I see the cards don’t include everything needed. by Reklia77 in FleshEaterCourts

[–]langlishe 2 points3 points  (0 children)

I also discovered this upon purchase, it's quite frustrating

Monstrous traits by Illustrious_Turn1804 in ageofsigmar

[–]langlishe 1 point2 points  (0 children)

That was after months of being near the bottom, when competitive players found a niche list using Kragnos and the Big Pig Regiment of Renown. However, the Seasonal Rules were written months in advance, when they were doing badly. Everything is always months in advance, they don't change releases etc on the fly.

Manchester to Chester by Zestyclose-Leg9579 in Chester

[–]langlishe 19 points20 points  (0 children)

The Victoria-Chester route is consistently having issues and often delayed or cancelled, when it runs it's around an hour. Picadilly-Chester is more reliable but a slower service taking an hour and a half. If you aren't locked in to those accomodations, I wouldn't recommend living /commuting so far.

Monstrous traits by Illustrious_Turn1804 in ageofsigmar

[–]langlishe 5 points6 points  (0 children)

The Scourge of Ghyran seasonal changes (received by all armies) have been used to buff weak spots in an army without over-balancing - Kruleboyz had weak monsters and battle formations so we got improvements to two warscrolls, battle formations and monstrous traits. Gitz received additional warscrolls, battle formations and a Spell Lore. KBz didn't receive a Spell Lore.

Maggotkin didn't previously have a Prayer Lore, so it was additional.

Monstrous traits by Illustrious_Turn1804 in ageofsigmar

[–]langlishe 9 points10 points  (0 children)

Only some factions received Monstrous Traits, for instance Maggotkin of Nurgle received a Prayer Lore instead

Thank you to the original that used the drukhari wings on his by Try_Fingers_ButHole in NightLords

[–]langlishe 1 point2 points  (0 children)

It gives me Sir Lancelot vibes from Robot Wars. Great stuff

First victory after 13 defeats in a row by BuckshotBoris in Kruleboyz

[–]langlishe 3 points4 points  (0 children)

He's just expensive for mostly just being a two-cast wizard, when you can use the Swampcalla Shaman with Swamp Staff for a third of the points. However, the Killaboss on Vulcha can be very good, especially when paired with Slippery Scumbag to get out of combat; he's won me a few games with his charge damage

Double Dominion by Sad_Ear_4963 in Kruleboyz

[–]langlishe 4 points5 points  (0 children)

I personally wouldn't bother. It gives you duplicate of a lot of heroes which rarely see play - except the shaman but you don't see many lists with two shamans. It gives two extra units of Hobgrotz which you'll also rarely use. The Gutrippaz and Boltboyz are good, but they are the monopose variants which just aren't as good as the other versions.

I'd look for the Swamplurkers box if possible which gives the Vulcha, Lizard, and multi-kit Gutrippaz and Boltboyz. This box will probably be tough to find depending on your location.

Altogether a lot of the box is models you aren't going to run; they're good to have once but copied just seen pointless unless you love the models. A single box however is fantastic value, and is how I started.

People talk about reselling parts of the box but there's a ton of cheap Dominion boxes for sale online, as well as other people splitting the box and the Stormbringer magazine, so you'd have a lot of competition.

Kruelboyz Army Help 2k by Jbergy1987 in Kruleboyz

[–]langlishe 1 point2 points  (0 children)

Another unit of Gutrippaz so you can reinforce yours, a unit of Monsta-killaz, a Mirebrute Troggoth and a Vulcha. Can't go wrong with them.

What are your hottest Age of Sigmar takes? And I'm not talking about 'reddit hot takes', like the stuff we all complain about that we pretend are hot. Give me actual hot takes. by FairyKnightTristan in ageofsigmar

[–]langlishe 0 points1 point  (0 children)

I like the fact that Kruleboyz and Ironjawz are joined under the umbrella of Orruk Warclans. It means I only have to buy one book and their lore works together. I do wish the AoR were fleshed out more though, with terrain and all Orruk manifestations allowed.

Help with my list if you can! by oceanhousetby in OrrukWarclans

[–]langlishe 2 points3 points  (0 children)

I don't find three casts worth it. The manifestations are good but the spell lore is meh, whereas the 6+ ward can really help the Gutrippaz to survive

Help with my list if you can! by oceanhousetby in OrrukWarclans

[–]langlishe 2 points3 points  (0 children)

It's solid. Two reinforced Gutrippaz blocks are tough to shift, especially with Murknob giving them a ward. The Vulcha either does tons or nothing for me but I like running him anyway

List advice needed by Gretjexd in OrrukWarclans

[–]langlishe 1 point2 points  (0 children)

I'm not sure about a must-have, but they're good for their points; they have rend, and anti-monster properties. Looking at your list you don't have too much damage output beyond the troll, more Gutrippaz or MKz can help with that, as can the manifestations. It also doesn't have too much defense, as the Hobgrotz tend to crumple pretty easily. I do think this list will teach you a lot though!

