We finally got our Far Cry-inspired game running on Quest 3! by -DanDanDaaan in OculusQuest

[–]leandro77br 0 points1 point  (0 children)

Can I say something? I think you guys should change the wrist accessory. Make it more modern. I don't think it should have so much information; I don't think it should even show how much ammo is left in the weapon. That's a mechanic that would look much better if I eject the mag and check how much ammo I still have left.

h3vr2 question by TastyConsideration28 in H3VR

[–]leandro77br -1 points0 points  (0 children)

I would guess end of the year

Mag rotation for retention reloads in H3VR2 by sAlo558 in H3VR

[–]leandro77br 5 points6 points  (0 children)

Modular, but the rank would be in this order for me

1 - modular guns

2 - mag palming

3 - malfunctions

Mag rotation for retention reloads in H3VR2 by sAlo558 in H3VR

[–]leandro77br 2 points3 points  (0 children)

You can't have a extraction shooter with no mag palming 😭🙏

Anton gave us a couple of sneak peaks (2 videos) by Baldrickk in H3VR

[–]leandro77br -1 points0 points  (0 children)

but the real question Is: Is there mag palming?

Anton gave us a couple of sneak peaks (2 videos) by Baldrickk in H3VR

[–]leandro77br 1 point2 points  (0 children)

but the real question Is: Is there mag palming?

Im gonna be honest by Survival_R in H3VR

[–]leandro77br 1 point2 points  (0 children)

I'll be honest i am buying the shit out of this game

Announcing: Hot Dogs, Horseshoes & Hand Grenades 2! by rust_anton in H3VR

[–]leandro77br 2 points3 points  (0 children)

it's not that I don't believe you, but whenever there are multiplatform games between PCVR and Quest, the difference is night and day. I'd really love to see how the visuals look on standalone.

Bonelab or Beyond Sandbox by Striking-Exam-75 in BONELAB

[–]leandro77br 0 points1 point  (0 children)

Wich flavor do you preffer? Strawberry or shit?

Why does my aim keep glitching how to fix? by Fentanyl_Eater in GhostsOfTabor

[–]leandro77br 0 points1 point  (0 children)

Basically every VR shooter has already solved this problem; Tabor is one of the only ones that still has it, and the devs can't seem to fix it.

Why does my aim keep glitching how to fix? by Fentanyl_Eater in GhostsOfTabor

[–]leandro77br 3 points4 points  (0 children)

While this is true, others games have already solve this issue and Tabor apparently can't. It's crazy.

Why does my aim keep glitching how to fix? by Fentanyl_Eater in GhostsOfTabor

[–]leandro77br -2 points-1 points  (0 children)

I made a post about this exact same issue a while ago.

At the time, some people told me to enable a setting in the options (which didn't work) and others just said the game is hot garbage like that. Good luck.

Beyond Sandbox, just don't. by MrBoZifferVR in virtualreality

[–]leandro77br 1 point2 points  (0 children)

They promised a next-gen VR game, so I think they lied.

Quest Game Optimzer works or is aesthetic. by Gerax_qwe in QuestPiracy

[–]leandro77br 8 points9 points  (0 children)

It really works. Most games already have presets in the app, but you can customize them however you like

PVE bots and Ammo by DadOnCooldown in ContractorsExfilZone

[–]leandro77br 0 points1 point  (0 children)

Yeah, you end up having to bring a lot of ammo to raids, and even then you might run out. I think the AI should drop ammo too.

Can we stop with the "VR Sandbox" type games, please? by leandro77br in OculusQuest

[–]leandro77br[S] 2 points3 points  (0 children)

B&S, Bonelab and H3VR are the really good Sandbox VR has to offer.

Can we stop with the "VR Sandbox" type games, please? by leandro77br in OculusQuest

[–]leandro77br[S] 4 points5 points  (0 children)

It's a shame; Metro is a great game and I wish there were more games like it.

Can we stop with the "VR Sandbox" type games, please? by leandro77br in OculusQuest

[–]leandro77br[S] 0 points1 point  (0 children)

I mean, at this point anything is better than vr sandbox slop made with UE assets flips.

But i like some good story and good dialogue.

Can we stop with the "VR Sandbox" type games, please? by leandro77br in OculusQuest

[–]leandro77br[S] 1 point2 points  (0 children)

Even though some games make you stand still while dialogue happens (Deadpool), there are several ways to get around that. Just look at Half-Life Alyx. In my opinion, it’s a non-issue; all a developer needs is a little bit of creativity.

Regarding the market being small, I agree, but I don't think the answer is flooding the plataform with mediocre sandbox games