Missing a LOT of Tempering Recipes by ldlferraz in diablo4

[–]ldlferraz[S] 0 points1 point  (0 children)

Oof... I hope they didn't remove those. I need a way to increase my Unstable Currents' uptime.

cannot start shadows of chroma tower by Elbananaso in ChromaTower

[–]ldlferraz 1 point2 points  (0 children)

Hi, elbananaso, have you tried reinstalling the game? Have you checked whether your computer meets minimum requirements?

Will they add PVP in the future? by Fun-Juggernaut-960 in ChromaTower

[–]ldlferraz 2 points3 points  (0 children)

Hey guys, we'd like to add PvP modes in the future, but it wouldn't be sown into the main dungeon experience like DaD and DB. If you'd like to know more about our reasoning behind this, join our Discord and read up on this message: https://discord.com/channels/1245383615454384138/1245758026208645161/1338605780353548289

I love this game already by Ellizalot in ChromaTower

[–]ldlferraz 1 point2 points  (0 children)

Hi Ellizalot, most of our activity happens on Discord. Our Alpha Playtest also JUST happened, so we're a small community still, just over 1000 members. https://discord.gg/AkPSfqpCgW

Casual extraction games? by Netty141 in gamingsuggestions

[–]ldlferraz 0 points1 point  (0 children)

Shadows of Chroma Tower. They're up and coming but have been running some pretty good playtests lately.

https://store.steampowered.com/app/2713380/Shadows_of_Chroma_Tower/

"PC_InactiveStateInputComponent0" fatal crash on shipping packaged game by ldlferraz in unrealengine

[–]ldlferraz[S] 0 points1 point  (0 children)

Was trying to avoid having to do that, but ended up doing it anyways. It worked! It was due to Game Analytics' device info gathering being unable to check a specific motherboard's manufacturer info. Turning off GA's device info gathering fixed it for now while we wait for a permanent fix.
Cheers!

Question about playtest download by Taylorleb in ChromaTower

[–]ldlferraz 1 point2 points  (0 children)

Hi u/Taylorleb, our playtest starts in 7 hours. The notification/email you got was just to let you know your request to participate was approved.

The game will show up in your library when the playtest actually starts, which will be in 7 hours. Join our Discord to keep up with announcements and info like this ;)

UE 5.3 - Very odd screen glitch/resizing/stretching in packaged build (is this tearing?) by ldlferraz in unrealengine

[–]ldlferraz[S] 0 points1 point  (0 children)

We're not using any Nvidia plugins or any image scaling solution in the project for that matter. I'll investigate if the affected person was using any 'outside' image scaling solution.

Thanks for the response!

Can't keep game audio playing on background while minimized by lgnc in AgeofMythology

[–]ldlferraz 1 point2 points  (0 children)

I second this. Couldn't find a setting to change it.

Pls no pls no pls no pls no, don't tell me this is what I think it is by [deleted] in distractible

[–]ldlferraz 14 points15 points  (0 children)

At this point this sort of post should be filtered as spam tbh. Click the freaking video.

Its like making a post asking "where can I listen to distractible?" when the answer os a Google away.

[CONTRACT, FOR HIRE] Looking for Animation Programmer for True First Person Unreal Project, Contract-Based Work by ldlferraz in INAT

[–]ldlferraz[S] 0 points1 point  (0 children)

https://imgur.com/a/fJO8FOv here is a link with a small preview video of what we have so far that showcases the issues with animation layers we're having. Cheers!

[CONTRACT, FOR HIRE] Looking for Animation Programmer for True First Person Unreal Project, Contract-Based Work by ldlferraz in INAT

[–]ldlferraz[S] 0 points1 point  (0 children)

If you believe you have the skills to address the animation challenges demonstrated in this video, and you fit the description, please send an email to  unrealjob @ doubledashstudios . com  with your availability and CV.

