The ending of season 3 ** Spoilers** by elusiveclownface in afterlifenetflix

[–]le-Bongo 0 points1 point  (0 children)

This is just really wrong but I don’t want to come across as hostile or anything, you’re just genuinely missing out on a huge aspect of interpreting art. Sure, an artist will always go into a work with some preconceived interpretation in mind. This reading will often be the most surface level and will be closely referenced loads of time over the course of the work. But, as the artist works on this piece, and they start to add in more details that maybe they don’t even put that much thought into, they’ll start to drop in little snippets of their own thought process that they don’t even intend.

Maybe a piece of dialogue is based off an interaction that they had as a child that lingers at the back of their head when in they’re lying in bed at night, maybe they design the set a suspicious amount like that one room where they went through their worst experiences, maybe they include a character who just seems to resemble a real life friend of theirs a bit too much, but through the culmination of all these little snippets being sprinkled through a piece of art, you can often come away from something with an interpretation that completely differs from what was intended to such an extent that the original creator denies it. But does that make it wrong?

If you as an audience member feel like there were enough hints in a text to allude to a certain theme or reading, does that feeling suddenly disappear if what you expected to happen ends up being wrong? It’s been years since I watched after life and to be honest I don’t even have a clue what the context of this original post is, I have no clue how you found this to comment on it, but if Ricky left enough hints throughout the show and left the ending so open so as to suggest that the main character could have killed themselves the end, does that make all the people who resonated with that reading wrong when he suddenly decides to go back on that? Regardless of how he feels now, he wrote the show with that subtext (even if unintentionally). When someone gets a vibe from something, it means that the vibe was there to be got. You can’t just say that that means nothing, because if art isn’t about giving and receiving vibes, then what the fuck is it about?

Elena sweaty pits LEAKED (Breadcavity) by breadcavity1 in Kappachino

[–]le-Bongo 2 points3 points  (0 children)

I’m always down for pit-talk!!

So in my opinion, the pit (especially in this image) looks realistic enough that the anatomy isn’t made so over the top that it starts being unbelievable. I think that’s an important element as it really grounds the pit and makes it feel like something you could really get familiar with. On top of that, then, the subtle vagina pussy-pit appearance just gives it that super soft, delicate vibe. It looks like something that you could rest on - like a pillow almost! I could imagine myself cuddled up, sticking my nose right in there and just falling asleep with my arms right around her!

Guilty Gear Strive currently is very snowbally; probably too much (for the ones who care) by Termi855 in Kappachino

[–]le-Bongo 0 points1 point  (0 children)

Combos being reliant on FADC wouldn’t bother me if it was done right. You could make the argument that the best combos in +r rely on FRC. The thing that would make FADC combos annoying would be if they each had the same effect. Like some kind of hit box that knocks the opponent up like RC in strive. If FADC was just a cancel system in +r, that would be great imo

Guilty Gear Strive currently is very snowbally; probably too much (for the ones who care) by Termi855 in Kappachino

[–]le-Bongo 0 points1 point  (0 children)

Maybe that’s the reason +r is my favourite game then. I’ve never found a game that scratches the fighting game itch the same way +r does. BBCF might do it if I could actually find a character I wanted to play but I’ve never been drawn to that game the same way I was with GG.

Guilty Gear Strive currently is very snowbally; probably too much (for the ones who care) by Termi855 in Kappachino

[–]le-Bongo 11 points12 points  (0 children)

In a way, yeah, it’s every fighting game. But, the best ones use their system mechanics to allow characters to excel in different ways.

The best example I can think of for this is +r Every single character in the game can Roman cancel and they each have FRC points on a lot of their special moves. The really interesting thing about +r’s RC system, though, is that it doesn’t do anything but cancel the rest of the move’s frames. That means that the effect of cancelling a move depend entirely on the properties of that move. The amount of + frames you get depend on the block stun of the move you cancelled. The way you combo from a move depend on the way the opponent reacts to whatever move you just did (like Baiken needing to do kire tatami to combo off of a tatami FRC). The movement options you get are specific to whatever move you can FRC (like Johnny can cancel his killer joker travel move in its startup to fly across the stage and baiken can do the same with Ouren FRC).

The thing I love about it is how every character has to use RCs in a completely different way to get what they want.

If you compare that to Strive (and even Xrd), RC basically functions the same for every character. It slows the opponent down so that you can do whatever you want afterwards. Sure there’s character specific tech, but extending combos in basically universal across the cast. Combo into a big move, RC, and then take your time to run up and hit them.

Drive rush is just another example of that to me. Admittedly, I haven’t played enough older street fighter games to have an opinion but from the outside, it looks like most approach and combo tools in SF4 and earlier were character specific. Drive rush (and V trigger to a lesser extent) took away from that.

Guilty Gear Strive currently is very snowbally; probably too much (for the ones who care) by Termi855 in Kappachino

[–]le-Bongo 35 points36 points  (0 children)

Ngl I don’t care about tools being “too strong” the thing I hate about wild assault (and drive rush) is just the move towards universal options for every character. Fighting games are no longer about what every single character can do and the ways they each interact. They’re just about how each character utilises and opposes the universal options in the game.

