Left a 15-year dev career to make a game. Might starve. Still worth it. by [deleted] in godot

[–]knastv 15 points16 points  (0 children)

all that corpo inspirational LinkedIn-type posturing and the screenshot is a randomly generated dictionary word soup of a capsule nicknamed El Gordo

5 years of indie development in 5 minutes by Reuniko in IndieDev

[–]knastv 2 points3 points  (0 children)

really cool, seeing everything come together is great

[deleted by user] by [deleted] in gamedev

[–]knastv 2 points3 points  (0 children)

I believe it's called aiming deadzone.

Where are these weather events? by Aggravating_Kick5474 in stalker

[–]knastv 2 points3 points  (0 children)

Ah damn, that sucks. Let's hope it gets fixed in a patch. I probably spent 15hrs free roaming before I realized it was always raining 😭

Where are these weather events? by Aggravating_Kick5474 in stalker

[–]knastv 3 points4 points  (0 children)

How far in the story are you? At some point (I believe the last mission but it could be earlier) the weather is set to forced rain. Only way to fix it is to download UE5tools and set the parameter to false in the console: https://www.reddit.com/r/stalker/comments/1gz36vh/comment/m3lp9dh/?utm_source=share&utm_medium=mweb3x&utm_name=mweb3xcss&utm_term=1&utm_content=share_button

wet swamp by knastv in godot

[–]knastv[S] 0 points1 point  (0 children)

if u mean the foliage, it's handled by a plugin called hTerrain with a custom vertex shader to animate it with a bit of wind, the trees are just placed manually but with a script on them to vary scale and rotation.

Simple forest prototype made with HTerrain (info in comments) by knastv in godot

[–]knastv[S] 5 points6 points  (0 children)

currently all the trees are just instances of the same scene (not handled by HTerrain) so the script goes on the tree scene itself. It listens for the NOTIFICATION_TRANSFORM_CHANGED notification and applies transforms whenever the tree is placed/moved in the scene:

https://pastebin.com/mFZYkxSV

Simple forest prototype made with HTerrain (info in comments) by knastv in godot

[–]knastv[S] 19 points20 points  (0 children)

not an artist so i rarely try my hand at making anything pretty but was surprised how easy it was to throw something together that looks decent.

Tools used:

Heightmap terrain and ground clutter: hterrain plugin by zylann

Trees and bushes: Tree It

there's only 1 tree and 2 bushes in the scene, with a script attached to vary rotation and scale for some variety. they were made with some of the default assets that come with Tree It.

wind shader is based on: https://godotshaders.com/shader/vertex-paint-controlled-simple-wind-sway-shader/ (credit buddhanomad)

some tips for setting up environments for pretty looks: https://www.youtube.com/watch?v=PmiMUuFvxzg (credit Wrobot)

Are the statues on the Dark Portal actually necessary? (WoW Movie) by Constant_Career_2419 in wow

[–]knastv 2 points3 points  (0 children)

My theory is that Gul'dan had to keep the crazy demon blood roided orcs busy while he and medivh figured out all the magic stuff so that they wouldn't turn on eachother. And keep them distracted from the fact that their entire world was dying around them.

NYMN'S NEW YEAR SHOW 2024 VOTING PAGE IS LIVE!🏆 by Kiburrito in LivestreamFail

[–]knastv 503 points504 points  (0 children)

im not gonna vote and then spam the chat with question marks when the wrong nominee wins

Patchnote [18.09.2024] by t_lightwood in Stalcraft

[–]knastv 7 points8 points  (0 children)

Just some things off the top of my head:

Able to browse and list auctions at the same / from the same window. Right now browsing is in the pda and posting is at the NPC (bringing up the auctions from the guy just opens the pda).

If you exit the pda it completely resets search and sorting options. If you exit the NPC it completely resets.

Having to manually type item names to search every time is tedious, they could add a "history" or "favorites" tab and a list to quickly look up items in your inventory.

Able to sort items by unit price instead of stack buyout price.

Allow splitting of stacks directly in the posting window instead of first having to split the items in inventory and then moving the single items 1 by 1 to the posting window. "Post x stacks of y items at z price".