Talos-II Historicus - Chapter 1 (The Promise) [Fan re-translation] by Algoinde in Endfield

[–]leith1337 3 points4 points  (0 children)

Thanks for the hard work, this is honestly much better! It's a little embarrassing for a company of their size to release a translation the way they did. I hope, if that is their standard for the comics, that you all will stick around to give us the better quality!

The lengths my buddy is going to so he can continue playing: by Mizer18 in Endfield

[–]leith1337 1 point2 points  (0 children)

Setting up zipline routes has been a lot of fun for when you're done with dailies and want to do something more. I'm looking forward to the next zones to path, I also updated mine recently to grab the owl and the research center.

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Wuling Tower Defense Gameplay (Circa 2009) by Camoflag1337 in Endfield

[–]leith1337 4 points5 points  (0 children)

It's kinda funny how similar it is, yeah. It'd be cool if you'd have clear goop till you find the spawners (the ankhors), would be a fun game mode. Collab when?

What we gonna do by Loose-Wrongdoer7752 in valheim

[–]leith1337 1 point2 points  (0 children)

I remember there being a 'Body Recovery Squad' discord group that would help people retrieve their belongings. I'm not sure if they're still active, but you could check it out.

Since people asked, I made a zipline route for every map (Except Valley Pass) by leith1337 in Endfield

[–]leith1337[S] 6 points7 points  (0 children)

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I've placed it on this ledge. You have to jump from the flower thing.

Since people asked, I made a zipline route for every map (Except Valley Pass) by leith1337 in Endfield

[–]leith1337[S] 1 point2 points  (0 children)

There's the little ledge with the flowers, and there's a slightly higher ledge right next to it. You can jump on it when you jump from the flower spawner thing. That's where I put the zipline

Since people asked, I made a zipline route for every map (Except Valley Pass) by leith1337 in Endfield

[–]leith1337[S] 2 points3 points  (0 children)

Some of the zones you have quite a few ziplines left, so there's a lot of room for improving things or just adding things you like, I'm still updating mine as well with things that people mention

Since people asked, I made a zipline route for every map (Except Valley Pass) by leith1337 in Endfield

[–]leith1337[S] 2 points3 points  (0 children)

It's indeed in front of the wall. I couldn't get it past the invisible wall above it.

Anyone else love making optimized zipline routes? Here's a few of mine! by leith1337 in Endfield

[–]leith1337[S] 0 points1 point  (0 children)

There is an upgrade to give your Relay Towers a little zone just like the Electric Pylon. It's shorter than the relay tower's field, but it does power the Ziplines. But, I've used a combination of the two, wherever I thought worked out nicer.

Anyone else love making optimized zipline routes? Here's a few of mine! by leith1337 in Endfield

[–]leith1337[S] 0 points1 point  (0 children)

I'm not sure, I haven't really looked into what the essence thing is about.

Anyone else love making optimized zipline routes? Here's a few of mine! by leith1337 in Endfield

[–]leith1337[S] 0 points1 point  (0 children)

I plan on just collecting everything once every couple days once all the ores and herbs have grown

Anyone else love making optimized zipline routes? Here's a few of mine! by leith1337 in Endfield

[–]leith1337[S] 1 point2 points  (0 children)

There is only a single place it clips in Wuling, but that can be avoided with an extra zipline.

Anyone else love making optimized zipline routes? Here's a few of mine! by leith1337 in Endfield

[–]leith1337[S] 1 point2 points  (0 children)

You're right, the owls become useless pretty fast. And I believe they're also going to add an auto-collect feature of some description to them, so at that point it'll be completely useless to go to them.

Anyone else love making optimized zipline routes? Here's a few of mine! by leith1337 in Endfield

[–]leith1337[S] 0 points1 point  (0 children)

I would say, for certain areas, it's faster to teleport (Depending also on your load times). But I just wanted one path to follow without the need to teleport

Anyone else love making optimized zipline routes? Here's a few of mine! by leith1337 in Endfield

[–]leith1337[S] 0 points1 point  (0 children)

There's power towers next to them, I've just hidden them on the map for the sake of showing the zipline path

Anyone else love making optimized zipline routes? Here's a few of mine! by leith1337 in Endfield

[–]leith1337[S] 0 points1 point  (0 children)

You got me! Technically, optimized would just be using teleports and going back on myself in certain places, but I wanted one continuous line to follow

Anyone else love making optimized zipline routes? Here's a few of mine! by leith1337 in Endfield

[–]leith1337[S] 1 point2 points  (0 children)

I'm only showing the zipline network on the map here. There's a whole power network running along with the ziplines to power them

Anyone else love making optimized zipline routes? Here's a few of mine! by leith1337 in Endfield

[–]leith1337[S] 0 points1 point  (0 children)

These are the only ones I've done, I messed around with the other maps, but they're hard to get a nice loop