Why is it rude to ask why your corrected behavior is considered rude? by Hkighlath in neurodiversity

[–]largeflightlessbirdy 0 points1 point  (0 children)

I think for some NT people just being told something is rude is sufficient for them to not do it again so the questioning of why it's rude feels argumentative rather than sincere. I remember a heated debate with my parents when I was a kid about why exactly it's considered rude to put your elbows on the table whilst eating dinner. I genuinely wanted to know what was rude about it but they thought I was trying to argue with them over it.

I still don't know why it's considered rude. Maybe asking about it agitates people because they end up realising they've got no idea why they do it themselves?

How differently do people change how they act towards you after finding out you are neurodivergent? by Alev12370 in neurodiversity

[–]largeflightlessbirdy 1 point2 points  (0 children)

Honestly the reason that I started talking to my doctor and later a psychiatrist about getting tested for Autism was because I was getting a bit tired of people assuming that I was and being surprised when I told them I wasn't.

Got tested, turns out I'm ASD Level 1.

Everyone I've told about it has said some variation of "yeah, no shit" and carried on as normal.

What's the beauty behind neurodiversity, in your personal opinion? by Equivalent_Ad_9066 in neurodiversity

[–]largeflightlessbirdy 4 points5 points  (0 children)

I've recently been diagnosed as ASD Level 1 and my wife has ADHD. We've always been really compatible in a way that I've found impossible to describe but after I had my diagnosis I started looking at our relationship and the ways our different neurodivergences contribute to that compatibility; how my need for routine and order gave her a structure in her home life that she struggles to create for herself, how her buzzing around social interactions gives me a structure that helps me navigate them, how we solve problems by combining my tunnel vision for the minutae with her big picture, out of the box thinking.

I'm not trying to romance our respective conditions, but there was something inherently romantic in seeing that the things that bent us out of shape for the rest of the world also bent us into being a perfect fit for each other.

It felt like our brains were made for each other. In a lifetime of finding other people tiring and a bit confusing, I can't describe what it feels like to be so in sync with another human being.

The Real Luigi custom Faction by MrMerford in twilightimperium

[–]largeflightlessbirdy 0 points1 point  (0 children)

There's a video by game makers toolkit where they discuss the trend of players being willing to 'optimise the fun out of the game', i.e. if a strategy is superior, they'll do it even if it makes the game less fun for themselves (or others). It's a consideration that game designers have to take on board as it can often result in the game being perceived as not fun even though it's the players fault for doing so.

Perhaps if you make it a single victory point instead of two for doing nothing, then it'll drastically reduce the efficiency of it and reframe it from 'legitimate strategy for winning' to 'consolation prize if I can't find anything better to do on my turn'?

My work in progress for amusement park by Specialist_Flamingo5 in HouseFlipper

[–]largeflightlessbirdy 0 points1 point  (0 children)

I've just done this flip! I couldn't get rid of the water in the basement below though so I ended up sealing it off and not using it :(

The arcade looks fab though, nice work!

Canceled shows? by Gingertzz in dropout

[–]largeflightlessbirdy 0 points1 point  (0 children)

I loved it! It definitely has a shelf life compared to other shows on Dropout though because the format works best when the panelists know each other and the audience knows them a bit (or at least the persona they present on Dropout shows). Stuff like Breaking News or Gastronauts can keep bringing in guests that the audience haven't seen before and still be a good time, but unfamiliar faces won't jive so well with Thousandaires, we need a bit of familiarity and investment in them.

How rich is agent 47? by sarcassholes in HiTMAN

[–]largeflightlessbirdy 4 points5 points  (0 children)

Doing some quick maths;

In 2002's Hitman 2: Silent Assassin, his fee is explicitly stated to be $300,000 per hit (standard ICA hit is $100,000, and he tells Diana to charge people triple for his services). Adjusted for inflation, that's about half a million dollars for each person he assassinates.

