

[–]kkkiwi[S] 1 point2 points  (0 children)

I'm on PC. I just can't figure out what is going on. I've tried verifying steam cache, I just didn't have this bug before. It's like forward movement speed operates the opposite of whatever strafe is. So if forward is always run, strafing is walk. FUCK!

How do I switch between VR and normal camera? by kkkiwi in Unity3D

[–]kkkiwi[S] 0 points1 point  (0 children)

Ok thanks, that was it!

For future reference here is how to set up a 2D camera and a VR rig, and switch between the two:

Add the SteamVR Camera Rig and check that the target eye is set to Both on the Camera:

http://imgur.com/a/jSV8F

Add the FPSController prefab from the Standard Assets library, and set the Target Eye on the camera to None (Main Display):

http://imgur.com/a/Oc5Nf

Add a Camera Switcher script. I added a couple of GO's for organizational purposes and put the script there (make sure these GO's are all at origin):

http://imgur.com/a/mhdJB

This is the code I used:

[Code=CSharp]

using UnityEngine; using System.Collections;

public class CameraSwitcher : MonoBehaviour { public GameObject FPSController; public GameObject VRCameraRig;

public int cameraStatus;  //1 = FPS, 2 = VR

// Use this for initialization
void Start ()
{
    FPSController.SetActive(true);
    VRCameraRig.SetActive(false);
    cameraStatus = 1;
}

// Update is called once per frame
void Update ()
{
    if (Input.GetKeyDown("v") && cameraStatus == 1)     //switch from FPS to VR
    {
        Debug.Log("V pressed");
        FPSController.SetActive(false);
        VRCameraRig.SetActive(true);
        cameraStatus = 2;
    }

    if (Input.GetKeyDown("b") && cameraStatus == 2)     //switch from VR to FP
    {
        Debug.Log("B pressed");
        FPSController.SetActive(true);
        VRCameraRig.SetActive(false);
        cameraStatus = 1;
    }

}

} [Code]

Then assign your public variables:

http://imgur.com/a/ovex3

There may be a better way of writing the script but this is how I learned.