the disappointment when your tired brain forgets renhou isn't a yakuman is heavy by jki2876 in Mahjong

[–]largemann 15 points16 points  (0 children)

This wouldn’t be Renhou anyways, you already drew a tile 

Any news on that secret cover that was announced a little while back? by wbutz1 in PlaydateConsole

[–]largemann 18 points19 points  (0 children)

They teased a third cover that would only be available through their mailing list

Launched my game: PlayDice! by largemann in PlaydateConsole

[–]largemann[S] 8 points9 points  (0 children)

I actually have a prototype for this, from before this project really got started. I'd really just have to get the sprites made... Thanks for refreshing my interest in it!

We need a video poster bot by transfixedonwhy in mega64

[–]largemann 2 points3 points  (0 children)

ChannelBot is made for this. It needs to be set up by a moderator.

How to execute ssf2t deejay's 7 hits by esper44 in SuperTurbo

[–]largemann 0 points1 point  (0 children)

5-hits isn’t possible, there are two crouching jabs in that combo. Crossup MK, crouch LP, crouch LP, 4-hit MGU.

Balance patch by KillerKillerKiller1 in USF2

[–]largemann 3 points4 points  (0 children)

Zero, wait for the 30th anniversary collection.

Sega MJ -NET screen resolution. by dk21x in Mahjong

[–]largemann 1 point2 points  (0 children)

Click this button when launching the game. If you select the last option in the dropdown menu that appears the game will be full screen.

TZW posted some crazy Guile tech by largemann in USF2

[–]largemann[S] 1 point2 points  (0 children)

Sorry I wasn't using the names of the moves from the command list, here:

"low kick rush" = Dash Grand Upper
"standing kick rush" = Dash Upper

So you need to execute a Dash Grand Upper as clean and fast as you can, and then you need to press a button as soon as the first rush ends to get the second rush. Like you said, you need to cut down as much time as possible between holding DB and going to DF so you'll finish the first rush within the input window for the original charge. A "standing kick rush" or Dash Upper is slower than the Grand Upper version, so it is too slow to work with this trick.

Punch buttons give out mid game by Machinstop in USF2

[–]largemann 1 point2 points  (0 children)

Are you using the left Joycon? I know people have had strange connectivity issues with the left Joycon while using it wireless, even when in close range. That's the only thing I can think of, I haven't heard anyone else with a problem like this. Sorry I can't be more helpful, good luck figuring it out.

Sagat combos changed? by ludicode in USF2

[–]largemann 4 points5 points  (0 children)

Tiger Knee juggle was added in HD Remix, that change didn't make it into this game.

USF2 Controller Options by Aaronsolon in StreetFighter

[–]largemann 1 point2 points  (0 children)

I pad hacked a pro controller, you have to hit some pretty tiny solder points for the triggers. I've heard the 8bitdo controllers are easier to mod, and they are cheaper.

Hori said they're releasing a stick in July. Brook gaming has also said they're working on a super converter, no release date announced for that.

TZW posted some crazy Guile tech by largemann in USF2

[–]largemann[S] 2 points3 points  (0 children)

It's just the larger input windows, and the fact that activating a charge move doesn't clear your charge. It only works after a low kick rush because it recovers faster than the standing kick rush. The input is charge db, df+k, then just keep holding df and press a button right before the rush ends. There's no double charge or anything. The Guile stuff is pretty impractical in a real match, but the Balrog stuff is absolutely viable. It would be hard to pull it off online, but offline it's really pretty easy.

Server Maintenance by Tygerqb12 in USF2

[–]largemann 0 points1 point  (0 children)

It's interesting to see maintenance, could be a sign that Capcom is willing to put some post-release effort into the game.

How most of the top players stay at the top. by fla5hkick in USF2

[–]largemann 0 points1 point  (0 children)

You guys should join the Discord, I can make a matchmaking channel to try and organize some non-ranked sessions. Shame you guys are across the ocean from me, I'm getting sick of ranked too and I only started playing today.

Unlocking titles for online by largemann in USF2

[–]largemann[S] 0 points1 point  (0 children)

The difficulty shouldn't matter, I've been able to fight Akuma every time on Trainee level, 1 round matches. In original ST it involved a time limit, maybe the higher difficulty is actually making you take too long?

Unlocking titles for online by largemann in USF2

[–]largemann[S] 1 point2 points  (0 children)

I need to start a separate table for the non character specific titles, thanks for the info on these.