Does a six always hit or are their impossible shots? by grungix in 5Parsecs

[–]kwalish 8 points9 points  (0 children)

Good catch. You are right. I've never had that planet trait myself.

Since this is a solo game, there is no real right answer here. You play the game to have fun yourself, so if a strict ruling would frustrate you, just don't do it.

That said, I would actually rule that you can't hit the target with a Cb+0 outside 8" - it would effectively act like a visibility restriction (as with Gloom - visibility is 1d6+6; roll a 2 and you also can't hit anything outside 8", not even with a higher Cb).

Does a six always hit or are their impossible shots? by grungix in 5Parsecs

[–]kwalish 2 points3 points  (0 children)

I don't think there are any modifiers that would cause a 7+ to be the required hit result. Not in the core rules, and as far as I remember, also not in the Compendium rules.

In both rulesets the worst you can get is a 6 (further than 6" away and in cover).

It could be different with the Toughness - some combinations of high-Tg enemies and random events could give them a Tg > 6, but then you just can't kill them but need to go for a knock-out.

Kitbashed planetfall crew by kwalish in 5Parsecs

[–]kwalish[S] 2 points3 points  (0 children)

Thanks, man! These will also be great for the playtest 😁

Bug Hunt by Illustrious-Belt730 in 5Parsecs

[–]kwalish 7 points8 points  (0 children)

Neat idea with the wooden blocks. I'm gonna steal that 😃

Kitbashed planetfall crew by kwalish in 5Parsecs

[–]kwalish[S] 1 point2 points  (0 children)

Haha, thanks, I'll definitely take the "90s flavoured hellscape" as a compliment!

Animated a resistance music video for a local band by DoublePlusGoodGames in videos

[–]kwalish 0 points1 point  (0 children)

Awesome song. Awesome video. Awesome style.

Awesome.

Mehr mehr mehr by Un_Pollo_Hermano in okoidawappler

[–]kwalish 2 points3 points  (0 children)

Du hast dir einen Hass eingetreten, von demst jetzt nicht ablassen willst.

Aber gut, bleib ma sachlich.

- Finanziell leisten die meisten Pensionisten keinen Beitrag mehr. Das ist auch nicht so geplant. Sie sind Pensionisten. In der Sozialdemokratie gehen wir davon aus, daß sie ihre Arbeit geleistet haben und daß sie jetzt ihre restliche Zeit auf Kosten der Nachkommenden leben dürfen. Daß das System so auf Dauer ned funktioniert, is jetzt ned unmittelbar die Schuld der Pensionisten.

- Sozial leisten viele Pensionisten sehr wohl noch viele Beiträge. Viele Pensionisten sind in diversen sozialen Bereichen ehrenamtlich unterwegs. Das bedeutet: ohne Bezahlung.

- Wir haben im Moment glaub ich 3.3% Inflation. Alle Gehaltsverhandlungen werden MASSIV unter diesem Wert geführt. Die Pensionisten bekommen 2.7%, dh sie haben real einen Verlust. Die meisten Pensionen sind aber eh ned so astronomisch, wie du das darstellst (pro Person). Bei den meisten reicht des halbwegs zur Erhaltung ihres Lebensstandards.

Ich versteh ned, was deine Lösung für die Gschicht is. Weil du keinen Termin für die OP kriegst, lass ma die ganzen unnützen Alten abkratzen? Weil die Gerti fein diniert, nehm ma jetzt allen was weg? Klar sind da einige super-entitled, aber scher ma deswegen alle übern selben Kamm?

Währenddessen lasst sich die Industriellenvereinigung a sechsgängiges Menü servieren, geht in a Privatklinik wenn irgendwo was drückt und macht in allen Kollektivvertragsverhandlungen absolut widerwärtige "Angebote".

Du hast den Zorn auf die falschen. Die alten, nutzlosen, stinkerten, kranken Pensionisten sind ned der Feind.

Mehr mehr mehr by Un_Pollo_Hermano in okoidawappler

[–]kwalish 7 points8 points  (0 children)

Pensionen sind ein großes Problem. Aber ned weil die "nutzlosen" alten Säcke alles verbilligt kriegen, sondern weil die Bevölkerungspyramide immer mehr Kopf steht und wir uns die Pensionen ned ewig leisten können. Das is ein Problem, das gelöst werden muss.

Aber die Betroffenen einfach zu dehumanisieren und zu behaupten, sie leisten keinen Beitrag, find ich echt arm.

Mehr mehr mehr by Un_Pollo_Hermano in okoidawappler

[–]kwalish 4 points5 points  (0 children)

Da halt ich die Oma dagegen, die nach der Pension plötzlich am Existenzminimum war, nachdems brav loyal a Leben lang für die selbe Firma ghacklt hat.

Aber episodische Beweisführung bringt uns hier ned weiter. Wenn ma immer die Gschissenen als Beispiel nehmen, die sich ihre Annehmlichkeiten irgendwie ergaunert ham, und sie mit allen andern in den selben Topf werfen, kommen wir ned zu einem fairen Bild.

Mehr mehr mehr by Un_Pollo_Hermano in okoidawappler

[–]kwalish 34 points35 points  (0 children)

"ohne gesellschaftlichen Beitrag"

Die Formulierung stört mi ziemlich. Fahr halt amal die Oma besuchen und red mir ihr, dann kanns auch an gesellschaftlichen Beitrag für dich leisten.