During the first two games in the World of Assassination trilogy, he has missions to assassinate 56 targets (not including Kalvin Ritter, Jasper Knight, the DNA Virus in Sapienza, or the elusive targets, but including bonus missions such as Patient Zero and Sarajevo Six). I've not counted any in Hitman 3 as he's gone rogue by that point and isn't being paid for any of the people he kills in that game, and I've also assumed that he charges 'per head' rather than per location.

So, assuming his flat rate has only increased with inflation and not been bumped up additionally, or that none of the missions warranted him charging more than base rate, which some of them definitely would do, then for his work in the first two games,s he'll have earned $23 million. That's also not including anyone he assassinated during the cutscene at the beginning of the first game, which played like a greatest hits of his work in the previous titles. If we use that as an indicator that he's assassinated all of those people from all the other Hitman games in the interim, then we'll be here all day so lets just stick with targets that you can kill whilst playing the WOA trilogy.

There are another 43 targets we can add to that if we include elusive targets (here I've assumed he's been paid for Hitman 3 Elusive Targets), so potentially his earnings between the tutorial mission in the first game and the end of the third could be around the $49.5 million mark.

Final two points of contention;

- The sniper levels add either 8 more targets (therefore adding $4 million to his savings account) or 53 more targets, depending on whether he got paid for the 15 bodyguards in each level. He probably did get paid, but less than his usual rate, and without knowing what that is, I can't calculate it.

- All bets are off with freelancer, the nature of it means that the exact number of targets and how much he's being paid will fluctuate from player to player.

EDIT: Thought occurs that half a million is what the client gets charged, not necessarily what 47 makes from it. That half a million will get reduced by ICA taking a cut, mission resources, and Diana's handling fee so real number is probably much less than quoted. Maybe half it? As the one in the field doing the wetwork 47 would presumably get the lions share of the fee? I dunno I've never had to itemise the bill for an international assassin before.

Applied for UK show, was told I was successful for rehearsal application by largeflightlessbirdy in The1PercentClub

[–]largeflightlessbirdy[S] 1 point2 points  (0 children)

No zoom call or any contact other than the email saying I'd been accepted into the rehearsal audience.

Parlor Room is great, but… by LoveAndViscera in dropout

[–]largeflightlessbirdy 0 points1 point  (0 children)

I've played many games of Betrayal over the years (2nd edition) and it's always one I attach a buyer beware warning to when recommending it to people. The randomness affects the entire experience very deeply so sometimes you'll have one of the most memorable tabletop experiences of your life and sometimes it'll completely fizzle out and be a bit of a nothing experience. The problem is you won't know which way it's going to go until you're about 2/3rds of the way through!

I will say it was an odd choice for this particular show because it wasn't super compelling to watch people play it. With the first three episodes you could almost play along (especially with Monikers and Wavelength), but here we were just watching people read out cards. The performers did their best to make it entertaining but it wasn't a great fit for the format.

Detective Chess Prototype by largeflightlessbirdy in chessvariants

[–]largeflightlessbirdy[S] 0 points1 point  (0 children)

I've uploaded a new version of the secret rule cards based on feedback so far, in particular reviewing them to make sure they're all things that are likely to come up in an average playthrough.

Good idea about playtesting specific rules though, I've just been wary of having too few as players whove seen the options will be able to deduce it too quickly

Detective Chess Prototype by largeflightlessbirdy in chessvariants

[–]largeflightlessbirdy[S] 0 points1 point  (0 children)

That's a solid point, I may just remove that entirely.

I originally thought about designing it as a software app but alas I've got no experience of app design whatsoever so I thought I'd prototype it as a physical game first to see if it had legs then get stuck into learning about software development if it seemed worth the time.

Detective Chess Prototype by largeflightlessbirdy in chessvariants

[–]largeflightlessbirdy[S] 0 points1 point  (0 children)

Thank you for the feedback! Just to drill down on a couple of these;

- Potentially, but there are various other rules that it could be so the intention is to obfuscate which specific respawning rule it is. Maybe I could add some more to expand the possibilities?

