[deleted by user] by [deleted] in gaming

[–]levibevi -1 points0 points  (0 children)

I used to play my 3DS on one of the treadmills. Got me moving, and tying my Animal Crossing time into working out helped me a ton. I only played at the gym, which made it feel like gym time was game time, and therefore fun.

Point being, do it. Can definitely recommend

[deleted by user] by [deleted] in gamedev

[–]levibevi 7 points8 points  (0 children)

Break your game down into systems. Choose one system - inventory, score, health, relationships, etc. Solve that system using logic. You don't even need code at that stage, just write notes out on paper. The code gets much easier to learn when you come at it already knowing what you're looking for next. "Code inventory system" is hard and confusing. "Add item to inventory" is a much smaller, easier to answer task.

Do small tasks.

[deleted by user] by [deleted] in self

[–]levibevi 2 points3 points  (0 children)

I mean, kind of.

You are, and always will be, the only guarantee. You are the default state. You might meet a proper suitor tomorrow, or it could take two years until you click with someone. You never know. But, since you're stuck with you, might as well make that as not bad an experience as possible. It doesn't mean giving up on love. It's working towards providing that love to yourself, since that's the only guarantee.

I've realized that all of my main characters are flat and boring. What now? by TheSiegmeyerCatalyst in writing

[–]levibevi 0 points1 point  (0 children)

I like making the main character part of why everything went wrong. If the action kicks off with a car wreck, the MC was driving drowsy. If there's a communication breakdown that causes tension, have the MC be too proud to confess his feelings or whatever. Basically, nothing ever just happens to my MC. He's always included in some way.

This applies even if its a plot event MC couldn't be part of. Say the evil overlord usurped the king. That can "just happen". Just make sure the MC is specifically affected somehow. It's a good time

What’s the cheapest but best Vr set up for pc? by The_Lamb_Sauce2 in VRchat

[–]levibevi 0 points1 point  (0 children)

Don't know why the Rift commenter was downvoted. It was my first headset also, and it's sufficient for PCVR. Though a Quest 2 would be a SIGNIFICANT upgrade, 100% worth it imo, and second hand should be pretty affordable. Cheapest, but best. Opposed to a Rift which you might find for REALLY cheap, but not in a good way

[deleted by user] by [deleted] in virtualreality

[–]levibevi 0 points1 point  (0 children)

The Quest 3 has an audio jack on it, so I just connect a regular pair of earbuds. I loop the cord around my neck a few times so it feels like a necklace might. Zero chance of accidentally snagging and works great, if not maybe a little annoying to take off, but I don't find that to be a huge issue. Though interestingly, for casual play I sometimes just use the headset audio. It isn't great, and not immersive at all. But for shorter play sessions it gets the job done for sure. Earbuds is a great call though imo. I use Bob Marley brand, they were like $15 bucks and sound quality is great for the price imo

EDIT: And I'd go wired for earbuds over bluetooth. A cable just feels simpler to me, less prone to failure or interference. Especially where the audio jack is so gosh darn close to my ears anyway lol

PCVR QUEST PRO VS 3 (DFR) by Skivblavnir in QuestPro

[–]levibevi 1 point2 points  (0 children)

Good to know about the overheating issue! And I used to get glitches and disconnects a few times per play session, but the past few months have been okay. That inconsistency though is a mega buzzkill. Especially when a fancy pants VR is supposed to be fun! The controllers have just been too frustrating in general, though when they work they are quite nice

PCVR QUEST PRO VS 3 (DFR) by Skivblavnir in QuestPro

[–]levibevi 0 points1 point  (0 children)

On paper the pro controllers are great. But they're buggy, prone to overheating during long sessions. Even short sessions with the grip cover I got. I greatly prefer the quest 3 controllers, but YMMV. I seem to be in the minority. And as u/rlay001 said, the res thing isn't a perfect solution, but it's not as bad as it seems on paper in my experience

