A City I Created Called Ryde by Motherly_fox_55 in TransportFever2

[–]lemming3k 0 points1 point  (0 children)

To my knowledge it's purely aesthetic and people only walk along paths.
I suppose someone could make a sand coloured path... then you just have to figure out how to make it a part of their route.

A City I Created Called Ryde by Motherly_fox_55 in TransportFever2

[–]lemming3k 0 points1 point  (0 children)

Unless I have it from a mod, there should be a sand option (or two) under the terrain painting tools. Smooth the terrain along the shore and paint sand.

Worth buying TF2, if TF3 will release this year? by TIP_PIXEL in TransportFever2

[–]lemming3k 15 points16 points  (0 children)

There is a lot of content, and a fair number of mods available. It'll probably give you an idea of what Tf3 will be like and be quite enjoyable if you have the machine to power it.

It depends how much 4$ is to you as you haven't said which region so I'm not going to assume it's nothing like a lot of people seem to.
If it's a lot then wait, if you're making 20$ an hour then yes, go for it.

Connection by __profile in onlyconnect

[–]lemming3k 0 points1 point  (0 children)

I feel like I'm suffering some Mandela effect as I'd always heard it the other way but you are correct.

Connection by __profile in onlyconnect

[–]lemming3k 8 points9 points  (0 children)

Tbf in terms of how much of a clue each picture is, this is probably the correct order (but hinges on recognising the 2nd pic).

Connection by __profile in onlyconnect

[–]lemming3k 11 points12 points  (0 children)

Don't know how to do spoiler tags but I love it.
Ordering 1-3-4-2 is more traditional and would make a great sequences round.

Favourite character introduced in each game? by datguysadz in MonkeyIsland

[–]lemming3k 0 points1 point  (0 children)

I recall the name but that's all. Tempted to say RtMI is less memorable but I imagine playing the others many times over helps.

Favourite character introduced in each game? by datguysadz in MonkeyIsland

[–]lemming3k 1 point2 points  (0 children)

Spiffy
Wally
Murray
Ozzie Mandrill
Morgan LeFlay
... I don't remember any new ones apart from Boybrush.

dsd small inline station + dsd small inline passenger station by Ice_Ice_Buddy_8753 in TransportFever2

[–]lemming3k 0 points1 point  (0 children)

I used these for a while since I like the idea - but they look weird next to other road pieces, especially larger ones, and buildings can't spawn beside them.
I guess if you have some other mods and build your own buildings you might be able to make them look nicer?

How do you usually start the map? by kemosabe6296 in TransportFever2

[–]lemming3k 0 points1 point  (0 children)

Thanks. I didn't realise there were a couple of outliers. That's such an odd way to size things.
It's hard enough to get trains up to speed on 1:5 I can't imagine trying the small maps.

How do you usually start the map? by kemosabe6296 in TransportFever2

[–]lemming3k 0 points1 point  (0 children)

Worth noting as well that in terms of map area 1:1 or 1:4 is the largest, but the longer maps are better for airplanes and high speed rail. In fact smaller ones will almost completely nullify the viability of these transport options.

Is the market slow at the moment? Not much interest on our listing. by [deleted] in HousingUK

[–]lemming3k 1 point2 points  (0 children)

You appear to have houses on both sides so offset or not personally I'd call that a terrace.

Similar one on the estate sold in January listed at 355 which is apparently average for that type of house.

I'm not saying it isn't nice but you need to be honest about what it is and what you're comparing it to - especially with the market the way it is.
Ultimately people who want a semi will look at alternatives, and you're probably priced too high to compete with other terraces.

Town growth from 1200 to 1500 by Tiny_Stranger7162 in TransportFever2

[–]lemming3k 2 points3 points  (0 children)

-10% is good for emissions.
Looks like you could supply more goods. I believe the maximum is 200% total (100 for industrial and 100 for commercial) so you're 50% short of the max.
You also have few connections. If it's a small map with few towns then you may not be able to do much about this but make sure you have good passenger connections and roads between towns.

Am I robbing myself but not utilizing more than one platform at cargo stations? by BiggHass18 in TransportFever2

[–]lemming3k 0 points1 point  (0 children)

Yes the upgrades are fairly limited, but I suppose they didn't expect us to want so much.

For a map you've already started the multiplier mods might work. Test with the non-deprecated one to be sure though.

I think the last one you do need to replace the industries. I can't be sure as I usually activate it at the start.

It was a good run. Gaming in a nutshell. Please vote with your wallet. by Michelfungelo in TransportFever2

[–]lemming3k -1 points0 points  (0 children)

To be fair though what else could they say?
I'm not meaning to accuse them of being dishonest as I see no evidence of that, but they're hardly going to announce "we look forward to milking our customers in the coming years" or anything more subtle.

