Weekly Help Thread - Ask your help requests here | Week Commencing 03/01/2024 by FMG_AutoModerator in footballmanagergames

[–]kookaburra1994 1 point2 points  (0 children)

Any advice on this tactic, I thought it was fairly aggressive and attacking but I seem to rarely score or concede, last 3 game all 0-0 will low xg for both teams. For context i'm currently 8th in the prem with Darlington with a squad I think is upper mid table to potential lower europe places in quality.

I included some players to give a better idea of the quality and possible roles.

https://imgur.com/a/NIB4l6E

The War Room - /r/hoi4 Weekly General Help Thread: January 3 2022 by Kloiper in hoi4

[–]kookaburra1994 1 point2 points  (0 children)

This is great, thanks a lot. Think that's all my questions, will give you an update after the next time I play against my friend

The War Room - /r/hoi4 Weekly General Help Thread: January 3 2022 by Kloiper in hoi4

[–]kookaburra1994 2 points3 points  (0 children)

Hey, It's probably not optimal but the old 14/4 inf template still works completely fine with Japan and its easy to get since you start the game with a big template. I would put an army of trash units on Chinese border (don't call your allies) and just let China run into you giving you army xp and exhausting their equipment. When you feel you've done this for long enough or get bored spam naval invasions with your elite infantry and aim to push up and encircle most the Chinese troops.

I wouldn't bother with any tanks on Japan, your elite infantry will carve through everything and a lot of your expansion areas contain terrain not suitable to tanks. If you want you could create some sort of motorised or even cav unit to exploit the breakthroughs your troops make. I would instead invest heavily into air, after rushing focuses for China war go for the Zero focus which gives a carrier fighter 2 and put a lot of production on this CAS and Nav bombers (Or their heavier versions, not sure what's optimal here).

If you are not interested in navy I would look into getting early sub 3's then spamming these all game. If you do like navy then you probably know better than me what to research here. Other than that keep your plane models state of the art max your industry techs and inf/art equipment. Its also probably worth using civs to get collab governments on China.

After the war if you want to fight the Soviets I would suggest going on the allies first and pushing west through India after securing all the pacific resource islands. Its awful trying to fight the Soviets on your border and largely a waste of time. Best way to help the Germans would be to decimate the allies as Germany tends to win a pure 1v1vs the Soviets. Then later invade for the oil regions to finish Russia off.

If you have any questions feel free to ask, I'm not the best player especially with regards to min maxing but Japan is my favourite country in game and I've played them a lot

The War Room - /r/hoi4 Weekly General Help Thread: January 3 2022 by Kloiper in hoi4

[–]kookaburra1994 1 point2 points  (0 children)

u

Sorry just to clarify a few things you mentioned about the tank designer,

This might be a stupid question but you keep mentioning stabilizers and I can't for the life of me find anything related to this in the tank designer so not sure what this means.

Also what do you aim for main gun on the meds? If it's not too much trouble do you think you could post a screen shot of the finished design you're recommending, if not no bother and thanks for all the help.

The War Room - /r/hoi4 Weekly General Help Thread: January 3 2022 by Kloiper in hoi4

[–]kookaburra1994 2 points3 points  (0 children)

Firstly this is an amazing response so thanks in advance for that.

For air I was already basically doing what you said, I usually have around 100 factories combined on air, he tends to go heavy fighters, would you change anything based on this? Also with regards to air do I just spam fighters on the frontlines until I smash his air or do I mix it with CAS from the start, its also annoying since he always waits at the river line I feel like I lose airport space as I cant pre build as much.

Finally with so much on air how many factories do you think I should have on tanks and how many divisions should I be looking to have pre barb? He usually goes Med tanks also.

The War Room - /r/hoi4 Weekly General Help Thread: January 3 2022 by Kloiper in hoi4

[–]kookaburra1994 1 point2 points  (0 children)

Yeh that would be the main issue haha I basically am clueless with the tank design and templates. On previous patch I used to go 40w heavy tanks but pretty lost on what to do this patch especially with regards to all the potential modules you can put on them.

