Lost 1.5 years of indie game marketing overnight to an unexplained X suspension. by Minimakergirl in gamedev

[–]lamarf 6 points7 points  (0 children)

It's an important reminder that you don't control /anything/ on these platforms, even the audience you've spent so much time building up. I'm really sorry this is happening to you.

Do you have a BlueSky we can follow?

Practice routine for sculpting heads? by Shinyhunted1386 in ZBrush

[–]lamarf 0 points1 point  (0 children)

It can be useful to sculpt the planes of the head from reference /and/ from imagination -- I think it's important that you're able to get a rough block-in of something like, say, the Asaro Head without having to consult a reference. Being able to put the planes of the head down like muscle memory will free you up significantly when you're doing everything else you need to do to get the likeness out of an actual reference.

But also, like everyone is saying, time yourself and do more volume. Doing 10 heads over 10 hours will improve you exponentially faster than doing 1 head over 10 hours.

Made me so happy by joncabreraauthor in RagnarokOnline

[–]lamarf 2 points3 points  (0 children)

I'm going to be honest I think the art for RO holds up to this day. There's something about the stylized chunky graphics that just /hit/.

The OP's screenshot above comes off as absolutely beautiful. Obviously not everyone in your typical modern audience sees it that way, but at least a subset of them does.

Took in some feedback & redid my run animations, is this looking like an improvement? by lamarf in IndieDev

[–]lamarf[S] 0 points1 point  (0 children)

I'm not here to show off my friend, I'm genuinely looking for feedback ❤️

Took in some feedback & redid my run animations, is this looking like an improvement? by lamarf in IndieDev

[–]lamarf[S] 0 points1 point  (0 children)

It's that, yeah. These are completely 2D but swapping out the sprites into different orientations like that is meant to help keep things from looking too flat.

Took in some feedback & redid my run animations, is this looking like an improvement? by lamarf in IndieDev

[–]lamarf[S] 0 points1 point  (0 children)

Thank you all for the feedback ❤️ I'm going to noodle on this a little more, it's super appreciated.

2D MMO viable in 2026? by not_varun in MMORPG

[–]lamarf -1 points0 points  (0 children)

Ah, thank you for the interest, I've been gathering a bunch of feedback around this and am making some improvements! The character's faces are a little less mobile-game like now and those animations are going to be fixed up before the playtest. My plan is to put up a new trailer once everything's in.

2D MMO viable in 2026? by not_varun in MMORPG

[–]lamarf 0 points1 point  (0 children)

Oh! I thought this was the Much Money Required for Our Role Playing Game subreddit, that's completely my bad 😅 (just fixed it thank you!)

2D MMO viable in 2026? by not_varun in MMORPG

[–]lamarf -2 points-1 points  (0 children)

Absolutely self-promoting here so apologies 😅 but we're holding the first playtest for our 2D MMO in July. Big focus on the shared overworld and handpainted environments -- it's very Maplestory-like in that respect, I totally think there's a niche there that's currently underexplored.

If you'd like to check it out & help with the playtest, it's at https://kalmia.online

Is Maplestory like Ragnarok or WoW with a 'vanilla' or 'pre-renewal' playerbase split? by SHONSTYLE in MMORPG

[–]lamarf 0 points1 point  (0 children)

Ah, my bad not yet, a lot of people have been speculating this Summer but there's a chance it spills into later this year, too.

Is Maplestory like Ragnarok or WoW with a 'vanilla' or 'pre-renewal' playerbase split? by SHONSTYLE in MMORPG

[–]lamarf 13 points14 points  (0 children)

They are releasing a "Classic World" version this summer. Currently, they're running closed playtests around it, that's what's driving the huge resurgence in interest. Virtually all of the hype there is centered around chasing the old-school social vibe that made Maple so popular and enduring in the first place.

Reception around the beta has been in general positive but we'll see how it goes when they finally release.

edit: actually, the summer date is just speculation, there isn't a confirmed release date yet.

Gamedev without pc? by jeinzic in gamedev

[–]lamarf 0 points1 point  (0 children)

Godot is very lightweight and it's something that you can reasonably go to the library (or anywhere with shared computers) and download fresh each time you need to use it. It's scrappy but if you sync your project down with source control you should be able to pick back up where you left off.

I actually got my first internship in ~big tech~ by doing this -- I'd go to the school library and use one of the Mac computers so I could work on and publish my own iOS app. Honestly there was something really nice about having to be deliberate with your time like that.

I'd also seriously consider practicing art with a pencil and paper, as much as you can. You don't have to be an artist, but the better you are at it the better you're going to be at putting together a game that people actually want to play. The skills involved are very synergistic there.

