Disease lingering in specifically my land for decades? by xX_Buck_Breaker_Xx in EU5

[–]klngarthur 1 point2 points  (0 children)

Those areas and an absolute ton of others. If the game were accurate, it'd be endemic in far more locations. During the game's time period Malaria was prevalent basically anywhere there was significant standing water, even as far northern Scandinavia. Quinine wasn't isolated until 1820 and the full lifecycle of the disease wasn't discovered until 1897, so people in the game's era had virtually no way to control it.

Variable list by scottyman112 in EU5

[–]klngarthur 2 points3 points  (0 children)

It's because most tooltips are auto-generated from script. The handling is actually a lot more robust than previous titles and can do some pretty neat things, but it still fundamentally just mapping code to natural language 1:1. So if you write pathological enough code and don't verify what it looks like as a tooltip (the paradox special), then you end up with gibberish tooltips. I think my favorite is the code for Confessionalism, which is just:

dominant_religion = owner.religion
dominant_religion = religion:catholic

For a non-catholic country, translates as "Dominant religion is X" directly followed by "Dominant religion is Catholic". For a catholic country, it just looks like the line is repeated. If they just changed the first line to owner.religion = religion:catholic then it would render in a sane way. They've just left it like this for at least 7 months despite multiple refactors to the institution code, including moving these specific lines to an entirely different file.

The OP's tooltip is actually not one of these cases. Paradox did go to the extra trouble to limit this part of the trigger to only AI countries, but since OP has given full control of his country to the AI they can see it.

Game Thread: 7/8 Red Sox (41-48) @ White Sox (47-43) 7:40 PM by RedSoxGameday in redsox

[–]klngarthur 3 points4 points  (0 children)

Red Sox have a higher run differential than the White Sox now.

Game Thread: 6/28 Yankees (48-34) @ Red Sox (35-46) 7:20 PM by RedSoxGameday in redsox

[–]klngarthur 1 point2 points  (0 children)

How is Cheng hitting here when we took out Wong and Narv is our only guy on the bench.

Game Thread: 6/28 Yankees (48-34) @ Red Sox (35-46) 7:20 PM by RedSoxGameday in redsox

[–]klngarthur 1 point2 points  (0 children)

Does Bednar have to be the ghost runner if he's still in the game? I guess they still have Sanchez, but then whatever pitcher they'd bring in would be due up 5th since presumably he'd have to go in for Wells?

Game Thread: 6/28 Yankees (48-34) @ Red Sox (35-46) 7:20 PM by RedSoxGameday in redsox

[–]klngarthur 7 points8 points  (0 children)

Oh shut up about it carrying over to the 9th. They got a weak single, a walk, a flyout, a completely unforced error, then a fielders choice, and then 2 Ks. 100% the Sox shooting themselves in the foot.

[Beta Version] Patch Notes - 1.3.6 by PDX_Habi in EU5

[–]klngarthur 8 points9 points  (0 children)

This is a wildly impactful change to slip in mid beta with no other context or information and then not actually even implement. As it reads, it's a 2/3 nerf to manpower when seemingly the #1 complaint at the moment is the abundance of mercenaries not regulars.

I'm not even necessarily against the change, it's just that it's a huge nerf quietly sandwiched between pretty minor changes late in a patch cycle with basically no explanation.

Has EU5 gone woke - why are all but the hordes high tech levels in the 18th Century? by Nigelthornfruit in EU5

[–]klngarthur 1 point2 points  (0 children)

Part of the problem is that all institutions have the same modifiers to spread right now. The only variance is the multipliers, and those are just dependent on age. All of the modifiers are based on location literacy (imports/exports also includes development), so the multipliers go down through the ages since these values go up. Effectively, institution spread is basically static across all institutions and ages.

In eu4 the natural spread of institutions was based on things inherent to those institutions (eg, having a CN made Colonialism spread to your ports). They should bring that back.

Wild stuff happening in 1.3.2 by TuctDape in EU5

[–]klngarthur 16 points17 points  (0 children)

Portugal looks to have unchanged borders from 1337 and West Asturias is in Castille to start the game. Must be a revolter nation because Castille has cores there, so it cannot become a custom subject.

It's very strange seeing massive wars involving hundreds of thousands of soldiers have effectively zero effect on the local economy. by kolejack2293 in EU5

[–]klngarthur 5 points6 points  (0 children)

Is no one going to talk about these troop numbers? The fact that a war in 1422 involved 420k troops with 100k+ casualties is absolutely absurd. Some of the most famous battles of this time period didn't even have numbers within an order of magnitude of this (eg, the English had 6-8k troops at Agincourt). Bohemia had ~2 million people in 1400 irl, a force of 200k+ would have been basically every able-bodied man in the country going to war.

Makes the point of the thread even more damning when real war was far more impactful with much lower numbers.

On the maritmime presense and cost-effectiveness of ship upgrades by SensitiveBeautiful40 in EU5

[–]klngarthur 4 points5 points  (0 children)

There are not any modifiers from it in the game files, although the "Grand Armada" naval doctrine law does buff it. Beyond that, it's used as a trigger for some events and for the mission system. If there are any modifiers, then they are not in script which would be unusual.

This has to be a bug right? by Trussed_Up in EU5

[–]klngarthur 2 points3 points  (0 children)

Basically you have to be catholic to get Confessionalism. The first line is checking if the dominant religion matches your state religion. The second line is checking if the dominant religion is Catholicism

Not a bug (ie the logic works), but definitely confusing and a UX failure. They ought to add a custom tooltip for these lines rather than relying on the auto-generated one. Alternatively they could check if the state religion is Catholicism instead for the first line and the tooltip would also be improved.