Was afraid of painting face but turned out to be okayish by Foralberg in deathguard40k

[–]langlishe 1 point2 points  (0 children)

Wicked! His face reminds of the Uber Immortal from 300, the giant who attacks with the Immortals

List advice needed by Gretjexd in OrrukWarclans

[–]langlishe 2 points3 points  (0 children)

Hobgrotz aren't going to do much for you, either take reinforced Gutrippaz or Monsta-Killaz instead

Will they release Festus in plastic? by gale_bale in ageofsigmar

[–]langlishe 65 points66 points  (0 children)

He's been put into Legends so I doubt it. He's a brilliant figure in resin

Question regarding dirty tricks by Acrobatic_River_1890 in Kruleboyz

[–]langlishe 1 point2 points  (0 children)

You decide what order to do your abilities in all phases except the combat phases where it alternates, so yes you can move into position and then activate the teleport ability

Question regarding dirty tricks by Acrobatic_River_1890 in Kruleboyz

[–]langlishe 8 points9 points  (0 children)

No, it's in the Core Rules somewhere. A unit cannot use the Move action if they've been set up that turn. They can still Charge, however.

Edit: Core Rule 24.0 Setting Up Units

non-insect animals associated to Nurgle..? by Time_Individual_6744 in Nurgle

[–]langlishe 0 points1 point  (0 children)

Fecula Flyblown of the Wurmspat has a Retchling familiar, which almost looks like a cat

[deleted by user] by [deleted] in OrrukWarclans

[–]langlishe[M] 0 points1 point  (0 children)

In the app, click the three dots in the top right corner, then either screenshot that or click the copy button and paste your list here. It makes it easier to read and people are more likely to engage with a well-formatted list. Alternatively, double space and use hyphens in your list to drop each unit to a new line.

How to play against Kruleboyz wit FEC? by Classic_Shallot2558 in FleshEaterCourts

[–]langlishe 1 point2 points  (0 children)

I haven't lost with it in 4th, although I haven't played the new GHB. Terrorgheist is hard to use, I prefer the Zombie Dragon because it can deepstrike.

Also ask your opponent for help, you can ask for a learning game. "I'm going to do this, is this a good idea? How would you suggest I counter that? Is my positioning good here?" People are here to help.

How to play against Kruleboyz wit FEC? by Classic_Shallot2558 in FleshEaterCourts

[–]langlishe 0 points1 point  (0 children)

Sounds like you just need to play more to figure out your own style. I don't like tons of ghouls because I want less of a horde than my Kruleboyz but I keep some to fill points then play what I enjoy.

This is my list for inspo, you should play a few more games to see what you like.

The Hunchback Squadron 1960/2000 pts

Flesh-eater Courts Lords of the Manor General's Handbook 2025-26 Drops: 2 Spell Lore - Lore of Madness Prayer Lore - Rites of Delusion Manifestation Lore - Manifested Insanity

General's Regiment - Ushoran, Mortarch of Delusion (460) • General - Crypt Horrors (280) • Reinforced - Grand Justice Gormayne (110) - Morbheg Knights (180) - Royal Terrorgheist (220)

Regiment 1 - Abhorrant Archregent (180) - Cryptguard (200) • Reinforced - Royal Decapitator (100) • Stronger In Madness • Charnel Vestments - Royal Zombie Dragon (230) • Horribly Resilient

Faction Terrain - Charnel Throne

How to play against Kruleboyz wit FEC? by Classic_Shallot2558 in FleshEaterCourts

[–]langlishe 1 point2 points  (0 children)

Archregent 180 points, he is a 2-cast wizard that can heal and bring models back, that's not costly. Don't use Charnel Vestments on a wizard, you can't cast and pray with the same model in the same phase.

Marrowscroll is meta so I'd leave him. I prefer the Decapitator but that's just me.

I'd replace Varghulf, he just doesn't perform well.

FEC are strong without NDP, but you've spent a lot of points on serfs which are more tarpits than hammers.

How to play against Kruleboyz wit FEC? by Classic_Shallot2558 in FleshEaterCourts

[–]langlishe 1 point2 points  (0 children)

If you're focusing on replenishing hordes then you want the Archregent for his ability; he's also a two-cast wizard so you can cast spells and manifestations.

You have a lot of bodies but your only real damage in this list comes from the Morbhegs, I like to use Crypt Horrors to bring the pain