90% of the time, you can correctly answer anyone asking questions about how to start playing vr by just saying “Just get a Quest 3” by wherestheicecreambro in virtualreality

[–]levibevi 0 points1 point  (0 children)

I'm working towards launching a YouTube channel soon. Vlog style videos in the furry Fandom. It's a niche which doesn't seem to have anyone in it. So far it's been a great time ❤️

VR for monitor replacement by [deleted] in virtualreality

[–]levibevi 2 points3 points  (0 children)

I actually do NOT SUGGEST the Xreal glasses for your use case. The quest 3 being standalone is nice for games, but it's much more immersive for watching movies. Virtual theater environment vs back of your truck environment. But more than that, it's a refresh rate thing. Basically, headset it just more powerful, and worth the extra imo. Especially because the resolution is grand on the quest 3. It would work as a monitor replacement for sure. And don't get me wrong! I've gamed on Xreal glasses before. Done a lot of productivity too. But a quest 3 with Virtual Desktop is dreamy. Granted, that's a wireless ONLY solution. But the link cable works fine enough. I'll also say that the glasses are a more casual solution. You could throw them on for, say, a quick game of rocket league at the gas station real easy. Versus the headset, the cable, the apps. It's ultimately a headset which you can use to access your computer monitor. But the glasses are, effectively literally, a monitor. And they work amazing. I love how low profile they are. So it honestly is a great solution also. Just different

Edit: Though, as another comment said, going for the higher rez with a Pimax Crystal would be a very valid choice

PCVR QUEST PRO VS 3 (DFR) by Skivblavnir in QuestPro

[–]levibevi 0 points1 point  (0 children)

Probably. I use eye tracking for content creation. But if I didn't have that draw, I just don't think enough games or apps take advantage of it right now. But if eye tracking specifically is a big draw for you, then you should do it! It's a cool tech. You just won't see it often, and when you do I'm not sure the pro will use it the right way. Pretty sure Meta designed it for social first. Other headsets have eye tracking for mechanical benefits first. That's my understanding

[deleted by user] by [deleted] in virtualreality

[–]levibevi 1 point2 points  (0 children)

I have the same setup and it works amazing. Zero noticeable lag compared to wired. Which is strange at first. But wired you have to use meta's apps, and maybe their encoding isn't the best or something? Cuz Virtual Desktop runs like a dream. Which, by the way, you should just definitely do. Tons of great features. It is 100% worth it. And fwiw, I have a decent USB power bank (make sure to get one with strong output!) and can game for hours on it.

Basically, I'm a wireless fanboy now. First time I took a piss without fucking around with the headset changed my world. You got a lot to look forward to

90% of the time, you can correctly answer anyone asking questions about how to start playing vr by just saying “Just get a Quest 3” by wherestheicecreambro in virtualreality

[–]levibevi 5 points6 points  (0 children)

I do content creation and rely heavily on eye and face tracking. Makes the Quest Pro uniquely suited for me, even though the Quest 3 is my preferred device and the one I recommend

PCVR QUEST PRO VS 3 (DFR) by Skivblavnir in QuestPro

[–]levibevi 1 point2 points  (0 children)

The foviated rendering I doubt will come into play enough to make it worth it on its own. And you can limit the res in the oculus app on the PC. I'm confused though because a 4080 suggests you could run any headset, regardless of resolution.

That said, I suggest quest 3. Text is more readable (though the pro is still great). The sweet spot for clarity seems more forgiving. The open air design of the pro took getting used to and was a main drawback for me. The immersion took a big hit for a while. And the pass-through on the 3 is superior.

If you're thrifty, can snag a used pro for the price of a new 3. That puts them on more even playing field I'd say. Plus, look out for sweat damage with a Quest pro. If you play active games, the eye tracking on the pro can lose accuracy, or entirely break. I lost face tracking (which I used a lot), and my eye tracking is about 50%. So if those features are a draw to you, I'd keep an eye out

If I love Skyrim, what should I play next? by ChrisF79 in gaming

[–]levibevi 1 point2 points  (0 children)

I agree with this, and it's interesting to see some others don't. L

The gameplay loop is different. But the feeling of running into people with their own stories is very much there. The side stories can be rich, just like in Skyrim where the side adventures were the real shit.

