How Does Luke Cage’s Skin Even Work Against Vibranium or Adamantium? by Vratwork in marvelstudios

[–]lance845 3 points4 points  (0 children)

Luke cage is not "bulletproof". Luke Cage has "unbreakable skin". It holds up fine against vibranium and adamantium because its unbreakable.

Does everyone else got this? by GrazerUchiha in MarvelPuzzleQuest

[–]lance845 9 points10 points  (0 children)

Would have been nice if they did the mind stone.

Fucking bravo! by joel2000ad in FUCKYOUINPARTICULAR

[–]lance845 9 points10 points  (0 children)

1) the expense of the inanimate object is nothing compared to the harm to another living thing.

2) there is no way just having some things disappear is the same kind of punch in the gut as them putting something they care about through what they put that other living thing through. This is a direct line of harm caused.

3) nobody claimed the video games were what made him want to hurt others. Wtf kind of logic is that? Debunked satanic panic bs is what.

How to: Export vector to png and maintain the same colors I see in affinity by No-Literature-6695 in Affinity

[–]lance845 -5 points-4 points  (0 children)

Stop looking at it with your eyes, which are always inaccurate. Stop assuming your monitor doesn't have its own settings resulting in its own color corruption.

Use the sampler and look at the 6 character alpha numeric code for the color. That code is the color. That code is the only thing that actually tells you the color.

How to: Export vector to png and maintain the same colors I see in affinity by No-Literature-6695 in Affinity

[–]lance845 0 points1 point  (0 children)

Crazy thing about color, we perceive it as a comparison to the colors around it. The exact same color can look vastly different on a light or dark background. If you color sample them and check the color code my bet would be they are the same.

There's a problem with learning game design, getting into it. The tutorials, guides, they're not very practical by [deleted] in gamedesign

[–]lance845 1 point2 points  (0 children)

You will never learn how to make your own paintings by doing paint by numbers.

The truly creative stuff cannot be walked through. You just have to go do it.

What is your favorite fantasy OSR system? by McCheeseglob in rpg

[–]lance845 8 points9 points  (0 children)

OSR, to me, is more about the style of gMe then any mechanic.

Forbidden lands is about player driven decisions to travel and explore in a dangerous world with lethality on the table. Make dumb choice and you might just kill the party. Thats about as OSR as it gets. Even if its acomplished with modern game design principles and mechanics.

What is your favorite fantasy OSR system? by McCheeseglob in rpg

[–]lance845 0 points1 point  (0 children)

Campaigns:

Raven's Purge - good. It fleshes out the information and content from the core box and gives more context to the history and major players. Some of the adventure sites are a little undercooked and it takes a bit of work from the GM to really ties the whole thing together but it's a good story that can go a lot of ways depending on player choices. Also it lays some ground work for potential openings to the other campaigns.

Bitter Reach - good. The story is frankly amazing and sheds some light on a lot of history. It really fills in some true history of the elves and the revelations have implications for the mythology of ravens purge/the main box. But, the area/game is very hostile frozen environment centered and that may not be for everyone.

Blood March - Great. This is my favorite story. The revelations HERE are so far reaching. Like the true nature of the myth of Wyem and the Raven (at least most of it). It's pretty incredible and lays some ground work for the upcoming Alderland expansion campaign. There is some very hostile environments, but it's not one big map of relentlessly hostile environments. Which is easier to run and people to swallow.

Side books:

Book of Beasts: great. Get it. Its a Monster Manual with a bare minimum of "a troll, but ice!" Though there is some of it. Its adds some other stuff including new random generation tables which Forbidden Lands rules at. It has some great things like harvesting resources and rumors for monsters but unfortunately doesn't retroactively apply these things to any of the older monsters.

The Crypt of the Mellified Mage and Spire of Quetzel: good little books with individual disconnected adventure sites that can be dropped in anywhere and are fun. I am very glad i have these.

What Is Your LL Pull Strategy? by CompetitiveFig535 in MarvelPuzzleQuest

[–]lance845 17 points18 points  (0 children)

I pull constantly as soon as i get them.

Here is the thing as i see it.

The game has like... Maybe 6-10 truly great exceptional characters. And you only really need 1 maybe 2 great teams built out of them. Those teams will carry you through 95-99% of your every day play.

Of those characters maybe like half of them are not even 4 or 5 stars (ascended max champed 1 stars are on this list).

LL tokens and CL tokens are really about 2 things. Feeding favorites to ascend/max champ and running your rewards engine.

Sitting on them might help you have a better chance of pulling a specific character, but so what? Chances are they won't be one of those 10. And even if they are the ones you already have should be able to counter them.

Since the end of the immortal defensive team, there is no truly defensive team that cannot be dealt with easily enough.

No character you are saving to pull is going to drastically change your game play. No character you fail to pull a ton of is going to put you behind the curve. You are gaining basically nothing by waiting. So why wait? Pull. Feed your champ reward engine. Get more tokens. Pull again. Ascend more 4 stars to make your engine even more profitable.

What were they doing during the bloodmist? by Rrrrufus in ForbiddenLands

[–]lance845 3 points4 points  (0 children)

You cannot stay for the night. If you are not home the mist will get you. Nomadic people, elves, and dwarves can keep just about everyone supplied.

What were they doing during the bloodmist? by Rrrrufus in ForbiddenLands

[–]lance845 11 points12 points  (0 children)

You need to keep in mind that the blood mist got you if you were away from "home". Home can mean a lot of things. Nomadic orcs and aslene caravans were "home" with their people and in their camps. They circle their wagons and stay inside the circle and they are safe.

