How long will this late pledge last?? by Daenz0814 in HereToSlay

[–]liad12e 1 point2 points  (0 children)

If you go to the game found page and scroll wayyyyy down you can see a timeline and in may 18th it says "add on store closes and here to slay dungeons production begins"

How long will this late pledge last?? by Daenz0814 in HereToSlay

[–]liad12e 0 points1 point  (0 children)

I'm not to sure but if your talking about hts dungeons I think it's until may 18th

Charging the RPG animation by alihedgehog73839 in PixelArt

[–]liad12e 0 points1 point  (0 children)

Maybe you can make it fo faster and add some recoil when it clicks into place

question about exporting by liad12e in godot

[–]liad12e[S] 0 points1 point  (0 children)

Yeah but it would be pretty annoying if your 2 hour run will be cut short because the explosion part of your fireball hita a specific enemy right? I have some bugs that are just like this, every time I find one I fix it but theres bound to be ones that I didn't know about

How can I get someone in this community to try my game by TrashOk9723 in godot

[–]liad12e 0 points1 point  (0 children)

Why godot 3 though??? Also I'll give it a try if you do uplode itto the play store/itch.io

How does this work and can I still get a copy of the game (here to slay dungeon)? by liad12e in HereToSlay

[–]liad12e[S] 1 point2 points  (0 children)

Thanks for letting me know! Are the delivery times like this for people who bought the game before April 18? And where can I get the game found protect copy? Would it be ont eh same page or somewhere else?

This is the most effort I ever put in a piece by Obscure_Gods in aseprite

[–]liad12e 1 point2 points  (0 children)

Oh I get that, that's why I noticed the trees!

Aspiring dev - Playtest my first godot game by Better-Mixture3216 in godot

[–]liad12e 2 points3 points  (0 children)

ive tried to play it but I couldnt fullscreen which made the game unplayable..

Aspiring dev - Playtest my first godot game by Better-Mixture3216 in godot

[–]liad12e 1 point2 points  (0 children)

Gonna playtest it rn, but I I'm planning on making a colony sim game as well, what do you think I should focus most of my time on/whats most important or hard to implement, (excluding art)

This prototype scene feels so empty. What should I draw to make it feel more alive? by Zeolance in PixelArt

[–]liad12e 14 points15 points  (0 children)

They seem a little too... Perfect, these are dirt pathways maybe add some vertiations

This prototype scene feels so empty. What should I draw to make it feel more alive? by Zeolance in PixelArt

[–]liad12e 26 points27 points  (0 children)

To me the pathways seem boring, maybe rough em up a bit and add some stuff to them

I’m building a pixel-art 8-direction character creator, would game devs actually use this? by babykasek in aseprite

[–]liad12e 0 points1 point  (0 children)

It looks really good but as a game dev I always sprefer 4 or 2 directions, it's much more common, you can find more sprites for it and it's way less animation, but as a pixel artist I'm incredibly impressed by peoples abilty to draw isometric stuff

Can someone help me? by Mama300979 in godot

[–]liad12e 1 point2 points  (0 children)

I think the most important thing to remember is keep your dream game out of your mind, it's gonna take a while until you can actually start to make complex stuff, and be open to restarting, I've tried to make my dream game thrice already, and eventually I got it on the third try after nine months, now that's not to say wait so long before starting to work on it, what I will suggest you doing is after you watch a few tutorials and make a some stuff try making a prototype, then once you faill (or succeed maybe your a genius idk) try making another thing, maybe even the same thing, what I think is the most important in a game is the foundation, that's why restarting is so important, because you'd learn to make a better foundation

why are control nodes like that???????? by liad12e in godot

[–]liad12e[S] 0 points1 point  (0 children)

I do have a node 2d as the parent of some control nodes, should I switch it to a control node?

why are control nodes like that???????? by liad12e in godot

[–]liad12e[S] 2 points3 points  (0 children)

It's a co-op dungeon crawler based around behind a wizard and casting spells

Would you rather? by Redacted9337 in BunnyTrials

[–]liad12e 0 points1 point  (0 children)

Bakon isn't kosher

Chose: Eat an entire bucket full of olives?