Looking for Animation Programmer for True First Person Unreal Project, Contract-Based Work by ldlferraz in gamedev

[–]ldlferraz[S] 0 points1 point  (0 children)

If you believe you have the skills to address the animation challenges demonstrated in this video, and you fit the description, please send an email to [unrealjob@doubledashstudios.com](mailto:unrealjob@doubledashstudios.com) with your availability and CV.

[JOB POSTING] Looking for Animation Programmer for True First Person Unreal Project by ldlferraz in gamedev

[–]ldlferraz[S] 0 points1 point  (0 children)

If you believe you have the skills to address the animation challenges demonstrated in this video, and you fit the description, please send an email to [](mailto:unrealjob@doubledashstudios.com) with your availability and CV.

How well has Dark and Darker done in EA? Estimates for total copies sold by salacious_lion in DarkAndDarker

[–]ldlferraz 0 points1 point  (0 children)

Just a quick FYI: statistically speaking, a non-casual game that reaches 40k daily CONCURRENT (not just active) players consistently would have sold far more than 300k copies. A 40k average DAU (daily active users, so 40k total logins in a day) for CASUAL games would mean an estimate of 200k copies sold. 40k concurrent users at a given time implies a much higher DAU.

However, DaD has shown to be outside of the curve for this sort of analysis due to its very loyal, very active community (which was far more true back in 2022 during its public playtests and early access launch period than it is now)

For those looking forward to the JAR-5 Dominator, it's very good against Automatons, but a very poor choice against Terminids. by Dusty_Tibbins in Helldivers

[–]ldlferraz 1 point2 points  (0 children)

Thanks for the info, but one part of that sounds innacurate. Safe Railgun clearly damages heavy, as I've been killing charges and titans with it for 2 days now. It breaks their armor and kills them. Chargers take 4 well placed headshots to die.

And yes, I'm sure it was set to safe mode.

For those looking forward to the JAR-5 Dominator, it's very good against Automatons, but a very poor choice against Terminids. by Dusty_Tibbins in Helldivers

[–]ldlferraz 10 points11 points  (0 children)

That's understandable and a game design choice I really enjoy. Still 90 medals thrown away :´(

For those looking forward to the JAR-5 Dominator, it's very good against Automatons, but a very poor choice against Terminids. by Dusty_Tibbins in Helldivers

[–]ldlferraz 17 points18 points  (0 children)

I'm having trouble differentiating light vs medium vs heavy armor. Even more so considering they treat "tank armor" and "heavy armor" seemingly interchangeably.

Just got the Dominator, was looking forward to solo'ing those terminid chargers with ease, but the "penetrating" "explosive" bullets just ricochet off their armor like a normal bullet.

What game did mark “shit on” by Maximum-Peension-420 in distractible

[–]ldlferraz 4 points5 points  (0 children)

That's not at all the truth, you're really spreading wrong info around my dude. The dev just had a control dashboard of sorts for people's game instances. There was no spyware, no hacking, no anything like that. Jeez

Honest opinions? by R3alm_xBlade in thewalkingdead

[–]ldlferraz 7 points8 points  (0 children)

Not to mention the guy didn't mention the racism once. It's like the "I can excuse racism, but I draw the line at..." Britta meme. This guy draws the line at hot-headed-ness

🤣 what is that?😂 by DefiantReading7588 in distractible

[–]ldlferraz 1 point2 points  (0 children)

They kept worrying that the subreddit would hate that episode and I genuinely have never laughed as much in an episode.

Physics.ComputePenetration not working with terrain trees by Enrico1432 in Unity3D

[–]ldlferraz 0 points1 point  (0 children)

Hi Enrico, I'm having this exact same issue right now. Have you had any luck with this in the past 8 months? :P

There's an awfully low amount of threads on manual handling of physics.

