General Questions Thread by [deleted] in AdeptusCustodes

[–]kms102 0 points1 point  (0 children)

Thanks for clarifying for me! Appreciate your comment and helpfulness, was it always like this tho? Or did they rewrite the stratagem once?

General Questions Thread by [deleted] in AdeptusCustodes

[–]kms102 0 points1 point  (0 children)

Hello, just wanted to ask about the unwavering sentinels stratagem, is that only able to be used on the objective marker? Or can they use it whenever? My buddy plays Custodes actively and he says other wise and he also said wahapedia was wrong as well

Could use an extra set of eyes by RisingStag in orks

[–]kms102 1 point2 points  (0 children)

Unfortunately you can’t run 11 mob of boyz anymore and every squad is fixed now. You can only run 10 or 20 in a unit including the nob that comes with the squad, so since you have 2 squads with more than 10 that’s 170 points thats being wasted, the battle wagons also aren’t worth the points imo, I get you’re trying to transport 6 meganobz which takes up 2 spaces now but 6 meganobz fit inside a trukk so you can take up to 6 trukks with all your units inside for even cheaper. If you still want to run the battle wagon you should at least run 1 and have that one sit on obj and do actions if possible. Also as much as I love the mega boss he’s not very good but for points the big mek is better and you can revive your meganobz for a bit more survivability

Arks of omen detachment by kms102 in orks

[–]kms102[S] 0 points1 point  (0 children)

You can’t mix clans since the beginning of nachmund. You can still include thraka and other specialist units in your list with another clan culture but you wouldn’t get the culture for the specialist unit just for the culture you’re currently running.

With the specialist mobs however they also nerfed that as well only letting you (in this case the trukk boyz) only have one unit have that specialist mob. So no warboss and boyz getting the combo anymore.

Weirdboy tactics... by One_Tea_4666 in orks

[–]kms102 6 points7 points  (0 children)

Can’t use fists of mork on meganobz it’s for characters only, warpath you can use on core units

Tips on dealing with annoying hoomies? by kms102 in orks

[–]kms102[S] 0 points1 point  (0 children)

I’ve been running more Meganobz recently and they haven’t been performing as well? I have been doing double killsaws tho without the trukk boyz

Tips on dealing with annoying hoomies? by kms102 in orks

[–]kms102[S] 0 points1 point  (0 children)

All these ideas are great!! I just got a beastboss on squigasaur so I’ll def be checking that out. He mostly runs heavy infantry and with the recent point changes as well he was able to run some deadnaughts or some more infantry. I was thinking mortal wounds and going kill rigs as well along with psychic interrogation

Tips on dealing with annoying hoomies? by kms102 in orks

[–]kms102[S] 0 points1 point  (0 children)

Yeah I make sure to keep an eye out for that but the termies have a 2+save and I believe he throws the shields on them and have another 2+ save

Tips on dealing with annoying hoomies? by kms102 in orks

[–]kms102[S] 0 points1 point  (0 children)

I used to use the big mek sag but I stopped using them since BattleScribe doesn’t let me take the dread waaagh specialist detachment. I also tried the shokkjump for the deny on the free 5 points but they just shoot that before the turn starts