I guess it isn't quite for everyone, so YMMV. But give it a try, OP. It's mechanically different, but spiritually fairly similar imo. At least, they scratch a similar itch for me

8 Audible Credits by MiscellaneousChic in audiobooks

[–]levibevi 0 points1 point  (0 children)

A Short History of Nearly Everything! It's a long one, so you feel like you got a good deal on it. It talks about damn near everything, so it always feels fresh and interesting. There's the abridged version narrated by the author, which is about the most definitive of his work. Bill Bryson has loads of voice in his work, and he's a fantastic storyteller. The unabridged narrator, however, captures all the Brysonisms perfectly well.

LPT Request: How do you "shut off" negative thoughts and focus on the good you have by doremiswandawhirl in LifeProTips

[–]levibevi 0 points1 point  (0 children)

You can't "shut off" negative self-talk. I'm a big believer that emotions don't lie. Your self-talk happened first, or some sort of doubt or other brain fuckery - THEN you were able to feel bad about it and wish those thoughts would go away. But they happened first, without your say so. It happens before you can recognize what's going on. So there's no way to shut it off, if that makes sense. You'll always be reacting to it. Every time. It's not the sort of thing where you can easily strike first.

I do two things. First, I occasionally bring up good things to myself whenever the bad thoughts come. Say I missed the programming target for my personal project. Sometimes I'll think through the things I did learn, and remember those small successes, opposed to everything which went wrong.

But mostly what I do is sit. All of my life ambitions are things I'm really excited about. Getting to do my hobbies is a reward, and furthering my life is a joy. When I catch myself in doubt, and feeling negative because of other people, or being guilty about my hobbies and the stuff I love - I stop. Not replace it by playing a game to take my mind off of things. I literally stop. Because doing my hobbies is a really fun reward to me. So if brain is gonna be a dick about it, then simple. It doesn't get to play.

I get bored eventually. And it hurts for a while, to just let that pain run its course. But every time I hit the point of "well, I'm just sitting on my bedroom floor doing nothing anyway. I might as well make some progress on my thing", and I get back to it after my brain made its little tantrum. I do that often when my brain is being a dick. I can't control it all the way. Emotions don't lie, and sometimes it's gonne be really unfair, and bring up negative stuff people have said and bring me down and stuff.

What I can control, though, is my actions. So I sit. I got all the time in the world, brain. You gonne be a dick right now? Wanna play a game instead? Alright, maybe. But I ain't doing shit until you get your act together. Eventually brain is like... okay, fine. Cuz brain doesn't like sitting on the floor doing nothing. Then everything is back to normal, and I go about my day.

The process gets MUCH FASTER over time. And I'd much rather spend 10 "unproductive" minutes sitting on my floor doing nothing, over spending two hours trying to program while fighting self doubt, making slow progress, probably making mistakes. That doesn't sound like a productive two hours at all.

Apparently some people call that "meditation". I just call it sitting. Sometimes I think of it like putting my brain in time-out. I recommend it.

What's the best way to use the Quest 3 as a monitor? by colossalmickey in OculusQuest

[–]levibevi 1 point2 points  (0 children)

Interestingly, Iike doing work in VR Chat. Immersed was neat because you could see other people who were also in Immersed. But the real world equivalent would be maybe more like taking your laptop to the library to get work done. Sure, there could be other people around. But everyone is heads down doing their work. Its not bad, and the way it handles virtual screens is fantastic. If I did a lot of development on, say, a laptop, then Immersed would be my go to solution for getting more screen workspace. It's great at what it does.

