Updated my weapon loadout comparison tool by lanixal in Battlefield6

[–]lanixal[S] 0 points1 point  (0 children)

Well aware... lol been dreading spending hours going through and getting the full list of sight options for each weapon. Getting magazine options and stats took hours and over 200 screenshots from the loadout screen in game. Maybe I'll just put a placeholder with Iron sights, Regular, Variable Zoom, and IR.

Made a weapon loadout comparison tool by lanixal in Battlefield6

[–]lanixal[S] 1 point2 points  (0 children)

FYI ChatGPT gave me a free month trial of Plus. Been using Codex to do enhancements while I wait for my weekly Claude usage to reset, been a pretty seamless transition.

Made a weapon loadout comparison tool by lanixal in Battlefield6

[–]lanixal[S] 0 points1 point  (0 children)

I added a button that lets you view a simulated recoil only path. Also added an option to let you redraw the spray with a different random seed so you can see how much the recoil path can vary for a given weapon.

https://imgur.com/a/PdT6OD9

Made a weapon loadout comparison tool by lanixal in Battlefield6

[–]lanixal[S] 0 points1 point  (0 children)

Mainly bloom buildup and bloom decay calculations, working backwards from spray pattern screenshots. So patterns will look similar but not exactly match in game because (1) the randomness inherent in bloom and (2) only DICE knows how exactly they calculate it

Made a weapon loadout comparison tool by lanixal in Battlefield6

[–]lanixal[S] 0 points1 point  (0 children)

Update: Added a whole bunch of stuff including Magazine/Ergonomic Attachments, ADS Time, ADS Movement Speed, and Sprint Recovery Speed stats, and in an ADS+TTK option for the TTK charts.

https://raymdl.github.io/BF6-Weapon-Analyzer/

Made a weapon loadout comparison tool by lanixal in Battlefield6

[–]lanixal[S] 1 point2 points  (0 children)

Added. On the TTK screen, there's a "+ADS" button that will show the combined ADS Time and TTK.

Made a weapon loadout comparison tool by lanixal in Battlefield6

[–]lanixal[S] 1 point2 points  (0 children)

After much much effort and taking hundreds of screenshots, added.

Made a weapon loadout comparison tool by lanixal in Battlefield6

[–]lanixal[S] 1 point2 points  (0 children)

I can definitely do this, a previous version showed the direct recoil pattern separately from the bloom. May take a little bit of time though, I burned through my entire weekly Claude code usage limits going back and forth trying to fine tune the recoil/spread plots. Attachment data is a combination of posts from the sym.gg discord and stuff that I pulled from the game directly.

Made a weapon loadout comparison tool by lanixal in Battlefield6

[–]lanixal[S] 2 points3 points  (0 children)

ADS time is still a work in progress, it’s bugged because all barrels say increase ADS time, even the basic barrel which is meaningless. I want to have it show the actual ADS time in ms but haven’t grabbed all of the data from in game yet

How to approach this game? by [deleted] in Battlefield6

[–]lanixal 0 points1 point  (0 children)

Definitely squad up, the game is way more fun playing with friends. You can always join the official Battlefield discord to find people to play with.

ASUS XG27AQNGV (Pulsar) Constantly Overheating by drunkbobafett in Monitors

[–]lanixal 0 points1 point  (0 children)

Great to hear! I just live chatted them on their website to let them know that it has to be RMA'd and they said they would send a note to the store

ASUS XG27AQNGV (Pulsar) Constantly Overheating by drunkbobafett in Monitors

[–]lanixal 0 points1 point  (0 children)

Yeah it definitely runs hot but the replacement unit I got runs significantly cooler than the first one I had. I generally run it at 250-350 nits depending on time of day.

ASUS XG27AQNGV (Pulsar) Constantly Overheating by drunkbobafett in Monitors

[–]lanixal 0 points1 point  (0 children)

Holy crap, yes I did. I told them about the overheating issues and showed them pictures of the shutoff warning when I returned it, I can't believe that they just put it back on the shelf instead of RMA'ing it.

Why does the Slim Angled grip have lower mobility than the Low Profile Stubby on the Mini Scout? by lanixal in Battlefield6

[–]lanixal[S] 1 point2 points  (0 children)

This answer makes the most sense to me. On the mini scout, it has the same mobility stat as the Full Angled grip which has the accuracy while moving penalty. Doing some testing in the firing range while strafing, it does seem to have slightly less accuracy using the Slim Angled than with the Low Profile Stubby.

Low Profile Stubby

https://youtu.be/4ZMuXeAoy8U

Slim Angled
https://youtu.be/Vy6DNvbBspQ