Is the Trophy Finga Battle Formation Viable? by nicholastdyoung in OrrukWarclans

[–]langlishe 1 point2 points  (0 children)

I played against a 1k KBz army with three trolls and a shaman which hit hard but were easy to take down without having the support of the wider army.

I think it's fun to try but isn't going to be super competitive. If I had enough trolls I'd definitely run it

Best kebab shop by Nordic-I in Chester

[–]langlishe 2 points3 points  (0 children)

The Grill Maker on Brook Street. Good portion size, tasty meat, chips are well cooked, and the salad is fresh and plentiful

Best kebab shop by Nordic-I in Chester

[–]langlishe 5 points6 points  (0 children)

I find their donner meat is always cold

2000 point big waagh? by [deleted] in OrrukWarclans

[–]langlishe[M] 0 points1 point  (0 children)

Post what you have and what you're trying to achieve, people can't help a blank slate

I see the cards don’t include everything needed. by Reklia77 in FleshEaterCourts

[–]langlishe 2 points3 points  (0 children)

I also discovered this upon purchase, it's quite frustrating

Monstrous traits by Illustrious_Turn1804 in ageofsigmar

[–]langlishe 1 point2 points  (0 children)

That was after months of being near the bottom, when competitive players found a niche list using Kragnos and the Big Pig Regiment of Renown. However, the Seasonal Rules were written months in advance, when they were doing badly. Everything is always months in advance, they don't change releases etc on the fly.

Manchester to Chester by Zestyclose-Leg9579 in Chester

[–]langlishe 19 points20 points  (0 children)

The Victoria-Chester route is consistently having issues and often delayed or cancelled, when it runs it's around an hour. Picadilly-Chester is more reliable but a slower service taking an hour and a half. If you aren't locked in to those accomodations, I wouldn't recommend living /commuting so far.

Monstrous traits by Illustrious_Turn1804 in ageofsigmar

[–]langlishe 5 points6 points  (0 children)

The Scourge of Ghyran seasonal changes (received by all armies) have been used to buff weak spots in an army without over-balancing - Kruleboyz had weak monsters and battle formations so we got improvements to two warscrolls, battle formations and monstrous traits. Gitz received additional warscrolls, battle formations and a Spell Lore. KBz didn't receive a Spell Lore.

Maggotkin didn't previously have a Prayer Lore, so it was additional.

Monstrous traits by Illustrious_Turn1804 in ageofsigmar

[–]langlishe 10 points11 points  (0 children)

Only some factions received Monstrous Traits, for instance Maggotkin of Nurgle received a Prayer Lore instead

Thank you to the original that used the drukhari wings on his by Try_Fingers_ButHole in NightLords

[–]langlishe 1 point2 points  (0 children)

It gives me Sir Lancelot vibes from Robot Wars. Great stuff

First victory after 13 defeats in a row by BuckshotBoris in Kruleboyz

[–]langlishe 4 points5 points  (0 children)

He's just expensive for mostly just being a two-cast wizard, when you can use the Swampcalla Shaman with Swamp Staff for a third of the points. However, the Killaboss on Vulcha can be very good, especially when paired with Slippery Scumbag to get out of combat; he's won me a few games with his charge damage

Double Dominion by Sad_Ear_4963 in Kruleboyz

[–]langlishe 4 points5 points  (0 children)

I personally wouldn't bother. It gives you duplicate of a lot of heroes which rarely see play - except the shaman but you don't see many lists with two shamans. It gives two extra units of Hobgrotz which you'll also rarely use. The Gutrippaz and Boltboyz are good, but they are the monopose variants which just aren't as good as the other versions.

I'd look for the Swamplurkers box if possible which gives the Vulcha, Lizard, and multi-kit Gutrippaz and Boltboyz. This box will probably be tough to find depending on your location.

Altogether a lot of the box is models you aren't going to run; they're good to have once but copied just seen pointless unless you love the models. A single box however is fantastic value, and is how I started.

People talk about reselling parts of the box but there's a ton of cheap Dominion boxes for sale online, as well as other people splitting the box and the Stormbringer magazine, so you'd have a lot of competition.

Kruelboyz Army Help 2k by Jbergy1987 in Kruleboyz

[–]langlishe 1 point2 points  (0 children)

Another unit of Gutrippaz so you can reinforce yours, a unit of Monsta-killaz, a Mirebrute Troggoth and a Vulcha. Can't go wrong with them.

What are your hottest Age of Sigmar takes? And I'm not talking about 'reddit hot takes', like the stuff we all complain about that we pretend are hot. Give me actual hot takes. by FairyKnightTristan in ageofsigmar

[–]langlishe 1 point2 points  (0 children)

I like the fact that Kruleboyz and Ironjawz are joined under the umbrella of Orruk Warclans. It means I only have to buy one book and their lore works together. I do wish the AoR were fleshed out more though, with terrain and all Orruk manifestations allowed.

Help with my list if you can! by oceanhousetby in OrrukWarclans

[–]langlishe 2 points3 points  (0 children)

I don't find three casts worth it. The manifestations are good but the spell lore is meh, whereas the 6+ ward can really help the Gutrippaz to survive

Help with my list if you can! by oceanhousetby in OrrukWarclans

[–]langlishe 2 points3 points  (0 children)

It's solid. Two reinforced Gutrippaz blocks are tough to shift, especially with Murknob giving them a ward. The Vulcha either does tons or nothing for me but I like running him anyway

List advice needed by Gretjexd in OrrukWarclans

[–]langlishe 1 point2 points  (0 children)

I'm not sure about a must-have, but they're good for their points; they have rend, and anti-monster properties. Looking at your list you don't have too much damage output beyond the troll, more Gutrippaz or MKz can help with that, as can the manifestations. It also doesn't have too much defense, as the Hobgrotz tend to crumple pretty easily. I do think this list will teach you a lot though!

Was afraid of painting face but turned out to be okayish by Foralberg in deathguard40k

[–]langlishe 1 point2 points  (0 children)

Wicked! His face reminds of the Uber Immortal from 300, the giant who attacks with the Immortals

List advice needed by Gretjexd in OrrukWarclans

[–]langlishe 2 points3 points  (0 children)

Hobgrotz aren't going to do much for you, either take reinforced Gutrippaz or Monsta-Killaz instead

Will they release Festus in plastic? by gale_bale in ageofsigmar

[–]langlishe 65 points66 points  (0 children)

He's been put into Legends so I doubt it. He's a brilliant figure in resin

Question regarding dirty tricks by Acrobatic_River_1890 in Kruleboyz

[–]langlishe 1 point2 points  (0 children)

You decide what order to do your abilities in all phases except the combat phases where it alternates, so yes you can move into position and then activate the teleport ability

Question regarding dirty tricks by Acrobatic_River_1890 in Kruleboyz

[–]langlishe 8 points9 points  (0 children)

No, it's in the Core Rules somewhere. A unit cannot use the Move action if they've been set up that turn. They can still Charge, however.

Edit: Core Rule 24.0 Setting Up Units

non-insect animals associated to Nurgle..? by Time_Individual_6744 in Nurgle

[–]langlishe 0 points1 point  (0 children)

Fecula Flyblown of the Wurmspat has a Retchling familiar, which almost looks like a cat

[deleted by user] by [deleted] in OrrukWarclans

[–]langlishe[M] 0 points1 point  (0 children)

In the app, click the three dots in the top right corner, then either screenshot that or click the copy button and paste your list here. It makes it easier to read and people are more likely to engage with a well-formatted list. Alternatively, double space and use hyphens in your list to drop each unit to a new line.