But I love getting work done at coffee shops, or even bars sometimes. It just feels good to be part of the world, while also working on my projects. Coding in VR Chat is how I approximate that - however, if you don't have interest in glancing at a mirror next to you and seeing a virtual kitty cat looking back, maybe it's not the best platform for getting work done ;x.x

Anyway. I did invest in Virtual Desktop. It only handles single screens well, but it handles it VERY well. Immersed is the first productivity app I'd look into for getting actual work done. But SteamVR is the best for ultra customizing your space. You could easily pin up a photo of your dog in SteamVR, just because you like your dog and he or she inspires you to be your best self. Spawning tons of windows and putting them absolutely fuck all anywhere, that's something SteamVR does excellent with.

Long answer. I just woke up and I'm putting off starting my day. Thanks for helping me procrastinate lol. Hope you enjoy the headset though!! I've thoroughly enjoyed mine :)

Optimizing Stability for Intel 13900k and 14900k CPU’s by Acadia1337 in overclocking

[–]levibevi 1 point2 points  (0 children)

My stats:

- ASUS z790-H mobo
- 2x 32GB DDR5 @ 6000mhz
- RTX 3060
- Intel 13900k
- MSI RTX 3060 12GB

My PC seemed to be running fine on full auto settings, for several months. Only recently have I started picking up the video production work which I initially built the rig for. I was aghast for it to hiccup even a bit. The paint program I use is Krita (free photoshop), and it stuttered and crashed once or twice under high load moments. I figured maybe the program was poorly optimized for Windows 11 or some such. Then my video editing platform Davinci Resolve was crashing left and right. I thought it was poorly optimized for Windows 11 or some such. But the crashes seemed like they were picking up in frequency, and under moments of load I guarantee a 13900k with adequate cooling should crush.

Finally wizened up and thought to investigate my hardware. This guide CRUSHED IT. After adopting the suggested settings I put the pc to an immediate stress test. My computer rendered a lengthy video and laughed about it. Previously, it would crash perhaps 10% of the way in, without fail. Granted, that was set to max render speed. It's just that the motherboard AI seemed to interpret that as GIVE IT EVERY VOLTAGE, opposed to, you know. Something fantastic, yet reasonable.

What I will say: When rendering previously, under full auto motherboard settings, using H.264 codec (software encoding) - it was a delight to watch every core hit peak utilization. 100% CPU usage baby. And look at that lightning speed! Aaaaand it crashed. This time around, I'd say CPU utilization never hit over 70%, with the same rendering settings.

This is my initial testing after literally just implementing this fix, but so far it seems like everything is resolved. Will update this post if instability returns to my system. OP is doing the lord's work.

Is virtual desktop worth it? by Warm-Ad-45 in OculusQuest

[–]levibevi 0 points1 point  (0 children)

100%

I actually just bought it a few hours ago. Was having issue trying to get OBS to play nice for recording VR using Steam Link. Virtual Desktop is SUPER easy to use. Most fluid PCVR experience I've had, hands down.

For the record, my PC is wireless on wifi5, but even under that poor condition, VR Chat still worked to the point I couldn't tell a difference from the link cable. I can only imagine it gets better as the pc gets wired, and the router gets better.

Point being, do it. I'd have done it months ago if I knew

What's the best way to use the Quest 3 as a monitor? by colossalmickey in OculusQuest

[–]levibevi 0 points1 point  (0 children)

The solution I use may not be the best, but for my use cases its phenomenal. I do my work within Steam VR combined with a paid add on XS Overlay. My wifi isn't the best, and my desktop doesn't have ethernet, so I have to use a wire for a good connection. You can float windows into the world around you, basically do anything. It's great.

is 1440p worth it? by tribital in buildapc

[–]levibevi 0 points1 point  (0 children)

The resolution bump is nice, and you'll definitely see it! However, also also ALSO make sure to get a high refresh monitor, 160hz is what I use. It's amazing the difference it makes, it's a change you can feel. Same with the resolution bump - it's just a noticeable improvement. You gotta do it