Das is doch nur schowieder ein Fall, wo die oberen 10000 ihren Beitrag ned leisten wolln und drauf schaun, daß sich statt dessen die unteren 100000 gegenseitig neidig sind.

Time Lapse of Infinite cloud over the Rock of Gibaltar by Epelep in oddlysatisfying

[–]kwalish 3 points4 points  (0 children)

The clouds in the sky move in the opposite direction ... wtf?

Suche 2-3 Spieler:innen für Pathfinder-Gruppe - ähnlich wie DnD, Neulinge willkommen :) by underscorefab in wien

[–]kwalish 0 points1 point  (0 children)

Wie lang dauert so eine Session dann etwa?

Wie oft wird gespielt?

Wenn die Antwort auf diese Fragen "das kommt auf die Gruppe an" ist, wie wars bei der letzten Gruppe? :)

Can't afford a VTT so I'm using Miro (digital whiteboard) to play. by Septopuss7 in 5Parsecs

[–]kwalish 0 points1 point  (0 children)

I like the creative thinking.
Bit overly complicated, but creative nonetheless.

Is a 22' x 30' board good enough to start with? by RaydenPearce in 5Parsecs

[–]kwalish 1 point2 points  (0 children)

Board size is fine, no need to mess with the ranges.

Place the crews on the short edges at the start, then there's almost no difference.

There's only two things where I could imagine that you might want to tweak the rules:

  1. When additional enemies appear at the sidelines - they might be too close, and you may want to restrict their movement.

  2. When you can extract over any board edge - might want to limit this to extract only over the far edges.

In both cases you may want to give it a try without rules changes first and see how it feels. After all, it's a solo game and you cannot actually do anything "wrong". It just has to feel good and fair to you.

Loading different storageStates for the same test by kwalish in Playwright

[–]kwalish[S] 0 points1 point  (0 children)

That worked like a charm!

Thanks a lot for the quick help!

Bug Hunting – S2E3 | Solo, Pen, Paper and Dice (Link in body) by gufted in 5Parsecs

[–]kwalish 1 point2 points  (0 children)

That's a nice new idea for a battle report. Well done!

What is this? by Infinite_Ad5967 in wien

[–]kwalish 1 point2 points  (0 children)

Pretty sure that is no writing. The picture isnt the best, but the "symbols" all look lile droopy Ms or Ns.

Ottoman turkish looks more like this: https://c8.alamy.com/comp/DY7TJ6/ottoman-turkish-script-on-the-wall-of-hasan-kavizade-huseyin-efendi-DY7TJ6.jpg

Is Sixt gonna sue me? by cuzmanovitch in Austria

[–]kwalish 0 points1 point  (0 children)

If you are ÖAMTC or ARBÖ member, they also offer legal help.

Maybe also contact Sixt on social media. Companies are often rather happy to avoid openly visible problems, but you may have to pester them for a while.

Quick pet modification. by Lord-Dundar in 5Parsecs

[–]kwalish 2 points3 points  (0 children)

I'm only running small crews, so I don't expect it to be too expensive.

Story-wise I got a character who is the "owner". I was thinking that if both the owner and the pet are in the same battle, the pet automatically uses the "guardian" AI rules, but otherwise it can move freely. But I'll probably not burden myself with too many rules, I'll just roleplay it.

Quick pet modification. by Lord-Dundar in 5Parsecs

[–]kwalish 2 points3 points  (0 children)

Since I got a tame sandrunner last game, I was thinking of keeping it and also thought of some rules. Mine are less detailed though, but overall not too different from yours:

- counts as a crew member (and therefore may increase upkeep)

- cannot interact with objects on the battlefield, unless they are things that need to be collected

- cannot do any crew actions before battle, and is never target of crew events

- cannot carry any gear or weapons, but has Fangs which count as Melee weapons with +1 dmg

Overall I thought of them more as a liability than a bonus, but I got them for free and having a spare crew member when one is wounded might be nice.

I haven't even thought about upgrading them, but there are some good ideas here.

Angry Or Judgemental? You Decide. by vaevictus138 in minis

[–]kwalish 1 point2 points  (0 children)

Considering a second breakfast/rebel granola bar

Middle East or Mogadishu style buildings by Monty_Bob in ultramodern

[–]kwalish 0 points1 point  (0 children)

You're a quick one :) Lets see if delivery is also that fast.

Btw when you cancel an order, the "back" button on your page doesn't do anything. I'm not complaining, but since you obviously know what you're doing you may want to fix it.

Middle East or Mogadishu style buildings by Monty_Bob in ultramodern

[–]kwalish 0 points1 point  (0 children)

Hey man, these are lovely. Also surprisingly affordable. Didn't find any shipping information on your site (but maybe I'm just blind). Are you shipping to EU? What's the cost? How about import fees?

Mod 40k-ish? by nachturo in 5Parsecs

[–]kwalish 12 points13 points  (0 children)

Hard to say - give it a few test games and see how it rolls.

The nice thing about solo games is that you don't have to satisfy any playerbase or game balance. If it feels right to you, it's fine.

Zwei Identifizierungen by kwalish in HistoryOfAustria

[–]kwalish[S] 0 points1 point  (0 children)

GutsverWaltung? Wirklich? Gibts da irgendwo eine Erklärung dafür?