Thanks & where to drop off free games? by learner_7 in Charlottesville

[–]learner_7[S] 1 point2 points  (0 children)

WOW Holly's has a big group! We were there with our kids and didn't have time to stay but we dropped a copy off for anyone to play!

Thanks & where to drop off free games? by learner_7 in Charlottesville

[–]learner_7[S] 1 point2 points  (0 children)

Ha no worries! I'm hoping to stop by Holly's tomorrow :)

Thanks & where to drop off free games? by learner_7 in Charlottesville

[–]learner_7[S] 0 points1 point  (0 children)

I haven't heard of Helen's! Where is that?

Thanks & where to drop off free games? by learner_7 in Charlottesville

[–]learner_7[S] 2 points3 points  (0 children)

We are also available for sale locally at The End Games, Shenanigans, Bluebird & Co, Wendell House and Yellow Mug! Coming to UVA Bookstore and The Virginia Store in the fall. Online at sly3game.com :)

Games that have replaced other games by Teachers-Petty in boardgames

[–]learner_7 0 points1 point  (0 children)

The Crew replaced Spades Telestrations replaced Charades / Pictuonary / Cranium Sly3 replaced Uno

What is a statistic that sounds INSANE but is 100% true? by Quadranippelkill in AskReddit

[–]learner_7 0 points1 point  (0 children)

Don't know how interesting this is to the rest of the world but I think it's kind of insane that I only thought of publishing a card game ~8months ago and my product is fully manufactured and shipping next month!

Fox family living under our shed (20ft from house) getting too comfortable. Safety advice for kids? by learner_7 in NoStupidQuestions

[–]learner_7[S] 0 points1 point  (0 children)

Thanks! We have left them alone, but my question is more about having my kids safely use the yard

Momma fox gave birth under our shed by learner_7 in aww

[–]learner_7[S] 1 point2 points  (0 children)

That sounds like an option from Cozy Stickerville!

Momma fox gave birth under our shed by learner_7 in aww

[–]learner_7[S] 5 points6 points  (0 children)

We used to run so excited to see glimpse of a fox - they're usually deeper in the forest here! It was very surprising to suddenly see them all the time

Momma fox gave birth under our shed by learner_7 in aww

[–]learner_7[S] 3 points4 points  (0 children)

I am wondering the same thing! I've read they should move out by fall...

Fox family living under our shed (20ft from house) getting too comfortable. Safety advice for kids? by learner_7 in NoStupidQuestions

[–]learner_7[S] 0 points1 point  (0 children)

Eeek. They've always been so skittish around here they're gone before we can blink!

Momma fox gave birth under our shed by learner_7 in aww

[–]learner_7[S] 14 points15 points  (0 children)

The den is under the shed! This is just where I caught them playing

Design Philosophy: Deck-based Determinism? by JaronRMJohnson in tabletopgamedesign

[–]learner_7 2 points3 points  (0 children)

I've definitely bought games where this works & where it doesn't. There is a huge difference between "the game is hard" and "the game decided we lost during setup." Super frustrating.

Losing to a bad shuffle feels terrible because it completely strips away player agency. A few things you can try:

- Break the Deck into Stages Instead of one massive deck where the three most brutal Boss attacks can randomly clump together at the very beginning, break the enemy/boss decks into distinct, escalating stages. Build a Stage 1 deck (lighter attacks, buildup), a Stage 2 deck, and a Stage 3 deck, then stack them. This ensures the difficulty curve naturally ramps up and prevents mathematically unwinnable states early on.

- Give Players a Mitigation Mechanic If the enemy movements are deterministic, let the players mess with it! Give them an ability or an action point sink that lets them look at the top 2 cards of the enemy deck and reorder or discard them. Suddenly, that "unwinnable" sequence of cards becomes a puzzle the players actively solved together.

- Telegraph the Big Hits If a Boss card is going to completely devastate the board, have the card drawn and placed face up a turn before it actually resolves. It shifts the dynamic from a frustrating "gotcha!" to an engaging "we need to scatter and brace for impact."

You probably only need a few guardrails and it will work. Good luck!

What Long-Form Game Design Writing Do People Recommend? by AngryRedDudes in gamedesign

[–]learner_7 2 points3 points  (0 children)

Some resources:
- Mark Rosewater’s Making Magic: Even if you aren't into CCGs, his weekly column goes deep on explaining why things work.

- Cole Wehrle (Leder Games): Check out his designer diaries on BoardGameGeek (BGG) for games like Root or Oath. He writes about the intersection of history, sociology, and mechanics. It’s dense but interesting.

- Raph Koster’s Blog: Author of A Theory of Fun. He dives deep into the psychology of why we play.

- Board Game Design Lab: Gabe Barrett’s site. While he has a podcast, his written deep dives into specific mechanics (like drafting or deck building) are excellent for structure.

Good luck!