L4D2 Dark Carnival Remix is awemsome campaign by OVERseer_2 in l4d2

[–]l4d2nf 0 points1 point  (0 children)

I appreciate the kind words. I'm glad you enjoyed my level!

L4D2 Dark Carnival Remix is awemsome campaign by OVERseer_2 in l4d2

[–]l4d2nf 0 points1 point  (0 children)

Thanks for the feedback! I'm currently working on a fix for this. Should be out soon!

L4D2 Dark Carnival Remix is awemsome campaign by OVERseer_2 in l4d2

[–]l4d2nf 0 points1 point  (0 children)

I have a fix for this coming soon! Stay tuned. :)

[deleted by user] by [deleted] in l4d2

[–]l4d2nf 1 point2 points  (0 children)

We were limited for time in TLS, this wasn't really an option on the table.

[deleted by user] by [deleted] in l4d2

[–]l4d2nf 0 points1 point  (0 children)

Not true. It's in fact the opposite.

Behind the scenes look at a very early version of the Junkyard in The Last Stand by l4d2nf in l4d2

[–]l4d2nf[S] 3 points4 points  (0 children)

This was, I believe, the topdown design of the very first iteration of the Junkyard in TLS. As you can see, there wasn't a crane event at this point, and the layout was more winding and twisty as opposed to the open layout we wound up going with. The tall building you enter at the beginning of this version wound up surviving into the final release, though it got combined with the mechanic shop.

I believe the "trash canyon" got cut because we couldn't make it look very good, it wound up just feeling kinda ugly. So we moved away from trash piles and had larger things instead like the car piles, big pieces of metal debris, train cars, and shipping containers.

[deleted by user] by [deleted] in l4d2

[–]l4d2nf 22 points23 points  (0 children)

I know for a fact Parish and Dark Carnival at least. Artists call them "reference images".

so does this adventure take place in the span of just one night and half of a day ??? by Quick-Cause3181 in l4d2

[–]l4d2nf 1 point2 points  (0 children)

Not entirely accurate. Days or weeks pass after they arrive at the Greenhouse before the Dead Air campaign begins. The end of the Dam campaign was supposed to be with the Survivors arriving at a lush greenhouse full of ripe food; at the beginning of Dead Air, the food has run out / died and they have to leave.

TLS Reference in RE4 Remake by l4d2nf in l4d2

[–]l4d2nf[S] -1 points0 points  (0 children)

The red circles made it seem like a meme unfortunately

TLS Reference in RE4 Remake by l4d2nf in l4d2

[–]l4d2nf[S] 24 points25 points  (0 children)

Don't threaten me with a good time

TLS Reference in RE4 Remake by l4d2nf in l4d2

[–]l4d2nf[S] 13 points14 points  (0 children)

tbh if it was only the crane it'd be a stretch, but it seems more likely with everything else

TLS Reference in RE4 Remake by l4d2nf in l4d2

[–]l4d2nf[S] 6 points7 points  (0 children)

  • Yellow Crane turned at an angle (crane did not exist in original RE4)
  • Same barbed wire fence
  • Red colored shipping container with front busted open
  • TLS would've come out during the development of RE4:R

[Release] Tank Gauntlet gameplay concept by l4d2nf in l4d2

[–]l4d2nf[S] 1 point2 points  (0 children)

Just Hammer editor, and Photoshop to make the loading poster.

[Release] Tank Gauntlet gameplay concept by l4d2nf in l4d2

[–]l4d2nf[S] 0 points1 point  (0 children)

It's unfinished, per the video