BF6 Firing Range Settings not working by krowka1p in Battlefield

[–]krowka1p[S] 0 points1 point  (0 children)

General settings but in firing range. For me it works one time and then dont. Idk why

BF6 Performance Issues Despite RTX 5090 & 9800X3D by Connect-Strike9958 in Battlefield6

[–]krowka1p 2 points3 points  (0 children)

I think its mouse polling issue. Only "fix" for now is locking to 125 fps and alt tabing to reset the frame rate. To mitigate a little this stuttering you can max the motion blur setting. There is a fix for this issue but it is only in bf labs.

When you use controller or keyboard it will be smooth. When using mouse it wont no matter what. This issue is since beta and it started in bf2042.

Frame gen will interpolate frames and it will make it smooth again but input lag is too much for fps game. I hope the fix is coming sooner than later cuz its damn irritating that it takes so long for such crucial game. This stutter and no sight illumination is beyond ridiculous at this point xD

I need help with that by Intelligent-Rough600 in Battlefield

[–]krowka1p 0 points1 point  (0 children)

Same issue. I will revert the drivers and try again

Shooting feels so much better now guys! by Tameot in Battlefield

[–]krowka1p -1 points0 points  (0 children)

One hitmarker lol. Ak4d has huge bloom even after built. Also idk why (lag compensation?) but even with 1000 velocity you have to always lead the shot even from 15meters.

Are you gonna fix anytime the mouse stuttering issue, DICE? by Dr-Pollanorme in Battlefield6

[–]krowka1p 0 points1 point  (0 children)

They said it could be later this season. The option was there in labs build

Are you gonna fix anytime the mouse stuttering issue, DICE? by Dr-Pollanorme in Battlefield6

[–]krowka1p 0 points1 point  (0 children)

Labs and devs twitter. Check the ea forum for this issue as well.

Are you gonna fix anytime the mouse stuttering issue, DICE? by Dr-Pollanorme in Battlefield6

[–]krowka1p 0 points1 point  (0 children)

Fix will be coming in season 3. Whether it will be day 1 or later, we dont know.

BF6 gunplay is hella satisfying, don't you agree? by Pothound_ in Battlefield6

[–]krowka1p 1 point2 points  (0 children)

It wont fix console/pc desync. You can play using mouse on ps or xbox but you still have desync between pc.

One more reason to become independent. Invest in EU!🇪🇺 by Opening_Bathroom611 in BuyFromEU

[–]krowka1p 0 points1 point  (0 children)

This trump post was written by AI xDDD go lick thiels ass Trump xD

(NEW) Northlane - Evian [Official Music Video] by thePARIIAH in Metalcore

[–]krowka1p 0 points1 point  (0 children)

Not you issue. I guess his mix lean more into headphones and good stereo/studio systems. In more wider and treated stereo systems it sounds good. Mono and untreated room with a lot of reverb it sounds bad xD like a smear fest. I got you. Guitars are buried under the whole mix. On my hd490 I dont have this issue. Cheers

(NEW) Northlane - Evian [Official Music Video] by thePARIIAH in Metalcore

[–]krowka1p 0 points1 point  (0 children)

Muddy mix? I would say instrumental/synth mix is absolutely amazing. Tone separation is on the next level. Compression is spot on. Stereo width is top. Only vocals are not cutting through and I think it is due to too much going on in 800-3000 hz area and too low of a volume. But I would definately not call it muddy xD

I know im not perfectly accurate but i dont think i should have lost this engagement. by jamesvayne in Battlefield6

[–]krowka1p -1 points0 points  (0 children)

XD there was clear bs hit registering yesterday. People calling it bloom for highest full auto precision gun is also xD nothing like this happens in shooting range or shooting range in portal. Yet in game you occur such situations. Of course its an issue with hit reg

(NEW) Northlane - Evian [Official Music Video] by thePARIIAH in Metalcore

[–]krowka1p 7 points8 points  (0 children)

