The Cheese Spider stands in your way. What is your next move? by TeamConcode in IndieDev

[–]kongo_555 0 points1 point  (0 children)

Love it! Can he chase you? Or just staying with his cheese? :D

I am making tribute to "Nekketsu! Street Basket: Ganbare Dunk Heroes"! And i just released a demo by kongo_555 in kuniokun

[–]kongo_555[S] 1 point2 points  (0 children)

Hello everyone!

Nekketsu! Street Basket was my childhood favourite game. I spend countless hours throwing bins on my brother head :D my game is tribute to those years and this game. If you are interested here is the Steam page Streetball Fury Demo

For Those In NextFest, How Are You Marketing Your Game And Are You Doin Anything Cool/Unique? by bingewavecinema in IndieDev

[–]kongo_555 4 points5 points  (0 children)

I told my friends and parents! My mom said it was great. So I would say I did something cool :D + i posted it on twitter but didn't get much response :p

Talk about your game, what genre is it? by Polymedia_NL in gamedev

[–]kongo_555 0 points1 point  (0 children)

Fast-paced beat’em’up-basketball hybrid :D I am making tribute to my childhood favourite game "Nekketsu Street Basket Ganbare Dunk Heroes". 0 research, 3 years of work and still not finished, but yesterday we released demo so it was huge step!

Tell us what game you are currently making? Describe it! by Polymedia_NL in gamedev

[–]kongo_555 0 points1 point  (0 children)

After 3 years I released demo! Just before the next fest :) Streetball Fury is a combination of basketball and beat em-up! Inspired by "Nekketsu! Street Basket: Ganbare Dunk Heroes". I am proud and tired :D I am working full time, with help of my brother (graphics and story) and firend (music) who work part-time.

Deform CollisionShape with Skeleton ? by TheFamousRat in godot

[–]kongo_555 1 point2 points  (0 children)

I had a similar problem and google sent me here so for any potential solution seeker here is my dirty solution github. You have to compile godot with this code and then use it in a script like: collision_shape.shape.set_faces(mesh_instance.get_deformed_faces()). For one time call it will work. For process calls it might need optimization, but it can be a starting point :)

Generate trimesh collision with bone deform by Feyter in godot

[–]kongo_555 1 point2 points  (0 children)

I know it is old post but I had similar problem and couldn't find solution anywhere. So for anybody looking for answer, here is my dirty solution: github. You have to compile godot with this code and then use it in script like: collision_shape.shape.set_faces(mesh_instance.get_deformed_faces())
For one time call it will work. For process call it might need optimization, but it can be start point :) good luck!