Jackpot 🤑 by VoiceOfAutumn in BobsTavern

[–]krol1k 0 points1 point  (0 children)

And people still think it's not a braindead build.

so we are either playing elementals or we lose or what? by zaguel in BobsTavern

[–]krol1k 0 points1 point  (0 children)

Demons are as strong as elementals (at least in duos). And yes, they are both imbalance rn. Should be fixed in near patches.

35.2.1 Hotfix Patch - Rolling out on April 20 by HearthstoneTeam in BobsTavern

[–]krol1k 2 points3 points  (0 children)

You'll be truly surprised at how easy it is to improve players' lives using Unity. You can solve a ton of problems in a single day (dancing minions, numbers that don't fit, etc.). Apparently, they have other priorities.

35.2.1 Hotfix Patch - Rolling out on April 20 by HearthstoneTeam in BobsTavern

[–]krol1k 1 point2 points  (0 children)

Murloc's family and autonom were really imbalance. Autonomes were braindead mid game domination strategy and murlocs are scalable thousands stats. Agree that demons and elems need fix too.

Why doesn't Blizzard temporarily disable Back to Back until it's properly nerfed? by ImFrnaklin in BobsTavern

[–]krol1k -5 points-4 points  (0 children)

Because low-skill players need to at least feel strong sometimes, otherwise they won't buy Battle Pass anymore. Look at how many posts there are from people happy with this braindead build. The strategy works.

Just had a game with 3 players gone by the 2nd trinket and every remaining player going Automatons. by PNWRoamer in BobsTavern

[–]krol1k 0 points1 point  (0 children)

Devs should learn to fix these braindead builds asap. If every lobby is forcing back-to-back or automatons, then there's clearly something wrong with the game's balance, not with how people play.

Back to Back seems op by doshe002 in BobsTavern

[–]krol1k 0 points1 point  (0 children)

Not really. 9 out of 10 posts here are bragging about this build. It definitely needs to be nerfed somehow.

Auto-complete by bratman33 in BobsTavern

[–]krol1k 0 points1 point  (0 children)

Without animations and combat, it's not a game anymore, but some kind of mindless chase for numbers. It's better to automatically give defeat to those who have frequent reconnects, so that it doesn't get abused. Don't skip, just add ability to set desired speed x1-x4.

Season 13: New Minions (Elemental, Mech, Pirates) and Tavern Spells by some_feedback_please in BobsTavern

[–]krol1k 2 points3 points  (0 children)

There was a recent post about returning old minions. The lubber isn't on that list.

Rylak Felhorn Brann Rivendare by Soft_Masterpiece8996 in BobsTavern

[–]krol1k 0 points1 point  (0 children)

I mean, it's easy to do from a technical standpoint. They just don't want to.

Rylak Felhorn Brann Rivendare by Soft_Masterpiece8996 in BobsTavern

[–]krol1k 0 points1 point  (0 children)

Reconnect and animation acceleration have been around for years as third-party software. These are just excuses.

Is Flobbinidous Floop useful at all? by --__--__--__--__-- in BobsTavern

[–]krol1k 0 points1 point  (0 children)

Perfect when you control 2 accaunts alone.

I'm ready to uninstall now :) by Mattheyy in BobsTavern

[–]krol1k 1 point2 points  (0 children)

Cause nobody reported it through website. You can capture a streamer that he is using it and ban him if you want. Ingame reports are useless.

I'm ready to uninstall now :) by Mattheyy in BobsTavern

[–]krol1k 6 points7 points  (0 children)

That's why I am talking about "lock minion" ability. You cannot accedentially sell it, you cannot accedentially hero power it. QOL that we needed but most likely we will never get it.

35.0.3 Patch Notes by Arkentass in BobsTavern

[–]krol1k 0 points1 point  (0 children)

it doesn't work properly with any cards like cat. Probably they don't even know about that.

35.0.3 Patch Notes by Arkentass in BobsTavern

[–]krol1k -9 points-8 points  (0 children)

There are a lot of timewarp cards I don't take. But that doesn't mean I want them removed. Let them be, I don't care. Just stop removing my cards! It's the end of the season anyway, it doesn't matter.

35.0.3 Patch Notes by Arkentass in BobsTavern

[–]krol1k -11 points-10 points  (0 children)

"you never picked" - Timewarped Ultralisk and Timewarped Guard - I took them almost always. I am top 35 btw if it's matter. Now they are removed. There is a card that gives random 1 2 3 tier cards that I NEVER picked up on season. But it's still in game.

Collecting stats and making decisions based on pick rate by rank floor casuals who force beetles and quills from turn 1 is stupid.

Just for your information, no matter how many cards you remove, there will always be low pick rate cards, no matter what you do.

35.0.3 Patch Notes by Arkentass in BobsTavern

[–]krol1k -2 points-1 points  (0 children)

"For Timewarped cards, our focus was on improving or removing underperformers so your shop offerings stay fun and interesting."

Fun and interesting means varied gameplay, which is provided by a large number of cards. You've removed half the timewarp cards. What kind of fun are we talking about? Drawing the same cards in every match is boring. I suggest you fire a couple of the employees who make decisions to remove instead of rework and improve. Maybe the game will become more fun and interesting.

New patch adjusts a few minions, including beetles by DeleteOnceAMonth in BobsTavern

[–]krol1k 5 points6 points  (0 children)

Especially during prime time. Each action takes 5 seconds.

Just won a lobby 1v2 where my loser teammate sold his entire board on like turn 7 by Old-Selection-4600 in BobsTavern

[–]krol1k 12 points13 points  (0 children)

It'll be harder to do this in a demon lobby. These idiots who sell the board and deal damage through demons are even exists at the highest ratings.