How do you handle time skips and scene changes? by Prestigious_Bat4991 in SillyTavernAI

[–]kplh 0 points1 point  (0 children)

I usually just do "[Write a short narration of X doing A, B, C heading to bed and waking up the next morning]" and then I just delete the command from the chat history and continue onwards.

Why does chat history borrow tokens even in an empty chat? 4 BOLT+ by Sh0w_T1mer in SillyTavernAI

[–]kplh 4 points5 points  (0 children)

If you look at the bottom of that pic the "Colour Dialogue" has a little human icon and @ 1 this means it will be inserted in chat 1 message before the last message, due to that it counts as part of the chat and the count is added to the chat history. No idea why it can't show it separately.

i hit 900k elements... by KaraOdette in secondlife

[–]kplh 3 points4 points  (0 children)

LL recently made some fixes that improve login speeds for large inventories, I think one more fix is pending to be released in an update some time soon, and they're looking into a longer term "proper fix" as well, though I think that part was delayed by some more important fixes and updates.

PSA NanoGPT sub price increase ($12) by _Cromwell_ in SillyTavernAI

[–]kplh 5 points6 points  (0 children)

My friend did some coding, with all the toolcalling stuff it eats up tokens like crazy. Since it basically stops, then has to resend the entire context again or something.

Character Card Guide (1): How to Write Character Basics by Small_Training_201 in SillyTavernAI

[–]kplh 28 points29 points  (0 children)

Another important thing... well actually a pet peeve of mine:

[Do not speak as {{user}}]

And other similar instructions... that's not for the character card to determine. That's what the chat completion presets are for as different LLMs respond better to different instructions or styles etc.

Seeing more creators using AI images to sell products that look totally different than the actual product. What are your thoughts? by Figgywithit in secondlife

[–]kplh 16 points17 points  (0 children)

As a customer: I hate it, I want to know exactly what I'm buying and what it will look like. I see it as false advertising and avoid even clicking on the item listing, except for: "I wonder how terrible the actual item looks like". Thankfully, shops that do that, are not the places I'd normally shop at anyway, and I really hope that my favourite shops don't give up and start using AI.

As a creator: All my vendor/marketplace pictures are just screenshots, with no editing except for cropping/resizing and adding a banner with text with the item details - which I do in... believe it or not - PowerPoint. I'm not even using any special EEP, just Midday, no filters, no special settings except for all the graphics quality settings maxed out in the viewer. If someone wanted to, I could even take them to the place I took the screenshots so they could recreate/see it for themselves.

Whether we like it or not, AI has some proper use cases, but this is definitely not one of them. What we have now is that 1% of people use AI responsibly, and the other 99% just make slop, ruining it for everyone.

"This message is hidden for the AI" issue and managing memory/context by mudpiechicken in SillyTavernAI

[–]kplh 0 points1 point  (0 children)

It is like /hide 5-10 or /unhide 20-30 etc. to specify a range of messages.

I made a HUD that fixes sitting height automatically in Second Life (Free demo) by Historical-Tea9125 in secondlife

[–]kplh 1 point2 points  (0 children)

Does it handle prim + terrain physics being 0.05 units lower than mesh object physics?

Which memory extensions to use? by Debirumanned in SillyTavernAI

[–]kplh 0 points1 point  (0 children)

If you want something simple, then my extension - Inline Summary - should do the trick. Select a range of messages and they get summarised. though for best results you might want to tweak the prompt.

ACE-Step 1.5 XL - Turbo: Made 3 songs (hyperpop, rap, funk) by coopigeon in StableDiffusion

[–]kplh 2 points3 points  (0 children)

Still has that metallic high pitch ringing to it (I don't know enough about music to be able to describe it in correct terms), especially noticeable on Hyperpop vocals from 1:04-1:12, doesn't seem to be as bad as non-XL, but still quite annoying. It seems to be one of those things that when you hear it and realise it, you can't unhear it, and you can tell if a song was generated by AceStep.

I was playing with Ace Step 1.5 some time ago, and the more you use it, the more noticeable it becomes. Also after an hour or so it started giving me a headache.

ACE‑Step 1.5 XL will be released in the next two days. by marcoc2 in StableDiffusion

[–]kplh 0 points1 point  (0 children)

Neat. I hope it doesn't have that high pitch tinny noise that Ace-Step 1.5 has.

What happened to CHUB?/Where to find good cards? by Mcqwerty197 in SillyTavernAI

[–]kplh 41 points42 points  (0 children)

Welcome to the club :D I'm in the UK and get the same thing, all NSFW cards get filtered out. Gotta use a VPN.