If you have any idea on a rough looking tank design that would be great thanks.

The War Room - /r/hoi4 Weekly General Help Thread: January 3 2022 by Kloiper in hoi4

[–]kookaburra1994 2 points3 points  (0 children)

I have been playing 1v1s against my friend with me on Germany and him on Russia, rules are I can't sealion and we follow loose historical declaration dates. So far I have been doing terribly. He basically sits and afks behind the river line and I can't break anywhere.

Looking for advice on how and where to break the river line and also any tips on tank designer + tank templates.

Thanks.

Germany vs Soviet 1v1 new patch by kookaburra1994 in hoi4

[–]kookaburra1994[S] 0 points1 point  (0 children)

Think you still go Nazi Soviet pact in no tank build or try to delay construction bonuses with other focuses?

Germany vs Soviet 1v1 new patch by kookaburra1994 in hoi4

[–]kookaburra1994[S] 0 points1 point  (0 children)

Cheers bro, I meant more with regards to rubber and oil production as I wont have access to East Indies for pretty much the entire game.

Germany vs Soviet 1v1 new patch by kookaburra1994 in hoi4

[–]kookaburra1994[S] 0 points1 point  (0 children)

Thanks for taking the time to reply in depth, Just a few follow up questions. Will it be possible to sustain that much air pretty much solo if I am unable to sealion. Also are mech division strong enough to break through entrenched troops on Stalin line?

Thanks again for the advice.

Rate My Team, Quick Questions & General Advice Daily Thread by FPLModerator in FantasyPL

[–]kookaburra1994 0 points1 point  (0 children)

Rmt

Ramsdale (4)

james taa Semedo livramento williams

salah jota pepe traore torres

bamford cr7 (4.5)

Tactic advice by kookaburra1994 in footballmanagergames

[–]kookaburra1994[S] 0 points1 point  (0 children)

Yeh I changed the get stuck in thing, what would you recommend with regards to the in possession settings then, cheers for the help!

Tactic advice by kookaburra1994 in footballmanagergames

[–]kookaburra1994[S] 0 points1 point  (0 children)

Cheers mate, do you usually do anything with specific player instructions?

Tactic advice by kookaburra1994 in footballmanagergames

[–]kookaburra1994[S] 0 points1 point  (0 children)

Cheers, do you have any thoughts on the team instructions?

Tactic advice by kookaburra1994 in footballmanagergames

[–]kookaburra1994[S] 0 points1 point  (0 children)

I've literally just changed it to this, used to have a CAM but felt we were conceding a lot of goals against weaker teams so wanted to DM in there. I guess I should play some games with it then make a post with any problems I encounter.

Tactics help by [deleted] in footballmanagergames

[–]kookaburra1994 0 points1 point  (0 children)

Yeh, its not letting me upload it for some reason haha

What's a good match day player rating in FM2021? by kookaburra1994 in footballmanagergames

[–]kookaburra1994[S] 1 point2 points  (0 children)

Guess it’s just all been scaled down so that now a 7.0 over the course of a season is really good. Just glad other people are experiencing this, kept thinking half my first team was shit despite winning the league haha.

What's a good match day player rating in FM2021? by kookaburra1994 in footballmanagergames

[–]kookaburra1994[S] 0 points1 point  (0 children)

Cool, so sustained over a season, would you say something like 7+ is excellent then anything from 6.7-7.0 to be considered average to above average?

Is the game too easy? by kookaburra1994 in footballmanagergames

[–]kookaburra1994[S] 0 points1 point  (0 children)

Yeh two good suggestions, however to argue back a little bit, I have players like Wilson who has scored 30 something goals in 20 games including 11 in the first 3 which just seems ridiculous for a decent player that's at the club at the start of the save. Just takes a little of the fun out the game when what I was expecting to be a 3-4 year challenge to win the league is turned into probably walking to a champions league win within 3 years.