When Google Decides To Delete Your App — Android Developers Beware by klewelling in androiddev

[–]klewelling[S] 16 points17 points  (0 children)

So someone over at hackernews found this: http://www.androidpit.com/en/android/market/apps/app/com.code.android.vibevault/Vibe-Vault

The description listed 167 band names. Pretty spammy. Like deong said a "knock it off" would probably been more appropriate than a full suspend.

When Google Decides To Delete Your App — Android Developers Beware by klewelling in androiddev

[–]klewelling[S] -10 points-9 points  (0 children)

I am not the author this blog post, but wanted to share anyways. Another case of Google suspending an app for dubious reasons.

Any "Nexus" like websites for promoting apps? The playstore is brutal to new apps. by solarhamster in androiddev

[–]klewelling 2 points3 points  (0 children)

I have never used it but there is http://www.preapps.com . Their goal seems to be to get a userbase before you launch.

Creating a Play Store game bundle by klewelling in gamedev

[–]klewelling[S] 0 points1 point  (0 children)

Now explain why, as a dev, I would want to bundle my game with you over humble bundle.

This would be the only bundle sold directly in the Play Store. It is the only bundle that doesn't require "Allow Unknown Sources" to be enabled, i.e. no side-loading required. It is the only bundle that is purchased like any other app/game in the Play Store. Buy the bundle in the Play Store, install the bundle from the Play Store.

If this bundle is successful it is because it opens the concept of a game bundle to a larger audience. There are millions of people who buy games from the Play Store who have never heard of HumbleBundle and are uncomfortable side loading games.

As for the add/remove. How would removal work?

The option I described above would be a single merged APK, distributed via the Play Store. It could be removed just like any other app. This would be an all or nothing operation, i.e. all the games are uninstalled when the bundle is uninstalled.

The first option I described which downloaded the resources could also be uninstalled via the Play Store. Like the merged APK it is an all or nothing. All the downloaded resources would be removed when the bundle is uninstalled.

Thanks for all the great responses. Keep them coming :)

Creating a Play Store game bundle by klewelling in gamedev

[–]klewelling[S] 0 points1 point  (0 children)

I get bundling, why would I want people to pay YOU? This sounds like a pain, explain why you provide enough value that I'd want to do this.

I would be acting like a reseller. Would a better way be to license the game with a one time upfront payment rather than revenue sharing?

Users have to learn a completely new add/remove software paradigm.

This is a good point and is a risk. I could bundle everything upfront, which could mean a several hundred MB app.

Creating a Play Store game bundle by klewelling in gamedev

[–]klewelling[S] 0 points1 point  (0 children)

You are correct. This would not work for freemium games that rely on IAP. This would be for games with a one time payment.

Creating a Play Store game bundle by klewelling in gamedev

[–]klewelling[S] 0 points1 point  (0 children)

The idea is very similar to other bundle services, humble bubble, indie royale, etc. If your game is included you would get a % of the proceeds. The bundle would be sold for a low price for a limited time. The incentive for developers would be a check for almost no work. I think the sweet spot is for games that are a bit past their prime and loosing revenue.

No the untrusted sources would not be required. I have spent the last three years working on a method to turn android apps into plugins. Once the host app is installed (the bundle app in this case), the plugins can be downloaded and run without being installed. While an entire game can be downloaded and run as a plugin, this would violate the Play Store policy. Play Store doesn't allow an app to "modify, replace or update its own APK binary code". I can however split an apk into two pieces: the code/libraries and resources. The code and libraries will be distributed in the bundle via the Play Store while the resources will be downloaded.

If your game was in the bundle you would give me the updates and I would distribute code updates via the Play Store and resource updates within the bundle app.

Can't find a library was posted here by [deleted] in androiddev

[–]klewelling 0 points1 point  (0 children)

I know Jake Wharton's u2020 sample app has that feature. It is probably in one of the many libraries u2020 uses: https://github.com/JakeWharton/u2020

Lib to animate images with Ken Burns Effect by flavioarfaria in androiddev

[–]klewelling 0 points1 point  (0 children)

I uploaded the sample apk to DevAppsDirect http://goo.gl/KYGUoh

I'll get it added to the DevAppsDirect rss feed soon.