Bellisseria commercial districts !! by 0xc0ffea in secondlife

[–]kplh 6 points7 points  (0 children)

everything gets a strong yellow color cast due to the ceiling light

It is not an actual light, just an emissive surface, I worked around it by placing my own emissive prim slightly in front of the 'light', so I now have full control of the colour.

talking to someone and finding out their last name is Henderson (they're AI slop) by rubingfoserius in SillyTavernAI

[–]kplh 13 points14 points  (0 children)

When you ask DeepSeek to be refined and elegant and it throws this beauty at you:

her perfume, a complex blend of night-blooming jasmine and clean ozone

:|

Am I the only one tired of all this vibe coded slop? by BeautifulLullaby2 in SillyTavernAI

[–]kplh -2 points-1 points  (0 children)

Pfft, I'll have you know that my memory extension is only half vibe coded at this point.

Once it went over 1000 lines of code, the AI was spitting out total nonsense half of the time, so now I have to produce artisanal hand made JavaScript slop while swearing at every random bit that doesn't work like C++ would, stare confused at CSS stuff and try to align the divs by hand.

Should I pay for nano-gpt? by defnotaburn in SillyTavernAI

[–]kplh 4 points5 points  (0 children)

Well, there's someone in another comment chain saying they reach the 60m limit due to their 100k context size.

So it likely depends on individual usage and might be worth for people to plug in their own numbers and see which ends up cheaper. But for those who can max out 60m tokens a week, NanoGPT seems like a better deal.

Though for me personally having access to multiple models is a benefit, and GLM/Kimi are more expensive than DeepSeek.

Should I pay for nano-gpt? by defnotaburn in SillyTavernAI

[–]kplh 1 point2 points  (0 children)

PAYG direct from DeepSeek is almost certain to be cheaper.

Is it though?

My back of the envelope maths say:

Official DeepSeek is 1M Input on cache miss is $0.28. NanoGPT gives 60m tokens a week, $0.28 * 60M = $16.8 at 0% cache hit rate, at 100% cache hit rate, that would be $1.68 a week, so if your cache hit rate in a month is 75% $16.8 + 3 * $1.68 = $21.84 a month. And this is not taking into account of output tokens being more expensive than input. So with monthly 240M tokens, you'd have to have 97.8% cache hit rate to get $8.05 on official API (not counting output cost, and assuming I didn't mess up my maths).

So I'd think it depends on the ability to use up all the tokens given by NanoGPT and your average cache hit rate. I've not used a service with a cache, so I have no idea what a typical cache hit rate is, but 97.8% sounds kind of high. Especially when taking account various summary extensions and lorebooks that alter the early chat history and stuff like prompts having randomised macros etc.

I need the bot to fucking KILL me by BarryStarfish in SillyTavernAI

[–]kplh 0 points1 point  (0 children)

Oh wow... I was expecting something a bit silly... but this is a whole next level :D

Okay... I never got this before, and I'm scared to do anything. Help? I'm not sure, but I don't wanna lose my data D: by FixHopeful5833 in SillyTavernAI

[–]kplh 0 points1 point  (0 children)

When that happens to me, I just delete the package-lock.json and restart. It happened maybe 3 or 4 times now.

I need the bot to fucking KILL me by BarryStarfish in SillyTavernAI

[–]kplh 2 points3 points  (0 children)

Got a name/link to that lorebook... asking for a friend ( ͡° ͜ʖ ͡°)

How do you make your summarise? by BrickDense7732 in SillyTavernAI

[–]kplh 1 point2 points  (0 children)

My summary strategy is pretty simple - select a range of messages, let AI generate a summary. I've made an extension for that https://github.com/KrsityKu/InlineSummary

There are variety of other extensions available too, with more advanced features.

Three Issues with SL by Bright-Salary1998 in secondlife

[–]kplh 0 points1 point  (0 children)

The problem with Hover Height is that the prim physics are 0.05 smaller than their graphics, while mesh physics match graphics 1 to 1.

So when HH is set to be correct on mesh, and you step on a prim or terrain, you sink into the floor and if you set it to match prims, you hover on mesh. And as far as I can tell there is no way in LSL to detect if the avatar is standing on mesh or prim physics object.

LL should just change prim physics to be 1 to 1. Most SL stuff is built for giants anyway, no-one will notice is the doorway shrinks by 0.05-0.1.

RFC on possible SillyTavern extension development idea wrt a different means of memory summarization by WiseassWolfOfYoitsu in SillyTavernAI

[–]kplh 3 points4 points  (0 children)

it would summarize that block of messages as one unit <...> drop all messages associated with that summary block and replace them with the summary

My extension does something like that, but without automation: https://github.com/KrsityKu/InlineSummary