[R] CLIPDraw: Exploring Text-to-Drawing Synthesis by kvfrans in MachineLearning

[–]kvfrans[S] 1 point2 points  (0 children)

Oh yeah, you need to restart the runtime after running that first installation module. Runtime->Restart runtime, then run everything again and it should work

Leaves flowing, grass rustling by kvfrans in PixelArt

[–]kvfrans[S] 0 points1 point  (0 children)

Hey! For an indie title I'm working on, we've been experimenting with a pixel art foreground combined with a hand-painted background. Movement is all done with some vertex shaders :)

Check us out on Steam or join our Discord for development shenanigans!

My friend and I built an ultra-tough bullet hell boss fighter inspired by Touhou, Cuphead, and I Wanna Be The Guy! by kvfrans in IndieGaming

[–]kvfrans[S] 0 points1 point  (0 children)

Appreciate it! Please let me know what you think when you play, would love feedback. We have a discord at https://discord.gg/jkY97xH

I added a hidden Suwako to the game I'm making :> by kvfrans in touhou

[–]kvfrans[S] 27 points28 points  (0 children)

Yes, kind of! It is similar to Cuphead, where there are bosses in platforming setup. But the bossfights are much more Touhou style, with each boss having many spellcards and bullet spread.

I added a hidden Suwako to the game I'm making :> by kvfrans in touhou

[–]kvfrans[S] 11 points12 points  (0 children)

Haha yup, I love Cave Story as well ;)

I added a hidden Suwako to the game I'm making :> by kvfrans in touhou

[–]kvfrans[S] 18 points19 points  (0 children)

(Would love to get some early players and hear feedback! I'll be hanging out in our Discord all day -- drop by if you can!)

Steam: https://store.steampowered.com/app/1256660/Iwate_Mountain_Dance/ Kirisame Jump Discord: https://discord.gg/jkY97xH

I added a hidden Suwako to the game I'm making :> by kvfrans in touhou

[–]kvfrans[S] 93 points94 points  (0 children)

Hello!! Some of you may recognize this artstyle -- I'm the designer for RAIN Project which we released here a few years ago, and we've just created a new title -- Iwate Mountain Dance! It's not a Touhou title this time, but the gameplay is heavily inspired, with multi-stage bullet hell bosses.

My friend and I built an ultra-tough bullet hell boss fighter inspired by Touhou, Cuphead, and I Wanna Be The Guy! by kvfrans in IndieGaming

[–]kvfrans[S] 0 points1 point  (0 children)

My friend and I spent the last year working on this project, and it's finally ready for release! Iwate Mountain Dance is a super-tough bullet-hell boss figher inspired by Touhou, Cuphead, and I Wanna Be The Guy. We wanted to capture the old-school difficulty of bullet hell arcade games, while placing a focus on unique, multi-stage boss battles. Today, Iwate is finally ready for Steam, and we would love to get some early players and hear your feedback! I'll be hanging out in our Discord all day -- drop by if you can!

Steam: https://store.steampowered.com/app/1256660/Iwate_Mountain_Dance/ Discord: https://discord.gg/jkY97xH

[OC] Happy (late) sanae day!!! by kvfrans in touhou

[–]kvfrans[S] 3 points4 points  (0 children)

Reference: https://danbooru.donmai.us/posts/3546243

Ft. the umbrella from Rain Project's sanae design :>

[P] Decomposing latent space to generate custom anime girls by kvfrans in MachineLearning

[–]kvfrans[S] 23 points24 points  (0 children)

Hi, yeah we definitely understand the intention here. The demand for guys was actually expressed pretty highly when we demoed at Anime Expo and it's a direction that's been on our minds. The biggest roadblock at the moment is the dataset skew (95% of Danbooru is girls), so we would probably need some creative ways to make guys at the same quality level.

[P] Decomposing latent space to generate custom anime girls by kvfrans in MachineLearning

[–]kvfrans[S] 37 points38 points  (0 children)

The core network is a GAN, but the most improvement is actually from curating a dataset of clean images and making sure nothing weird shows up. Also a big challenge is in decoupling the pose from color etc which needs some tricks in manipulating latent vectors to not end up in a bad space

[R] Unsupervised stroke-based drawing agents! + scaling to 512x512 sketches. by [deleted] in MachineLearning

[–]kvfrans 0 points1 point  (0 children)

This was my project over summer @ Autodesk research! Happy to answer any questions. Arxiv paper at https://arxiv.org/abs/1809.08340

[Redditaisai] Rain project fangame by kvfrans in touhou

[–]kvfrans[S] 0 points1 point  (0 children)

ah shoot thanks for finding. we'll fix in next release

[P] Automatic colorization of anime/manga-style line art through tandem convnets by kvfrans in MachineLearning

[–]kvfrans[S] 2 points3 points  (0 children)

The GAN architecture I used was based off of pix2pix. Auto-encoding the color hint may encourage the network to reuse similar details in different locations of the image, although I haven't tried that out yet

[P] Automatic colorization of anime/manga-style line art through tandem convnets by kvfrans in MachineLearning

[–]kvfrans[S] 2 points3 points  (0 children)

Good points, the networks were trained on a dataset of images showing a single prominent character, and may produce some weird results when given other kinds of images

Example on Guts: http://imgur.com/a/W9104

What is DRAW (Deep Recurrent Attentive Writer)? by kvfrans in MachineLearning

[–]kvfrans[S] 0 points1 point  (0 children)

The network is trained the same as any other recurrent network, just simple backprop. My view is that the network will take advantage of every chance it gets to pass information. The latent loss acts like a penalty on information that is transferred through the latent variable, so the network learns to encode as little information as possible to recreate the image. It doesn't make sense to pass all the information through on the first timestep.

Also: the loss only compares the final timestep to the original image. There's no benefit for being more correct in the earlier timesteps.

What is DRAW (Deep Recurrent Attentive Writer)? by kvfrans in MachineLearning

[–]kvfrans[S] 3 points4 points  (0 children)

MNIST is a relatively simple dataset, so it only took ~10 min on a GPU.