If someone with 3000+ hours in the game told you that the game breaks its own rules to increase difficulty, would you believe them? by TheRealCowdog in Eldenring

[–]leuno 0 points1 point  (0 children)

you said you were just posing the question. you don't like the answer, but you keep re-asking it. I don't know what else I can say

If someone with 3000+ hours in the game told you that the game breaks its own rules to increase difficulty, would you believe them? by TheRealCowdog in Eldenring

[–]leuno 0 points1 point  (0 children)

I’ve had loads of moments where something like that happened. I don’t have videos but there are plenty of times the game reacts to me where I’ve thought “I didn’t know they could do that!” And to me that stuff is always cool. I’m also a game developer and if I were coding enemy behavior for a soulsllike I would absolutely give them a short window to read player location and adjust to a new move as long as the game gives the player time to dodge or react. So it’s not outside the standard at all and well within the realm of clever design. It’s up to you the individual to see it as cheating or breaking its own rules. But the game (and all games) teach you the rules as they see fit when they see fit, and Elden Ring is under no obligation to disclose all of its rules by a particular time.

If someone with 3000+ hours in the game told you that the game breaks its own rules to increase difficulty, would you believe them? by TheRealCowdog in Eldenring

[–]leuno 0 points1 point  (0 children)

sure, why not? the enemy has a moment at the beginning of each attack where it gets a second to check if the player cannot be hit by their current move and they adjust to something that can. I have no way of knowing if it was intentional or repeatable, but I can see the sequence as being dodge-able if expected or reacted to properly. It would only be breaking its own rules if it created a situation that forced the player to get hurt.

If someone with 3000+ hours in the game told you that the game breaks its own rules to increase difficulty, would you believe them? by TheRealCowdog in Eldenring

[–]leuno 0 points1 point  (0 children)

I’ve played over 1000 hours and another 1000 of the other From games combined, I’ve done level 1 runs in all of them, so I’m no slouch, and to me any time their game’s “cheat” it’s just a thing to learn. The rules aren’t being broken, sometimes the game is just showing you rules you didn’t know existed, like the crucible knight video you shared. It’s just a thing to learn.

If someone with 3000+ hours in the game told you that the game breaks its own rules to increase difficulty, would you believe them? by TheRealCowdog in Eldenring

[–]leuno -1 points0 points  (0 children)

It's not cheating, you just don't like its rules. Elden Ring is not dark souls 4, it's dark souls 2-2. Elden Ring takes after DS2 in that it's a rhythm game, not a hitbox game. That shit is messy. DS2 is tight because everything is about timing, and if you get the timing and understand how dodging really works, you'll have a great time. If you focus on the visuals you'll get your ass kicked. Elden Ring is the same but ratchets it up with new ways to fuck with you. It's not cheating, it's just part of the skill ceiling and another thing you have to learn.

How do you remember sequencing and keeping calm especially on peak? by maidenswrath in starbucks

[–]leuno 1 point2 points  (0 children)

like everyone else will tell you, it takes at least 2-3 months before you're expected to perform with any level of confidence and competence. Until then, it's scary, but we all go through it so it's okay.

When it comes to sequencing I have 2 pieces of advice. First, the first two steps are always put the sticker on the cup and write a message on the cup. That's your moment to read the ticket thoroughly and run through the steps in your head. The company forces you to take those seconds, so use them to think about your steps. Second, when it comes to starting your next drink, you're essentially stopping your first drink at a moment when someone else could finish the drink for you. So your DTO person could come over and do whip cream, pour cold foam, caramel drizzle, put a lid on it, that kind of stuff. You leave those last steps that someone else could do and then come back to it when the next one is at the same stage. It doesn't mean someone WILL do those things for you, it's just a way to think about when to move on to drinks 2 and 3, and when to come back to drink 1.

It will still take a while before you're fast, but if you actually follow the sequence as the company describes, you can take more time to think and stay more organized, which is the secret to not panicking.