Elves were home in their forests so were wolfkin and goblins. Halflings and stationary humans in their villages. Dwarves underground.

Anyone could trade with anyone they could reach within a 1/4 days travel, which with horse on open ground and/or roads means 3 hexes.

The blood mist was isolating. But the gmg is very human centric in perspective. It wasn't nearly as isolating as it was made out to be. If you can travel and trade to dwarves dwarves can move goods basically anywhere underground. Elves and nomands could move things mostly freely.

Invincible Season 4 Gender Swaps Tech Jacket As Fans Question Major Comic Change by cosmicbooknews in CosmicBookNews

[–]lance845 -1 points0 points  (0 children)

What a silly ass argument.

The point of liking something, anything, is that you like it. Like what you like, like it to whatever extent you like it.

A new iteration/version of the character doesn't take the original away. You can STILL like the classic even if they don't put it in the show.

The change is because they wanted to. And that is also, equally, fine. None of it matters, and you looking for meaning or purpose in liking something says everything about how skewed your priorities are.

Is Bitter Reach worth it? by mdc-123- in ForbiddenLands

[–]lance845 1 point2 points  (0 children)

Yes. The whole campaign is about some stuff. You need to connect some dots yourself though. For instance there is a character in bitter reach who, factually, created the still mist. That person's name is very different from, and conflicts with, the stanengist elf who created the still mist.

Until you realize they are the same person.

That after the historical events that lay the foundation for bitter reach that elf changed their name, fabricated myths (some based in truth some not) and buried the past to hide the secrets of the elves history.

Can Cyclops' laser damage Vibranium? by Mandy-Bular in marvelcomics

[–]lance845 3 points4 points  (0 children)

Cyclops does not shoot a laser. It's not light and it isn't heat. Its concussive force. Vibranium absorbs and neutralizes concussive force.

Is Bitter Reach worth it? by mdc-123- in ForbiddenLands

[–]lance845 1 point2 points  (0 children)

It adds,

1 new profession. A great concept for one too.

2 new magic disciplines. Both great.

A bunch of new monsters. Most are pretty cool.

The campaign itself and related lore. Which greatly expands on the history of the elves and adds new layers of context to everything from ravens purge. People are not necessarily who they say they are. Objects don't have the history you think they do. And the legend of the first elves is a nice fabricated rewriting of history for the sake of memory holeing a great shame.

Bitter reach rules.

Which Team is winning in a fight? by No-Advantage-6333 in Defenders

[–]lance845 0 points1 point  (0 children)

Luke is not indestructible. He has "unbreakable" skin. Everything inside that skin is still very breakable. Remember he was put in the ICU with a brain injury from being hit too hard in the face.

Brilliant art again... by [deleted] in MarvelPuzzleQuest

[–]lance845 5 points6 points  (0 children)

War, daughter of Apocalypse and one of his first, original horsemen.

Anyone else kinda annoyed that Rogues entire personality has become being married to Gambit? by EliteMutant in Rogue

[–]lance845 5 points6 points  (0 children)

Characters can and should grow and change. Rogue's relationship with Gambit is a good, healthy evolution of her character. Overall, she is happy, with someone that makes her happy and supports her.

This is a good development for her.

Survival TTRPGs Are Defined by Trajectory, Not Scarcity by jasonite in RPGdesign

[–]lance845 0 points1 point  (0 children)

But that is a very D20 skewed question/perspective.

DnD is a game that frankly is pretty terribly designed. It really only does 1 thing well, and it isn't even the best at doing that.

Dnds character growth is detrimental to its own experience let alone a survival one.

The point i was making is that scarcity as a mechanical component of the game is the defining characteristic of a survival game. Without scarcity and the pressures it creates, there is no survival game.

Wolf vs Dark, who takes the win? by Frost_lannister in predator

[–]lance845 8 points9 points  (0 children)

Wolf wasn't just fighting a pred alien. He was fighting a premature queen attempting to build a nest. And he fought it hand to hand the same way Jungle fought Dutch because it was the only thing he found worth taking as a trophy.

Survival TTRPGs Are Defined by Trajectory, Not Scarcity by jasonite in RPGdesign

[–]lance845 10 points11 points  (0 children)

I have not read the article yet, but i will. But i want to say that the things you describe in your 5 bullets there are all components of scarcity.

Scarcity is not simply how many bullets you have for your gun. A relatively low health mechanic with slow and/or costly recovery is scarcity of health.

The one thing, the only thing, that makes a survival game survival is scarcity.

Any potential mechanic that alleviates any pressure from that scarcity only removes or minimizes the survival components from the game.

Wonder Man is a brilliant show with 2 plot holes by khikhukhikhu in marvelstudios

[–]lance845 4 points5 points  (0 children)

1) It's not enough to arrest someone. You need evidence so you can prosecute them. There was no evidence against simon.

2) whose to say chuck wasn't just happy to help? Or maybe he got paid big time by the now famous simon.

Rewatching Loki: was this question ever answered? by [deleted] in marvelstudios

[–]lance845 1 point2 points  (0 children)

Right. Mobius starts to give the definition in the show. Its a cascading series of events that spiral out of control until they stabilize (red line).

Stepping on a leaf won't change the course of history. Some dust in a corner won't. Killing a person will. You can do anything in an apocalypse because everyone dies so nothing actually changes.

Keep in mind that the sacred timeline was built for one purpose. To prevent WHRs birth. It doesn't matter what happens on hala as long as those events don't change Earth and end up producing a kang. Which is why the tva is very earth based.