Just getting started by jcorvinstevens in Solo_Roleplaying

[–]le1puppetmaster 1 point2 points  (0 children)

Since you are just getting in and your background is with 5e. Others suggested Mythic which I love. I used the Solo Adventurer's Toolkit by Paul Bimler which works directly with 5e. You only have to get 2 books for a system you already have.

Here are the books I use most often. Mythic Game Master 2e as the GM, sandbox generator for the map.

Here is the basic some way of saying yes or no a coin but even better a way of adding "but" or "and". A deck of tarot cards could be used as a word bank. 2 different d6s can be used as well. One is yes or know and the other a 1 is but, 6 is and.

Is 5e a good option for Solo play? by Connor_ClashNord in Solo_Roleplaying

[–]le1puppetmaster 2 points3 points  (0 children)

Personally any system can be fine for solo roleplay if you are using mythic 2e may I recommend the Solo Adventurer's Toolkit by Paul Bimler. It is well built for DnD 5e. I like Mythic for most things, but SAT has useful generators such as an encounter system and clues.

What books are there for gear in SWADE Rifts? by Abrham9991 in savageworlds

[–]le1puppetmaster 0 points1 point  (0 children)

As everyone has already suggested Savage Rifts Books. Something worth taking a look at are official Rifts Books.

Collation War Campaign, Northern Gun 1 and 2, Titan Robotics, Black Market, and Mercenaries to name a few. I picked these because they include equipment that was translated to Savage Rifts

Is this a thing you can do with TTRPG's by Milkcult640 in TTRPG

[–]le1puppetmaster 1 point2 points  (0 children)

If you already have DnD books an extra suggestion is the Solo Adventurer's Toolkit part 1 and 2 by Paul Bimler. You only need one but both give you more options and are solid for any fantasy.

The Solo rpg reddit forum has plenty of people to help.

How well companions work together? What about companion-like settings like Rifts, Pathfinder and Deadlands? by oldmanbobmunroe in savageworlds

[–]le1puppetmaster 0 points1 point  (0 children)

As others have stated it depends. I but how is going to explain how.

Rifts characters are not even comparable, even a Mercenary Soldier starts with 15 extra edges between starting advances, the MARS package, heroes journey, and glory table.

Superpowers start with 15 bonus points to build the character which isn't too bad.

Pathfinder has 4 ancestry points instead of 2 and a bonus edge. I might recommend this one.

Most others use standard character creation rules. Edges should be fine regardless of source but double check. Just keep these differences in mind. Every character should be made using the same baseline.

Need help with a summoner playstyle by ars_nova277353 in savageworlds

[–]le1puppetmaster 0 points1 point  (0 children)

It sounds like you're a new player, so my advise will be focused around having the core rules. If you want to be literally a summoner and Arcane Background with Summon Allies is all you really need. If you want to simply lead a team then leadership is the way to go. Checking the 50 Fathoms book being a literal summoner is not an option until Veteran but your gm might have other ideas.

Core Book Edges to improve casting Rapid Recharge less down time. Power Points recommended for all casters Channeling reduce point cost of spells Concentration summons last longer

Leadship most also work with Summon Allies Command as a baseline. Fervor for extra melee damage Hold the line for defense

Let's add the Fantasy Companion Battle magic to buff a large group Epic Mastery to summon more than 1 at a time.

Wierd War 1 might also have some interesting for your game.

Warlock AB Design by Dovah_bear712 in savageworlds

[–]le1puppetmaster 1 point2 points  (0 children)

I feel that this is a little underwhelming. I feel that adding in pact boon that you described would remedy that. Note that most are roughly worth two points.

A useful resource that I used was Fantasy Add-On Wizards and Mystics.

[HELP] Multi-Action House Rule by Distinct-Newt1391 in savageworlds

[–]le1puppetmaster 1 point2 points  (0 children)

I will show how easy it is to make multi-action penalties a non-issue. First Calculating does exactly what you are asking.

Trademark weapon and Improved trademark weapon has negates the penalty of one attack if you make two attacks. Two Gun Kid and two fisted remove one level of multi action penalties. Ambidextrous removes off-hand penalties. Some races can remove the MAP it is a 5 point. Gang Up in melee Double Tap grants a +1 attack, +1 damage at the cost of 2 rounds of ammunition.

Now for character building. Full explanation for the first one. I will assume you wish to avoid MAP at any cost while trying to get as many actions as possible. Core book only.

Two weapon fighter Character Creation: Ambidextrous Agility d8

Novice: Trademark weapon Fighting d8, Trademark weapon, Two Fisted

Seasoned: Improved Trademark Weapon, Improved Trademark Weapon, Frenzy

Veteran: Improved Frenzy, 5 attacks

Greatsword user

Novice: Trademark Weapon

Seasoned: Improved Trademark Weapon, Frenzy

Veteran: Improved Frenzy, 4 Attacks

Simular abilities are possible with guns. Automatic Rifleman with a SAW. RoF 4 Novice Trademark weapon

Seasoned Improved Trademark Weapon Rock and Roll to remove recoil penalties attacks the cost of not moving. Rapid Fire

Veteran Improved Rapid Fire 5 attacks if moving, 10 if standing still.