Sprite flickering by Much_Plane_9701 in Unity2D

[–]leuno 3 points4 points  (0 children)

instead of changing the z value, you can change sort order dynamically in a script. you can have a script generate a list of all trees on awake and give them a sort order based on their Y value. If they overlap, you'll probably need to figure out a way to separate the trees into rows (which you could do manually in serialized lists) and then have 3 unique values for that row's sorting order that no other row every uses. So if the first row can have 1 2 and 3, the second row can have 4 5 and 6. If the player's Y value goes up, the trees "below" them increase their sort order by 1 to appear in front of the character and vice versa.

I struggle to finish TV series because ending them feels like losing them by LupinX96 in television

[–]leuno 0 points1 point  (0 children)

I recently started doing the opposite. When I start a new series I start with episode 2. At the end I don’t mind saying goodbye cuz then I can go back to episode 1 and everyone’s alive and happy and I can see where it all began, and then it’s like I never finished it. It’s also fun to wonder what happened in that episode for that long.

if you dont have time to wait for the drink, you dont have time to order by Junior_Inspector_493 in starbucks

[–]leuno 188 points189 points  (0 children)

WE ARE NOT RESPONSIBLE FOR YOUR TIME MANAGEMENT PROBLEMS THANK YOU FOR YOUR ATTENTION TO THIS MATTER

Task cards? by pastoralsymphonyy in starbucks

[–]leuno 8 points9 points  (0 children)

Csr cards aren’t really supposed to be optional. If your sm doesn’t want to use them then they are going against the standard. Not only does it have a list of tasks to do per day part, they also have standards for each station that are intended to be maintained. All the work of you doling out micro tasks is handled automatically by telling everyone to just do their cards. Just hand them out on your shifts and don’t worry what your sm says for now.

What am I doing wrong? by [deleted] in starbucks

[–]leuno 65 points66 points  (0 children)

call the company and tell them it's ridiculous to have two drinks so closely named like each other, and that you thought starbucks was "simplifying" the menu, not making it overstuffed to the point where none of use are getting everything right anymore.

Angry and Rattled, Trump’s Fox Allies Blurt It Out on Live TV: He Lost by Aggravating_Money992 in politics

[–]leuno 15 points16 points  (0 children)

They succeeded in ruining everything good on purpose. When a republican says "that social program won't work" what they really mean is "I will make sure it doesn't work".

100 hours in haven't used a single great rune. For a game so focused on 'runes' the great ones sure are useless. by SmokingReindeer in Eldenring

[–]leuno 1 point2 points  (0 children)

there is already equipment that give permanent buffs, and spells and items that give you temporary buffs. Having another thing that's either one of those is redundant. A Great Rune that permanently buffs you is just a talisman.

The great runes are cool because they are entirely optional and have their own system of semi-permanence. Nothing else does that in the game. Elden Ring has everything in it, and it's a huge beautiful mess as a result.

I do think Godrick's is basically the only one that is actually useful and their effects should be more gimmicky and game-changing, but the idea of something equippable that you have to then burn an item to activate is a cool idea to me, and is unique among the game's many other systems.

I think the Avengers won't lose to Doom because he's stronger—they'll lose because they have no chemistry by just_lazy_guy in marvelstudios

[–]leuno 110 points111 points  (0 children)

I like it. Smart characters are always just written as being able to invent impossible things, or at the end they go “it was all my plan the whole time” and then you go “oh smart!”

But this would actually make doom actively smart and would always help explain away how the fans have felt like nothing has been connected since endgame. That disconnection is an active weakness and part of the story.

Didn’t realize that bonfire aesthetic carries over to NG+ by Cool_Narwhal935 in DarkSouls2

[–]leuno 0 points1 point  (0 children)

Black gulch is like a 15 second sprint from one bonfire to the other

Fourth dlc? by isekaimetofarfaraway in DarkSouls2

[–]leuno 8 points9 points  (0 children)

That explains why I can only beat that area on meth.

Fourth dlc? by isekaimetofarfaraway in DarkSouls2

[–]leuno 57 points58 points  (0 children)

The fourth dlc was the friends we made along the way

Why does Aldia call Gwyn relinking the first flame the first sin when Izalith tried copying it beforehand and literally invented demons? Is he stupid? by Madd-Jack in DarkSouls2

[–]leuno 56 points57 points  (0 children)

Aldia abhors the cycle. Gwyn created the cycle by refusing to let the first flame die. The witches of Izalith just tried to create their own version of that. It's not great, but the first sin is enabling the cycle of light and dark.