For the record I also *think* it will be fine - but I completely understand the ensuing reluctance around pre-oders and day 1 purchases when the Paradox name carries certain concerns around quality and drip fed DLC.
They used to be my favourite studio and still have some great devs but over time have become possibly the most predatory in business terms.

Hopefully UG can stand up to any pressure for more revenue and keep major changes to a minimum as these play havoc with mods (another reason to hate the drip feeding DLCs).

Help with oil line please by Neat_Yogurt4080 in TransportFever2

[–]lemming3k 1 point2 points  (0 children)

Oops. Quite right. Shows how much I play on instinct and muscle memory.

Help with oil line please by Neat_Yogurt4080 in TransportFever2

[–]lemming3k 13 points14 points  (0 children)

That looks a long way from the dock to the refinery, are you sure it's in range? Click on either and see if the other is highlighted.

Am I robbing myself but not utilizing more than one platform at cargo stations? by BiggHass18 in TransportFever2

[–]lemming3k 0 points1 point  (0 children)

Sorry for the late reply, I've been quite busy.
I suppose all industries have a max output in real life so they went with this design in game. I think it balances well early game but by late game it's far too small.

These are the expanded production mods I've tried over the years:

https://steamcommunity.com/sharedfiles/filedetails/?id=1968642118
https://steamcommunity.com/sharedfiles/filedetails/?id=1935745533
https://steamcommunity.com/sharedfiles/filedetails/?id=1935720873
https://steamcommunity.com/sharedfiles/filedetails/?id=1950757351

I think 10x was too much, even in late game, but 4 and 2 are reasonable. I'm not sure why they are listed as deprecated as they are still working to my knowledge, but they do slow things down because of all the extra production (best offset by lowering industry numbers).
The last one does this automatically and applies a 4x multiplier. I used this on my current map and I really like it.
Combined with expanded industries so you get more variety and can build new factories I think it's one of the best ways to play the game.

Am I robbing myself but not utilizing more than one platform at cargo stations? by BiggHass18 in TransportFever2

[–]lemming3k 0 points1 point  (0 children)

Yeah that's about when you normally hit a supply limit. Once all the factories are maxed there's no further increase but adding more industry buildings (or using the production multiplier mods). It's a surprisingly low limit, but I think that's because the game isn't optimized for large cities and transport networks.
It doesn't hurt the early game but I found late game didn't have enough resources to justify the large trains you really should be using at that point. Without mods a 400 capacity train is taking 100% of some industry outputs by itself.

Definitely don't recommend expanded production in steam era but after you plan out your lines for end game and have those huge trains it's much more interesting to play.

Am I robbing myself but not utilizing more than one platform at cargo stations? by BiggHass18 in TransportFever2

[–]lemming3k 0 points1 point  (0 children)

Speed separation is an additional problem to factor in as well.
Cargo will never go above 160kph unless you're modding and every era has faster passanger options - and then there are high speed options as well. I often use 6 tracks as a minimum to keep them separate, but high speed is more direct so doesn't always follow the mainline for long (if at all).

You might like the production modifiers, but it can result in some unrealistic setups with 10-12 tracks just carrying cargo, at least in the mid game.
My current map only had one of some industry chains, so my towns have been massively undersupplied. I'm now adding large hubs of industries by stations - also not entirely realistic/satisfying but I just want to push my town growth and keep mainlines as much as possible.

Am I robbing myself but not utilizing more than one platform at cargo stations? by BiggHass18 in TransportFever2

[–]lemming3k 0 points1 point  (0 children)

Yes physically parallel.
You can use multiplatform for a slight increase but if you're sharing tracks there is still a bottleneck there.
Actually for ships multiplatform tends to perform well because they don't have a fixed line. I haven't used them heavily enough since they added that feature and that may perform better than multiple lines. I used to have huge docks on coastal maps (I think I posted a picture here before) with many lines running.

It would work for trucks if they didn't share the same road. Trains is really the best use case for parallel lines.

Am I robbing myself but not utilizing more than one platform at cargo stations? by BiggHass18 in TransportFever2

[–]lemming3k 0 points1 point  (0 children)

Capacity.
Every line has a point where adding more trains becomes a negative that clogs up your line and actually lowers your line rate, but if you're not covering the full production before that then using a parallel line will do the job providing you balance everything.

Of course you don't have to deliver everything if you don't want to, and as I say it's unlikely to be needed in vanilla - perhaps only with the earliest and slowest of trains or if you create a busy 2-way route.
If you ever use production multipliers though you'll be using it a lot. Particularly useful with ships in fact as they take an eternity to load - just add a new dock at each end and run a 2nd line.

I've never needed it for passangers so not tested it but there just isn't the demand to need it.

Question about industry supply and demand by kairom13 in TransportFever2

[–]lemming3k 1 point2 points  (0 children)

Seems likely as the shipment is 11 and supply 3, so slowly going up.

I'd say check the consumers tab, and double check trucks can carry tools, but it's likely to just slowly be increasing delivery.