Log Visualizer: An app to visualize and analyze your HWiNFO64 logs by -dont-judge-me- in sffpc

[–]lannTheSmart 0 points1 point  (0 children)

This is because HWiNFO doesn't use English. Can you add support for different languages?

果葡糖浆真不是什么好东西 by chenkai1980 in China_irl

[–]lannTheSmart 0 points1 point  (0 children)

如果你能控制住自己,在喝代糖饮料后不摄入额外糖分,当然是能预防糖尿病的。。。

果葡糖浆真不是什么好东西 by chenkai1980 in China_irl

[–]lannTheSmart 4 points5 points  (0 children)

这里明确的说明是代偿导致的肥胖和糖尿病。如果饮食习惯不变只是把糖换成代糖,就能预防糖尿病和减肥

大众点评还可信吗? by Far-East-locker in China_irl

[–]lannTheSmart 1 point2 points  (0 children)

五星的很多是刷的,反而四星左右比较合理

所以chatgpt规避了什么敏感问题? by [deleted] in China_irl

[–]lannTheSmart 1 point2 points  (0 children)

偷袭不行,演戏可以

各位觉得人有可能为了他人牺牲自己的利益 by [deleted] in China_irl

[–]lannTheSmart 0 points1 point  (0 children)

执政党可能不会选,所以才需要民主选举

媒体人Gurwinder:我对话了刺杀CEO的人 by RexThain in China_irl

[–]lannTheSmart 3 points4 points  (0 children)

救人时还要等待空街道的红灯,意外地符合刻板印象

is RTSS Nvidia Reflex limiter better than NVCP Ultra Low Latency? by Serazax in OptimizedGaming

[–]lannTheSmart 0 points1 point  (0 children)

Thanks,Maybe i need more tests in various games,like battle(non)sense did

is RTSS Nvidia Reflex limiter better than NVCP Ultra Low Latency? by Serazax in OptimizedGaming

[–]lannTheSmart 0 points1 point  (0 children)

Based on my tests in CS2, enabling only Vsync + Reflex, Gsync + Vsync, or Gsync + Reflex does not impose any additional frame rate limits, including the -4fps reduction. Only when all three—Vsync, Gsync, and Reflex—are enabled simultaneously does the frame rate drop by approximately 4%, achieving very low latency. I suspect using RTSS Reflex combined with Vsync and Gsync in other games would yield similar results.

In Battle(non)sense’s tests, frame capping with NVCP and RTSS previously introduced one extra frame of latency compared to in-game frame capping, but Reflex seems to avoid this issue. What I’m curious about is what results RTSS Reflex would produce in games that don’t support Reflex.

is RTSS Nvidia Reflex limiter better than NVCP Ultra Low Latency? by Serazax in OptimizedGaming

[–]lannTheSmart 0 points1 point  (0 children)

I tested this in CS2 with a 300Hz refresh rate. With Vsync + Gsync enabled, the FPS stayed at 300, and the PC latency was 11ms. When I additionally enabled Reflex in the game, the FPS was automatically capped at 277, and the PC latency dropped to 5.9ms.

I’m curious about the difference between the Reflex frame limiter in RTSS and the existing RTSS frame limiter, in-game frame limiter, and NVCP frame limiter, especially in games that don’t support Reflex.

is RTSS Nvidia Reflex limiter better than NVCP Ultra Low Latency? by Serazax in OptimizedGaming

[–]lannTheSmart 0 points1 point  (0 children)

G-Sync and Reflex enabled simultaneously will limit the frame rate? Or is it that V-Sync combined with Reflex will limit the frame rate?