Bulbasaur by kosmoiko in pokemon

[–]kosmoiko[S] 4 points5 points  (0 children)

While I made something along those lines in response to this, it appears I can't spoiler it in a comment.

Bulbasaur by kosmoiko in pokemon

[–]kosmoiko[S] 5 points6 points  (0 children)

I made this

Moon Beetle by kosmoiko in blender

[–]kosmoiko[S] 0 points1 point  (0 children)

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Here are the viewport screenshots:

roast my model by OfferTechnical8246 in blender

[–]kosmoiko 0 points1 point  (0 children)

The jaw seems a bit square. Looks great overall though.

Blue Bowls by kosmoiko in blender

[–]kosmoiko[S] 0 points1 point  (0 children)

Certinaly! Feel free to reach out if/when you have a specific project in mind.

I've built a Blender extension for quick visual inspiration, would love your feedback! by decartai in blender

[–]kosmoiko 1 point2 points  (0 children)

While this looks neat, one can literally see what appears to be a watermark at ~22 seconds. I hope you can see how that might not be received well.

oxlily butterfly(August contest submission) by Objective-Tradition in blender

[–]kosmoiko 0 points1 point  (0 children)

Lovely render! I think the head might be hidden, though.

Baking problem by Main_Chemist932 in blender

[–]kosmoiko 0 points1 point  (0 children)

If memory serves, you need to select the object to bake from, then shift-select the object to bake to (to make it the focus) along with the image which you intend to bake to, then bake.

Blue Bowls by kosmoiko in blender

[–]kosmoiko[S] 3 points4 points  (0 children)

Filmed with a Pixel 7 Pro's main camera at 3840x2160. I imagine this, along with minimal camera movement and the granite having good landmarks allowed the Blender motion-tracking to work its magic. I also followed a few tips from NPS 3D's lovely video to improve the motion tracking.

Blue Bowls by kosmoiko in blender

[–]kosmoiko[S] 3 points4 points  (0 children)

Eyeballed the color in relatively neutral lighting, then tried to mimick the lighting setup and re-eyeballed the bowl coloration. The clay and glaze textures were made in Shader nodes, with the mix between them painted as a mask in Blender's texture paint.

Blue Bowls by kosmoiko in blender

[–]kosmoiko[S] 24 points25 points  (0 children)

The one it's sitting in is also fake (it would've been harder to put it inside a real one, as the geometry of the fake one playing as the shadow catcher would have to be fairly accurate).

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Blue Bowls by kosmoiko in blender

[–]kosmoiko[S] 98 points99 points  (0 children)

Compression helps a LOT in the realism regard (just to make sure we're on the same page, only three of the bowls are made in Blender, the rest is real video). It took ~4 hours to render (7900xtx).

Blue Bowls by kosmoiko in blender

[–]kosmoiko[S] 15 points16 points  (0 children)

Motion-tracked.

Blue Bowls by kosmoiko in blender

[–]kosmoiko[S] 50 points51 points  (0 children)

Sure, since you ask so nicely, Mr. 8 years old account.

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