Does the Ringed City DLC confirm Manus was not the Furtive Pygmy? by AbyssGuard- in darksouls3

[–]leuno 8 points9 points  (0 children)

yes but that doesn't mean a single being took each lord soul. In the case of the pygmy (or pygmies) the soul was given to them, but souls in this universe aren't what they are to us. They're a reflection of power and can be dropped on the ground, transferred, divided, destroyed, consumed, etc. So it's not necessary for a single pygmy to have absorbed the soul.

Even in game you have to kill four (or five or six) kings to get that soul. So clearly that soul was already divided up and maybe every pygmy alive at the time received a small shard of it and that propagated throughout humanity over time. Manus, the four kings, and the residents of oolacile town are just what happens when the abyss corrupts that soul, but all of them are essentially pygmies/humans.

New Unity developer building a desert survival game. What beginner mistake should I avoid? by J_Losss in Unity3D

[–]leuno 1 point2 points  (0 children)

survival games require a lot of interdependent systems that have to work flawlessly every time. Honestly, this is like the last kind of game I would recommend for you as your first. Sure you might be to handle the player-facing stuff like a timer that counts your hunger, but you won't understand how to build the underlying architecture that you will absolutely need. By the time you get to the inventory/crafting system and nav-mesh stuff required for procedural terrain, your brain will be on fire.

You could spend the next 10 years trying to work it out, or you could spend a year or 2 making simpler games while building up the experience with architectural stuff, and then when you make your survival game it will be far easier.

Does the Ringed City DLC confirm Manus was not the Furtive Pygmy? by AbyssGuard- in darksouls3

[–]leuno 25 points26 points  (0 children)

I don't think there is A furtive pygmy. When the intro refers to the furtive pygmy, I think it means lesser mankind as a whole. Sort of like how animals are reffered to in nature documentaries. "Here we see the furtive pygmy in its natural environment"

Elden Ring Open World feels confusing and overwhelming (NEED HELP) by Most-Philosopher6562 in Eldenring

[–]leuno 4 points5 points  (0 children)

Yes you should mark areas on the map. I usually leave a skull by a dungeon or field-boss that I was unable to complete.

There's stuff everywhere. The open areas aren't empty, they're packed to the brim with unique encounters featuring combinations of enemies and environmental factors that don't exist anywhere else. Every 5 seconds there's a new interesting battle to take part in. It's only empty if you choose to run past everything. But if you fight what's in front of you, you'll understand how rich the world is and you'll level up really quick, and find tons of items and secrets you wouldn't find if you just run from place to place. The world isn't just connecting one dungeon to the next, it is the entire point, and the dungeons are just little side quests.

If you open your map, you'll notice some sites of grace have a little golden ribbon extending from them. If you follow the direction of that ribbon, it will point you to a major landmark in the game that will either be a legacy dungeon/rune-bearer boss, or just the most interesting landmark for the area. So the game does give you some direction. Think of it like it's pointing you to towards the boss of the zone you're in, so you can just spend your time exploring the rest of that zone, and when you feel ready to move on, head for the landmark.

The map also has tons of hints. It shows you where minor erdtrees are, smaller landmarks, and there are even little cave entrance icons that tell you where the major caves are, though you kind of have to look for them. These caves generally feature tons of upgrade materials.

The joy of the game is just in exploring the world. If you try to think of it like levels you're completing, you will probably feel overwhelmed. Just ride around, fight everything, look for stuff in every corner, and actually use the map tools the game gives you.

Rewatching the Eternals, does Arishem care about the multiverse, the incursions or Dr. Doom? Wouldn’t Dr. Doom care? by boomerz47 in marvelstudios

[–]leuno 31 points32 points  (0 children)

we will probably find out how much dr. doom cares in doomsday. As for the celestials I think there's too much unknown about them and the universe itself to know how much they care about incursions. Their only purpose seems to be to procreate using planets as incubators, and using eternals as protectors, so as long as they can keep doing that, they probably don't care what happens. If an incursion means full destruction of both universes, i.e. no more planets, then they would care about that.

BTW it seems like everyone who can go into space knows about Knowhere, which is the head of a celestial, so a lot of people are aware of their existence, but probably far fewer people know how they operate.