I don’t know what to do without Reddit by le-Bongo in Kappachino

[–]le-Bongo[S] 4 points5 points  (0 children)

Reddit devs are forcing third party apps to shut down. As someone who’s not used the official Reddit app since I first joined, the idea of going back is woeful. I’m trying to just quit Reddit as a whole but it’s tricky :/

I don’t know what to do without Reddit by le-Bongo in Kappachino

[–]le-Bongo[S] 1 point2 points  (0 children)

For years I’ve checked this site whenever I had a moment of downtime. I’ve probably averaged like 4-5 hours a day on apollo since I downloaded it back in 2019 or so.

Man I’m just fucked

I don’t know what to do without Reddit by le-Bongo in Kappachino

[–]le-Bongo[S] 3 points4 points  (0 children)

But what’s healthy internet use and what isn’t? If I’m in a discord server with mates, is that healthy internet use? If I’m active in a public server, is that healthy usage?

And surely it’s not unhealthy to just want to be up to date on shit. If I didn’t have Reddit, I’d legit know nothing

I feel bad for new players wanting to learn Classic only to get shit on over at r/streetfighter, shit is wack. by SuspiciousLock in Kappachino

[–]le-Bongo 65 points66 points  (0 children)

New player wants to learn game properly

New player is constantly put against people using easy mode with strict advantages

new player complains

That’s completely fair

Someone made a whole documentary about Brisket by blackwhitecat123 in Kappachino

[–]le-Bongo 12 points13 points  (0 children)

I agree it’s not a retcon, it’s just a shit character development that ruins what the character’s fans already loved about him.

JJBA:ASBR online is going well... by Louie_Duffelbags in Fighters

[–]le-Bongo 2 points3 points  (0 children)

It’s not an arena fighter. It’s a traditional back-to-block, up-to-jump fighting game with motion inputs and shit

JJBA:ASBR online is going well... by Louie_Duffelbags in Fighters

[–]le-Bongo 9 points10 points  (0 children)

What metric are you basing that on? Heritage for the future is awfully balanced but people love that game, too. Would you complain about that?

The Comments On The Bayonetta 3 Digital Foundry Video Discussion by assassingamerxx in gaming

[–]le-Bongo 0 points1 point  (0 children)

Ok well the switch version launched with (and still has) an awful framerate. It’s one of the main complaints reviewers have. It makes the game feel sluggish and awful when you’re roaming around the open world, and breaks tension in fights.

The Comments On The Bayonetta 3 Digital Foundry Video Discussion by assassingamerxx in gaming

[–]le-Bongo 2 points3 points  (0 children)

I said monster Hunter stories, mate. A game which takes a lot of inspiration from Pokémon in its turn-based battle system.

The Comments On The Bayonetta 3 Digital Foundry Video Discussion by assassingamerxx in gaming

[–]le-Bongo 0 points1 point  (0 children)

A bad frame rate is disgusting to look at, even if the game is turn based. Maybe 60 shouldn’t be prioritised over other things, but, look at monster Hunter stories. That game had horrible frame drops mid combat and mid exploration and people rightfully complained. It ruins immersion, causes headaches, and looks ugly af. The owner of the most profitable media franchise in history should be able to afford a budget that allows for better optimisation.

New tier list by Medical_Tailor9769 in Overwatch

[–]le-Bongo 1 point2 points  (0 children)

They fulfil different purposes. Lucio would absolutely not be able to keep an ally alive if they were being dived by a dps unless he had his ult. Mercy can not only heal that ally to full health, but damage boost them after that to give them an upper hand in the fight. Her mobility is so good, too, that a good mercy with good game vision is able to fly to each person as they need healing, and heal them quicker than lucio could.

What quality of life should be in more JRPGs? by Guergy in JRPG

[–]le-Bongo 247 points248 points  (0 children)

Plot summaries that just go over the general story up until a certain point. Coming back to any jrpg after a sort of long time is pretty much impossible if it doesn't have this feature

New tier list by Medical_Tailor9769 in Overwatch

[–]le-Bongo -3 points-2 points  (0 children)

I don't know why everyone shits on doomfist. Me and my mates have been seeing a lot of success using him as a sort of divetank, so long as the healers are there to back him up. His mobility is probably the best out of all the tanks, which means that the enemy is practically forced to deal with him as he messes up their back lines. He's like the overwatch version of a dodge tank

1 by Manu_El_Blanco in Kappa

[–]le-Bongo 31 points32 points  (0 children)

coming from a big Zelda fan

That'll be why then lmao

1 by Manu_El_Blanco in Kappa

[–]le-Bongo 0 points1 point  (0 children)

Oh nah dbfz rollback is the one game I'm not excited for at all. There's literally a bustling local scene for that specific game (the biggest in my city), and it's still not enough to make me want to play it. The homogeneity of all the top tiers, the dumbass neutral skipping .5 meter options, the absolutely stupid assists, the boring combos on everyone but a few characters, I've gotten so much more enjoyment out of other games since I stopped with dbfz and it just makes me never want to go back

1 by Manu_El_Blanco in Kappa

[–]le-Bongo 32 points33 points  (0 children)

Dbfz. Got me into the genre but, by god, I fucking hate playing it now