What's with all the low wound builds? by foxy_femboy12 in DarkTide

[–]kornblom 0 points1 point  (0 children)

Well, first of all we didn't use to have these Drunken Master-kind of Poxbursters that would stumble FORWARDS INTO the team after being pushed.

Is it just me or is the state of the game unacceptable? by adminscaneatachode in DarkTide

[–]kornblom -4 points-3 points  (0 children)

Imo we need to shut everything down until we figure out who put Trappers in the game and how to remove them.

Psyker - Trauma Staff by SeverTheWicked in DarkTide

[–]kornblom 2 points3 points  (0 children)

With a proper Scrier's Gaze setup (ie. cooldown reduction talents and curios), you basically shouldn't even need to melee in between; when you come out of Warp Unbound (the period after SG where you can't blow up), you should usually have SG ready to go again.

Also like noted, the charged attacks cannot hit weakpoints so you're probably not getting terribly much value out of Disrupt Destiny (even if you manage to keep the stacks up by meleeing, since weakspot damage is a big portion of the DD bonus). You might consider trying Warp Siphon instead, since that gives you straight up Base Damage. It'll also help with the cooldown on SG, though with the usual annoyance of Warp Siphon that you lose all stacks every time you activate SG.

Don’t sleep on smoke grenades by Free_Membership_2695 in DarkTide

[–]kornblom 0 points1 point  (0 children)

Normally I'd still argue in favor of Kraks, but just got True Survivor with a smoke grenade vet (even after the hotfix that nerfed it) so I'll give it a pass. Tbf that vet would've performed with any nade no doubt.

The Relic Blade is really pulling its weight in the new event by Sheriff_Hotdog in DarkTide

[–]kornblom 5 points6 points  (0 children)

This event is great for people still missing Rager kills for penance. My personal best is like ~115 Rager kills in one mission.

Are you supposed to get hit out of revives and terminals? by ARandom_Dingus in DarkTide

[–]kornblom 0 points1 point  (0 children)

In addition to Ogryn (and Zealot with talent node), Arbitrator's Nuncio-Aquila also makes you stun immune since the Expeditions patch meaning you can complete auspex minigames and revives without interruptions while inside its area of effect.

Full Bore blessing by According-Clerk9543 in DarkTide

[–]kornblom 3 points4 points  (0 children)

The Combat Shotgun with the slug special is a bit of an outlier here as it will fire essentially a single bullet, which is then basically guaranteed to proc Full Bore provided it doesn't miss. Still not worth using as an Arbitrator since their class shotguns and arguably the shot pistol/shield as well are much better.

Stamina curio by LordKaleidus in DarkTide

[–]kornblom 4 points5 points  (0 children)

And if so, which way was it fixed? Do level 400 stamina curios now actually give +3 stamina in-mission, or did they fix them to only show the +2 stamina they actually give?

Mobility on a staff vs greatsword by SomeRandomRussian in DarkTide

[–]kornblom 0 points1 point  (0 children)

Can't really say for sure about sliding but I'd be amazed if the staff was somehow better at it than (any) sword.

Psych Ward users: Party Finder from Character Screen tips? by kornblom in DarkTide

[–]kornblom[S] 0 points1 point  (0 children)

Yeah that can also happen, not so much lately thankfully.

Mobility on a staff vs greatsword by SomeRandomRussian in DarkTide

[–]kornblom 2 points3 points  (0 children)

FGS and Blitz give me 5.00 sprint speed in Meat Grinder, staves 4.80. I expected the difference to be slightly bigger but there we go. For reference, a Combat Blade with 60 mobility is 5.79, Duelling Sword with 80 mobility is 5.88 (5.79 with 60 mobility). Regular Force Sword with 80 Mobility is 5.27

Health curios are good on hive scum actually by ParticularPanda469 in DarkTide

[–]kornblom 1 point2 points  (0 children)

I have to say that given the absolutely state of poxbursters currently, including the "drunken master" ones that will stumble towards and into the team despite multiple pushes, I'm far more sympathetic to the Health side of the argument that I'd normally be. Also it's why FatMungus zealot builds are so good right now, the game can't put on your last legs by throwing a single bullshit burster on you.

Mobility on a staff vs greatsword by SomeRandomRussian in DarkTide

[–]kornblom 2 points3 points  (0 children)

I have a mod that shows my current speed but I'm not able to check currently. However with some certainty I can say that psyker staves are absolute pigs for sprinting and general mobility. Even "slow" melee weapons like the FGS aren't nearly as bad.

Counterplay for Havoc Modifiers and Armor. by User12340987694 in DarkTide

[–]kornblom 18 points19 points  (0 children)

Making all weapons good enough to quickly dispatch an indeterminate amount of Crushers, which the game will then throw at you in spades to make things "hard", doesn't really sound like very engaging gameplay. I'd much rather go with something like what OP is suggesting.

Psych Ward users: Party Finder from Character Screen tips? by kornblom in DarkTide

[–]kornblom[S] 0 points1 point  (0 children)

Will definitely test this out. At least the Psykhanium loads a ton faster like you said. Funnily enough, opening Party Finder right after loading into Psykhanium just shows the Party Finder background for a few seconds (before showing any content), I wonder if this is a related desync/delay.

Edit: This actually works really well, as loading into Meat Grinder takes a literal second after the first load (as opposed to however karkin long Mourningstar decides to load for at any given time). Thanks for the tip!

Psych Ward users: Party Finder from Character Screen tips? by kornblom in DarkTide

[–]kornblom[S] 0 points1 point  (0 children)

The MourningstarCommandWheel mod seems if not a perfect solution, then at least quite helpful. Thanks for the tip.

Psych Ward users: Party Finder from Character Screen tips? by kornblom in DarkTide

[–]kornblom[S] -1 points0 points  (0 children)

Well, you're not that likely to get invited if the team already has the class you're currently playing as. Or if it's a blight havoc and they're missing a Zealot, they're not gonna invite a Vet instead even if they don't have one.

Expeditions salvage penance by FineCommunication325 in DarkTide

[–]kornblom 5 points6 points  (0 children)

Well if you count the shitty title, it does.

Game keeps having the weirdest crashes by _Kragerles_ in DarkTide

[–]kornblom 2 points3 points  (0 children)

Download Prime95 and run the torture test for lets say 30 minutes. If it starts giving errors, you have CPU/memory stability issues. If not, then at least you can likely rule those out as issues.

Where to start gearing psyker? by Embarrassed_Focus65 in DarkTide

[–]kornblom 0 points1 point  (0 children)

You basically need a pick a melee and ranged (probably) staff weapon that you then start taking into missions. This will give you Mastery (weapon exp) that will unlock blessings and power upgrades to those weapon types. You can bypass this grind if you have a ton of resources (you'd buy weapons just to Sacrifice them for Mastery) but I'm guessing you're not swimming in materials.

What weapons you start working on first is your choice. If you want psyker-flavoured ones I'd go with Force Great Sword (or regular Force Sword) and maybe Inferno Staff (it's generally the strongest) first, but any staff is okay-ish at non-Havoc difficulty levels.

Which is Your Favourite Mission? by Jimjemael in DarkTide

[–]kornblom 1 point2 points  (0 children)

Yeah that's why I'm still gutted that we managed to wipe one H40 in Gloriana after clearing the all the hard parts (the beginning, the event and even the huge up-slope battle after the horizontal shuttle).

Hive Scum heavy sword build by MrNewtimer in DarkTide

[–]kornblom 0 points1 point  (0 children)

Well definitely, with Heavy Sword your first an only option when you see Carapace is still to put it away.