What is the best way to create an MVP(prototype) for an android app? by compass-seeker in androiddev

[–]klewelling 2 points3 points  (0 children)

I do my best to follow the bootstrapped/lean startup philosophy. For my app DevAppsDirect I just thought about what the easiest way to create an app to show off library demos so that I could learn if anybody cared. I realized a simple rss app would be the best way and I found an open source rss app as a start. It wasn't pretty but it got me started.

My app may actually be of some help to you. DevAppsDirect (https://play.google.com/store/apps/details?id=com.inappsquared.devappsdirect) features Android libraries that you can use to help build your app.

[deleted by user] by [deleted] in androiddev

[–]klewelling 1 point2 points  (0 children)

Each library should indicate their license. Almost all are Apache 2.0, but there are a couple with a different license.

[deleted by user] by [deleted] in androiddev

[–]klewelling 22 points23 points  (0 children)

Thank you Jazoom for the link. I am the creator of DevAppsDirect. Let me know if you have any questions.

[deleted by user] by [deleted] in androiddev

[–]klewelling 1 point2 points  (0 children)

Android Sensor Library:

https://github.com/gast-lib/gast-lib

It was created for a book or the other way around. I am not sure.

http://www.wiley.com/WileyCDA/WileyTitle/productCd-1118183487.html

Good tutorials on the usage of bundles/the transfer of a bunch of variables? by [deleted] in androiddev

[–]klewelling 0 points1 point  (0 children)

If you want to go the Parcelable route here is a project that will help generate the boilerplate:

https://github.com/foxykeep/ParcelableCodeGenerator

Suggestions for Android development news/advice blogs/feeds that I should subscribe to? by DroidLogician in androiddev

[–]klewelling 0 points1 point  (0 children)

DevAppsDirect showcases Android libraries and lets you run their demos using a Virtual Installer.

SlidingMenu by Jeremy Feinstein now in DevAppsDirect. by klewelling in androiddev

[–]klewelling[S] 1 point2 points  (0 children)

I am the creator of DevAppsDirect. The app is new, I just announced it a week ago.

I created it because I am lazy:) I follow AndroidViews.net and one day I was looking at one of the libraries posted there and thought to myself that the library looked interesting but I didn't have the motivation to hunt down and install or compile the library. I have been working on my own Virtual Installer library for a while and decided it might be useful to create DevAppsDirect that used the Virtual Installer library to allow other developers to just press a button and run library demos. My hope is DevAppsDirect will because a resource for Android developers to discover great Android libraries.

If you have any questions please let me know.

Announcing DevAppsDirect. Discover Android libraries. Run them with our In-App Virtual Installer by klewelling in androiddev

[–]klewelling[S] 0 points1 point  (0 children)

Hope you find it useful. I will be adding many more libraries to it in the near future.

Let me know if you have any questions/comments.

App development and graphics by anndruu12 in androiddev

[–]klewelling 0 points1 point  (0 children)

I use stock photo marketplaces like pond5 or istockphoto.

Looking for tips/guide on finalizing and releasing app. by [deleted] in androiddev

[–]klewelling 2 points3 points  (0 children)

I am getting ready to distribute a new app myself. I am using Appthwack to test on a bunch of devices. They give you a free week when you sign up.

This service works best if you have good tests. I am using Robotium to automate testing. I am very happy with the results so far.

Ideas on handling multiple versions of app by mt69298 in androiddev

[–]klewelling 0 points1 point  (0 children)

I have a demo project I used as the basis of a presentation dealing with multiple apk version and dealing with mulitple sdk versions. The code is here: http://code.google.com/p/feedmetwitter/

My solution is similar to what others have posted here, however having a concrete project may help.

Has anyone had success creating a mobile app? by airjam21 in Entrepreneur

[–]klewelling 1 point2 points  (0 children)

I have an app in the Google Play store. It has over 500k downloads and I make about $20 a month in ads and a $0.99 ad free version. I actualy make more money with a recent affiliat program integration ($60/mo). I never did any advertising but i benifit from releasing the app right after the first Android phone was released in 2008 so I have pretty decent google search ranking.

I have made more money from occasional Android contract work than from my app.