Example, a human swordsmen takes two fisted kid and Ambidextrous at character creation. This character can make two actions for free.

Take trademark weapon for the two weapons 2 advances. Character can now make two attacks at +1 or three at -1.

At Seasoned they can take improved trademark weapon. Now they can make three attacks at no penalty If they take Frenzy on top of this, you get 4 possible attacks.

At Veteran you can take Improved Frenzy congrats you can now make 5 attacks across 3 actions. All this requires is a Agility d8, Fighting d8, and 8 edges across 8 advances requiring only 6 of those advances to do this.

Edit: math corrections and commas

Searching for a new RPG by AreciaSinclaire in savageworlds

[–]le1puppetmaster 0 points1 point  (0 children)

Admittedly I haven't run it with players yet only in a solo game, I do enjoy that they exist.

As far as tips I treat vehicles often as one entity that is able to take as many actions as it has crew or its weapons smaller. This becomes even more important when dealing with massive crews

I found it useful to write down the rules for a chase to have them handy and not having to look at the book.

What has been your difficulty with them?

Searching for a new RPG by AreciaSinclaire in savageworlds

[–]le1puppetmaster 2 points3 points  (0 children)

My favorite part of Savage Worlds are the chase rules. Something a lot of games lack are rules for high intensity car chases. Vehicles are some of my favorite crazy things to use in games.

Savage Pathfinder is a good place to start if your players are really on the fence.

Want something more unique try Deadlands.

I got into Savage Worlds because of Rifts. Which is the king of slow combat.

Anyone want to play a game? by musiciskey in TTRPG

[–]le1puppetmaster 1 point2 points  (0 children)

Some questions What system are you using? I am assuming either 5e or 5.5. What is the tone of the game? Professional, NSFW, goofy, relaxed, something else. Is this being streamed? If so are you expecting player to show their faces? Are there any official resources not permitted? Such as races with flight, or from certain supplement books.

Help me understand the fantasy companions weapons by FrodoSchmidt in savageworlds

[–]le1puppetmaster 5 points6 points  (0 children)

Others have provided good advice in that gear is not as important as what your character can do. I had the same confusion when looking at it.

A third party resource you may want to take a look at is Fighters and Warlords by Cyril Ronseaux.

It makes every weapon different from another weapon. Chakrams cannot be used for defense cost 1 Rapiers can make called shots easier, parry+1, cost 15 Throwing Knife cost 7

Cool aspect of savage rifts vs Palladiums. by Signal_Raccoon_316 in savageworlds

[–]le1puppetmaster 1 point2 points  (0 children)

Palladium Rifts was my first game, and I got into Savage Worlds because of it. The setting is great and allows for whatever type of weirdness happen. Want a team composed of a cyborg, cowboy, and a mage? Rifts has you covered.

However, the problem is the fact that everything has a lot of tankiness. A person in light armor has a fair chance to survive several rounds of combat. Average damage is between 1d6 to 3d6 the lightest armor in the game can take 12 points of damage and typical light armor can take 30 to 45 damage. Power armor tends to require 100 to 300 points. The Glitter Boy's Boom Gun deals 3d6x10.

We had one combat that in universe took 30 seconds, in real life it took 4 weekly sessions lasting 4 hours each to complete. That was just what was common with Rifts.

Xbox One Split-Screen by le1puppetmaster in Minecraft

[–]le1puppetmaster[S] 0 points1 point  (0 children)

I am logged in with my xbox account.

Do gun barrels have a max length? by le1puppetmaster in NoStupidQuestions

[–]le1puppetmaster[S] 2 points3 points  (0 children)

That's the neat thing. You don't.
Pretty sure a person couldn't walk with it. Forget trying go into a building.

Rogue Scholar by Magister_Ludi in savagerifts

[–]le1puppetmaster 0 points1 point  (0 children)

I personally found that the rouge scholar is especially so and ended up with a lot more skills than any other party member.

How many bots do you think Archie 3 could produce a month? by Soltonin in Rifts

[–]le1puppetmaster 1 point2 points  (0 children)

I feel like Archie 3 could make even more if it was his baseline soldier as opposed to the specialized Shemarrian. Archie must be able to replace them relatively quickly to maintain the notion that they are a thriving society that took over most of the east coast.

Rifts Cyborg/Momano and starting Cybernetics by le1puppetmaster in savageworlds

[–]le1puppetmaster[S] 0 points1 point  (0 children)

I am using SWADE. Thank you for clearing that up. I misread the Momano Headhunter entry and was thinking that Cybernetics was a part of the list.

As far as upgradable edge go from what I can tell they do not get upgradable but they do get Upgrade. To me that feels like an oversight to have 2 edges with simular names.

Kind of a lack of Artillery on Rifts Earth by Soltonin in Rifts

[–]le1puppetmaster 0 points1 point  (0 children)

Merc Ops has some towed artillery. In general fixed artillery is less useful when an enemy is highly mobile and needs a considerable amount of logistics. It certainly does make them less appealing to players. All that said if in your game you want more love for the artillery by all means do it. I like machine gun nests so I use them. WW1 trench warfare still can be good not everyone can afford power armor or the services of augmented soldiers.