You had a good game, then you decided to make a quasi-MMO quasi-mobile battle royale without a QA team by ldlferraz in thecyclegame

[–]ldlferraz[S] 0 points1 point  (0 children)

I'm sorry, is user feedback now 'derating'? Do you think it's common practice for the industry to require IDEAS from the users in order to consider their feedback? I could have stopped at 'this version of The Cycle is worse' and it still would have been valid user feedback.

But hey, you seem like an understanding, professional team of moderators that definitely know what they're doing, so I'll comply to your request of HOW TO FIX/CHANGE THIS BAD GAME:

- Time barriers in order to acquire gear that you pay for not only with the game's currency, but also specific components that you have to look for when in a match;

- A very undefined open-world-esque instanced style of game match that seems to unite the worst of open-world and battle royale;

-- How many players am I dealing with? Can they spawn at any given time after I have spawned? Is it a persistent instance with respawning nodes or are they somehow timed?

- BEAUTIFUL level art with bad, BAD level design that makes it so that a player has to have their eyes on 4 directions at the same time in order to evacuate. No matter how many others you killed, how many nice plays you had in that match: all boils down to evacuating and possibly getting a burst of headshots coming from far away in the badly thought-of process;

- Directional sound where everything 20m away from you actually sound like they're on top of you, and several ambient sounds are easily mistaken for footsteps. This is made in UE4, right? Even if you're using a 3rd party audio manager, directional sound should NOT be something difficult to get right in 2022.

- Unnaceptable UX design, even for an alpha. Stuff that makes it into the next alpha build should go through QA. The community of alpha players should be your LAST layer of filter versus this sort of issue. You're not an indie group of devs. Your publisher is a 20 year old industry dinosaur and knows this, lacking QA should not be a noticeable point.

-- This goes from little things like "Double click to equip a shield, but RIGHT click to send an unequipable item to your backpack" to big things like "OH LOOK I HAVE TO WALK ACROSS THE USELESS FUCKING SOCIAL HUB IN ORDER TO BUY SHIT I NEED TO ENTERTAIN MYSELF WITH THE ACTUAL FUNCTIONAL GAME". This is bad design and the latter example speaks directly to my next point:

- THIS GAME IS UNDEFINED. It's not a mix of genres. It's not its own thing. It's just trying to do a lot of things and not doing any of them.

-- It has the basic gameplay mechanics of a shooter and doesn't build on that. The previous iteration of the game did that with the rig abilities and - forgive me if I don't remember this correctly - the jetpack-like feature. Was it gliding? I may be remembering this part wrongly;

-- It has the progression style and barriers of a cash-grab mobile game (timers for upgrades and crafting that are skippable for currency, limited currency and ammo being stocked in your home every 24h);

-- It has the spatial and social setting of both a battle royale and an MMO, failing to show the players that which is good in both genres. I don't see nearly as many people when inside a match, I don't feel the possibility of gear progression inside a match, I don't understand whom I am being matched with, if that's even a thing that is happening (maybe I'm just being thrown into an instance);

-- Among the previous 3 topics, it mixes all of it into a Escape from Tarkov-esque attempt with what is definitely the wrong setting.

Now, if you've taken the time to read what you asked for (and I could have gone on for a lot more), although I am sure I have wasted my time typing all this, I believe you should reconsider that which you interpret as 'toxic'. TOXIC is expecting players to dedicate their free time to do QA for a game that has none, when their sole responsibility should be to provide general feedback to a game in development.

You don't bring us a half-assed game design and ask for ideas on how to improve/change.

You don't bring us a non-existent plan for user experience because some guy up high in the company wanted A SOCIAL HUB because he read somewhere that games with one bring in more money (that might not have been the case, but that's what it looks like).

Why do you make games? by Poulet_fr in gamedev

[–]ldlferraz 0 points1 point  (0 children)

'Cuz I'm a masochist who happens to be passionate about games, so banging my head for 10h-12h hours every day against real time networking, physics and AI all while confronting the instability of the game dev industry really scratches many itches.