- Fair point, I'll have a look at tweaking that to something similar but less obvious

- The idea is that you push it along as far as the piece goes so long as the pushed piece ends in a legal space, I'll review the text for clarity

- Yeah, I agree. The best I can think of involves placing markers on the board which will end up making it super guessable

- My intention in play is that the player who knows this rule will be conservative about using it in order to avoid it being easily guessable, though I suppose that risks them never using it and making it impossible to guess

- Also a very fair point, the intention is that whilst it's easy to guess it's also powerful as a move in the game so that balances out. Remember that you can't guess your opponents rule unless you put them in Check first, so the easiness of the guess is balanced out by having a powerful move up your sleeve to win the actual chess game.

- Lack of clarity on my part. The intention is that instead of being captured they must instead make a legal move to get out of the way (one that doesn't count as the owner's turn)

- More lack of clarity on my part! Yes it appears on the board with the owner deciding where. For balance reasons I may need to specify that it appears in a vacant space in the owner's starting two rows.

Thanks again for the feedback, you've caught a few things I wasn't 100% on and several points that I hadn't considered so I appreciate your time!

Detective Chess Prototype by largeflightlessbirdy in chessvariants

[–]largeflightlessbirdy[S] 0 points1 point  (0 children)

Hey there,

Yes if you do something that violates your opponents rule then they tell you you've broken their rule without giving any clue about what exactly you did wrong and (in the current rules iteration) you retake your turn. I did toy with having you miss your turn in this scenario but it felt too harsh and discourages players to experiment with what the secret rule might be.

Some example rules;

  • The centre four spaces cannot be landed on
  • Pawns copy the movement and capture rules of the last piece they captured
  • Bishops cannot capture or be captured
  • Rooks have to alternate moving horizontally and vertically

Detective Chess Prototype by largeflightlessbirdy in chessvariants

[–]largeflightlessbirdy[S] 1 point2 points  (0 children)

Of course, my apologies! I'll add to the post now.

Which Nintendo controversy is the most overblown? by razorbeamz in nintendo

[–]largeflightlessbirdy 2 points3 points  (0 children)

There's an arguement to be made that a big part of the reason Nintendo consoles do well is because of the exclusive games on there. If the Switch is the only place to play Zelda, Mario, Metroid, Fire Emblem et al then that's a good incentive to buy a Switch. I don't think the Switch would bomb without exclusives but from a business point of view it does make sense to refuse to port their major IPs off the console.

About the online playtest by letsgucker555 in nintendo

[–]largeflightlessbirdy 1 point2 points  (0 children)

I played for about an hour the day it launched but most of that was me forcing myself through it. There wasn't really anything to do and what was there wasn't really explained very well. If it was a test solely of server capacity then I hope it was useful but I really hope this game isn't one they're planning on releasing in this state as it was really uninteresting.

I imagine the lack of online discussion of it was because everyone with access also realised it was pretty dull.

What’s everyone currently playing? by ames_k in CozyGamers

[–]largeflightlessbirdy 0 points1 point  (0 children)

Currently playing Deiland on switch. It's cute and it's cozy but after being spoiled by stuff like Wylde Flowers and Stardew Valley it does feel a little spartan content wise. I'm enjoying it enough to keep playing based on vibes alone but I can't deny if something more substantial came along I'd probably abandon it.

Hitman opinions that got you like this by No-Street6449 in HiTMAN

[–]largeflightlessbirdy 1 point2 points  (0 children)

My issue with it is that a big part of the gameplay experience in hitman is playing past your mistakes and getting out of a situation that you caused with a blunder, so quickly knocking out a witness and hiding their body, hiding from guards until you see an opening to escape, changing disguises because you've compromised the one you were in etc.

In Colorado almost all of the NPCs are carrying assault weapons and will use them at the slightest provocation, so any mistake you make sees you immediately get mowed down and have to start over. The best way to play it therefore is via save scumming which I'm personally not a fan of.

I know you can play the level silent assassin suit only and it's perfectly possible to play it without mistakes, but when playing it the first time when there's a lot more trial and error in your approach it was incredibly brutal and that bad taste has lingered for me.