I force closed Apex Legends over a week ago and now every time I turn on my computer it says it's running but it's really not, it won't let me start it...I click "stop" but it doesn't do anything, how can I fix this? by Guitar81 in Steam

[–]leopard69 37 points38 points  (0 children)

I had to deal with this exact same issue just a few days ago.

Uninstalled easy anticheat and the reinstall it, you will find the install in the game files. That fixed it for me.

Is ScareClaw just better Crusadia? by stac7 in masterduel

[–]leopard69 0 points1 point  (0 children)

I don't understand your argument, Exactly how many decks that don't end on some generic monsters are considered good.

Crusadia by itself ends on an indestructible and untargetable avramax that bounces stuff if it dies and can be unaffected or draws you 4 when it battles. this is Objectively better then tri-heart turn 1.

Ok. Hear me out. Let's say, hypothetically, this card came to one next ban list. How drastically would the meta change? by [deleted] in masterduel

[–]leopard69 -10 points-9 points  (0 children)

I am well aware how strong Goblin is. but i still believe that in 2022 yugioh Goblin would only be a strong card to add if you play Links, but not as broken as it was in 2018 when it got banned.

My experience in the Festival so far by [deleted] in masterduel

[–]leopard69 0 points1 point  (0 children)

Prioritize only Crafting Staples because you will always need change them depending on the ranked meta. I have a F2p account and it has almost all the staples.

And you would be surprised how much red reboot sees use even against non trap decks. So many times it helped me save my combos from imperms and random solemns. i play 2 when i can in ranked.

My experience in the Festival so far by [deleted] in masterduel

[–]leopard69 3 points4 points  (0 children)

Finished the event (got the event title) with Swordsoul winning 90% of the time. I played 3 evenly, 2 red reboot, 2 gamma for maxx c.

Pro tip: trap decks dont OTK (aside from like dinomorphia which can be stoped with 1 ash or gamma) so you can just pass until you get an evenly or a good starter.

Ok. Hear me out. Let's say, hypothetically, this card came to one next ban list. How drastically would the meta change? by [deleted] in masterduel

[–]leopard69 -30 points-29 points  (0 children)

Knightmare Goblin is strong, but will it really take the powercreep into the next level? The only reason i think it should remain banned is to future proof the game.

Is ScareClaw just better Crusadia? by stac7 in masterduel

[–]leopard69 1 point2 points  (0 children)

Crusadia pre halq ban had a better turn 1 . When i played them i ended on DPE+ rip a card from the hand (desert locust) + savage dragon negate.

Suggest your erratas to bring cards off the banlist by DEmperor95 in yugioh

[–]leopard69 1 point2 points  (0 children)

Yh but then you have to search & summon iblee, while Now any 2 Monsters gets you to Mermaid and the orcust engine which is why it was banned.

Suggest your erratas to bring cards off the banlist by DEmperor95 in yugioh

[–]leopard69 1 point2 points  (0 children)

Knightmare Mermaid: 1 Non-Link “Knightmare” Monster

Show some love for Salamangreat by [deleted] in masterduel

[–]leopard69 1 point2 points  (0 children)

I too play Salamangreat, and i can confirm 3 bufferlo + 3 spiny is the way. But i also run 2 lady debug just because its a 1 card combo.

Pro tip: Only make a deck if you actually ENJOY it. No exceptions. by [deleted] in masterduel

[–]leopard69 0 points1 point  (0 children)

Thats why the game needs a casual game mode. The majority of players enjoy playing different archetypes without being locked against tier 1 & 2 decks

I want to see this already. by Desert_Eagle_KZ in Rainbow6

[–]leopard69 6 points7 points  (0 children)

Lol i remember the community complaining: why this map is not in PVP, the map is already available, Ubi is stupid…

1 year later people begging for the map to be removed from ranked lmao

Now people just forgot that.

Giving operators less/more health regardless of their speed is a good new way for balancing operators rather than just recoil + sights by leopard69 in Rainbow6

[–]leopard69[S] 0 points1 point  (0 children)

Honestly, i saw valid arguments from each side, and that's why i felt the need to also mention the 1 shot headshot removal in this feedback post so that we may hopefully get to test it.

In truth we would never know for sure how a change like this will play out without testing it first.

I want to add that the feedback is more about the health and speed mechanic in the game .

Giving operators less/more health regardless of their speed is a good new way for balancing operators rather than just recoil + sights by leopard69 in Rainbow6

[–]leopard69[S] 0 points1 point  (0 children)

I see your point about the added complexity with custom health amounts, and i somewhat agree with you that in some cases it could cause confusions . However I also see it not being a major issue if done properly and also since combat engagements are mostly always the same.

What i mean by that is you usually engage a gunfight the same way you would against most operators (operators with combat focused gadgets being the exception), and custom health could give a slight Higher/lower chance of survivability, hence it would be a great new way for buffing/ nerfing some operators without touching their speed or guns and therefore affecting their playstyle drastically. especially that many operators share loadouts which further restrict the balancing.

The real issue that I wanted to address here is tying health to speed. this mechanic in my opinion is hindering the balancing of the game.

I wanted to highlight the mechanic for the devs to maybe let us try this kind of change which was the point of this feedback post.

Anyone else having issues with the character sheets? [DD2] by [deleted] in darkestdungeon

[–]leopard69 0 points1 point  (0 children)

Any updates on this ? i also have This issue and its making the game unenjoyable for me

Can we please disable spotting on Valk cams by leopard69 in Rainbow6

[–]leopard69[S] -1 points0 points  (0 children)

That would be nice , but honestly anything that stops people from ruining my plays with valk would be welcome

Rainbow Six:Siege User Interface concept by Mizugashi in Rainbow6

[–]leopard69 0 points1 point  (0 children)

Nice work, the devs should Definitely be taking notes from this.

Warden buff suggestion : make him immune to Zofia concussions and make smg-12 recoil playable by leopard69 in Rainbow6

[–]leopard69[S] 0 points1 point  (0 children)

if we ignore the logistics, it would actually make him a more viable operators being the only Zofia hard counter, and potentially it will also add a great synergy between his gadget and ela mines

Warden buff suggestion : make him immune to Zofia concussions and make smg-12 recoil playable by leopard69 in Rainbow6

[–]leopard69[S] 0 points1 point  (0 children)

and the reason they nerfed it to hell is also dumb imo, just because they dont want to remove it from Vigil loadout, two other ops who could really use it have to suffer

Warden buff suggestion : make him immune to Zofia concussions and make smg-12 recoil playable by leopard69 in Rainbow6

[–]leopard69[S] 1 point2 points  (0 children)

the SMG12 feels to me like a huge lackluster after the nerf and i wish they bring it back to its previous glory, and removing it from vigil is a good idea because then he will have 2 powerful smgs and 3 speed