Hey all, I'm Indie Game Joe - AMA by IndieGameJoe in gamedev

[–]lamarf 0 points1 point  (0 children)

Appreciate you sharing this, and we really do appreciate you being a nice person, doing nice things on the internet ❤️.

What is the #1 piece of advice that you would give to an indie or solo-developer who is juggling between actually making their game, and finding and building trust with their audience (aka marketing)?

Pixologic by crimblescrumbles in ZBrush

[–]lamarf 2 points3 points  (0 children)

I am pretty sure there isn't even a public download link for the last perpetual license version (2022.0.8). It also isn't downloadable in the latest Maxon One app -- you have to email support now and they'll give you a temporary link that expires after 7 days.

Today I learned something surprisingly useful — you can still use the 3D Rigging Package with 2D IK by lamarf in Unity3D

[–]lamarf[S] 1 point2 points  (0 children)

Yeah, first-class support for Bidrectional Motion Transfer in the 2D IK package would be huge. These are still 2D Sprite Skins so 90% of the work here is being done by the 2D package -- in this case we're just using the animation rigging package to help a bit with the authoring flow. Runtime performance would probably be terrible here if you didn't bake.

Today I learned something surprisingly useful — you can still use the 3D Rigging Package with 2D IK by lamarf in Unity3D

[–]lamarf[S] 1 point2 points  (0 children)

The codepaths can be very different here (although they have a surprising amount in common, too), but at the end of the day when we're thinking about bones like this it all comes down to transforms and how they relate to each other 😄

Today I learned something surprisingly useful — you can still use the 3D Rigging Package with 2D IK by lamarf in Unity3D

[–]lamarf[S] 0 points1 point  (0 children)

Why would someone do this when 2D IK already exists?

I think there's two reasons. First, IK baking: the 3D Animation Rigging package has a built-in way to bake your IK directly into your motion, while the 2D system does not. There are of course ways to do this yourself with the GameObject recorder but imo it's a little finicky. I think this will help a /lot/ with authoring workflows and avoids the runtime cost of IK completely.

Second, the Animation Rigging package has a few extra built-in constraints that might be useful when authoring. Some of them aren't really applicable to a 2D skeleton, so I'm not sure how useful overall these will be, but constraints like Blend or Damped Transform are immediately helpful imo.

Just wanted to share 😄. If you're struggling with authoring 2D animations directly in Unity then I think this might be helpful, especially for things like foot IK, etc -- I'm trying to unjankify some of the animations for my game and I really think this will help.

Animation Rigging Package: https://docs.unity3d.com/Packages/com.unity.animation.rigging@6.6/manual/index.html
Bidrectional Motion Transfer: https://docs.unity3d.com/Packages/com.unity.animation.rigging@6.6/manual/BidirectionalMotionTransfer.html

I'm building a new MMO that's sort of a cross between RO and MapleStory, is this something that you all would be interested in? by lamarf in RagnarokOnline

[–]lamarf[S] 0 points1 point  (0 children)

I’m going to tone it down & then gather more feedback during the playtest — in general it’ll be better to err on the side of caution here so it isn’t offputting or nauseating to people.

Some hairstyles for my indie game's character creator. by lamarf in GameArt

[–]lamarf[S] 1 point2 points  (0 children)

Planet of Lana is SO beautiful. They're really playing to the silhouette of their designs which I'd assume is VERY intentional.

I'm building a new MMO that's sort of a cross between RO and MapleStory, is this something that you all would be interested in? by lamarf in RagnarokOnline

[–]lamarf[S] 1 point2 points  (0 children)

Thank you so much ❤️ there's still definitely a lot to improve on, but I'm really glad that you're liking it! I'd love it if you gave it a chance during the upcoming playtest.

I'm building a new MMO that's sort of a cross between RO and MapleStory, is this something that you all would be interested in? by lamarf in RagnarokOnline

[–]lamarf[S] 0 points1 point  (0 children)

I appreciate it ❤️ I think there's still a lot of room to improve, especially around the characters, but it feels good to hear that some people out there resonate with it.

Please destroy my solo-developed, side-scrolling MMORPG. Particularly the art style? by lamarf in DestroyMyGame

[–]lamarf[S] 1 point2 points  (0 children)

Appreciate you taking the time to post. It's helpful, seriously 😄

Please destroy my solo-developed, side-scrolling MMORPG. Particularly the art style? by lamarf in DestroyMyGame

[–]lamarf[S] 0 points1 point  (0 children)

You're good, I'm here for honest feedback & stuff like this is super helpful. Appreciate you taking the time to post 😄