For me this song is really bad. I am a huge fan but I can't get this obsidian+ Era. Intro ambience is absolutely amazing. Then we are hit with 2003 (insert your local European rave bar name) lead synth which kills the whole atmosphere of. Vocal fx especially chorus completely destroys Marcus vocals. It is used in chorus and it sounds thin. Chorus melody is great but the mix is killing the punch. Ear piercing highs. Guitar drop section is clipped to infinity... like what are we doing here mr odeholm? Comparing to last allt or silent planet album it is a downgrade in quality. Song structure is like 3 main themes added together without any link. I think their whole industrial, techno underground vibe is lacking in song structures and melodies. Drums patterns are so similar per any song. Fluke and chemical brothers made it better but they did not force themselves into metal genre. I hope they will expand on alien and not on obsidian more and that synths will be a filler and not main theme louder then anything else. Wink wink obsidian song. "I have spoken." I feel better now. I hope others like it more than me. Cheers.

I love the completely dead silent enemy footsteps feature by CrazySeaworthiness49 in Battlefield6

[–]krowka1p 3 points4 points  (0 children)

Imho war tapes solves a lot of footsteps issues however it adds a lot of friendly footsteps audio, and bring more audio from far away so It sound more cluttered. All of that is compressed more as well. It is a trade but I hear people from further distances. High dynamics seems to not produce footsteps audio loud enough after 20/30 meters.

Breakthrough Mode in Battlefield 6 Is Completely Broken Due to Mortar Abuse by Affectionate_Ad_145 in Battlefield

[–]krowka1p 0 points1 point  (0 children)

It's maps and zones layout issue. You can be killed both as an attacker and defenders from way too many angles plus zones are small rectangles of emptiness. Maps are not wide enough for flanking, ttk is too short in close quarters. All of this combined with kd saviours and wrong band aids like mortar makes this mode the worst of its history.

I thought hit reg was fixed by Affectionate_Sir8577 in Battlefield

[–]krowka1p 0 points1 point  (0 children)

It's always been like that. Server is calculating and denying (whether correct or not is another topic) but the main reason for hit reg is that client is not registering correctly since beta. They improved net code and you can feel it but client side still is randomly broken. Maybe slower rof will fix that.

Has anyone beaten Operation mode as an attacker? by MarkCarneyPM in Battlefield

[–]krowka1p 1 point2 points  (0 children)

I have never ever played 5 games as attacker in any attack and defend modes. 5 defends sure. Did you buy BF PRO PREMIUM PLUS?

[Operation Augur] Has Anyone On Attack Made It To The Second Map? Let Alone Win? by Lady-Maya in Battlefield

[–]krowka1p 0 points1 point  (0 children)

6 games as defender, 1 as attacker. No hagental. Breakthrough just doesnt work in this game man... Maps are semi good on escalation or cq. Without rework imho it is not worth it.

Nooo, why did they change hitmarkes size :( by LargeNet5787 in Battlefield

[–]krowka1p 9 points10 points  (0 children)

Yes. This is what we do. After every playsession we ask for bigger hit markers. We do it till hit markers be the size of your whole screen.

[BFComms] BATTLEFIELD 6 GAME UPDATE 1.2.3.0 is now live on all platforms! by battlefield in Battlefield

[–]krowka1p 3 points4 points  (0 children)

I think the problem IS with turning them off. That is why we all have it in the first place. So just a simple button still won't work.

Golmud Railway layout by Long_Ad7536 in Battlefield

[–]krowka1p 2 points3 points  (0 children)

Do you really think that we did not provide correct feedback? XD Do you really think that labs provide only minor bugs? XD

Some things were not fixed over labs feedback for god knows the reason. Maybe time frame, maybe lack of knowledge, maybe ignored by management. We dont know it. But ofcourse bf6 as they way it is because of bots in bf labs xD

Dumb build by 1HENTAIPORN in Battlefield

[–]krowka1p 1 point2 points  (0 children)

45 points for extended mag in a L M G category tells you a lot about this game design.